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Activision logo

Expert Gameplay Engineer

Activision

Expert Gameplay Engineer

Activision logo

Activision

full-time

Posted: October 10, 2025

Number of Vacancies: 1

Job Description

Elsewhere Entertainment is a new Activision studio formed to create an all-new franchise. Headquartered in Warsaw, Poland. We are hard at work developing a new narrative-based and genre-defining AAA franchise. Our studio and technology are built from the ground up, and we are committed to crafting an experience with an enduring legacy. Join our effort to build the next great AAA franchise and help us build the technology, processes and content to get us there. As an Expert Gameplay Engineer, you will drive innovation and quality in our gameplay systems, from the code itself, right up to what delights and entertains our players with the gamepad in their hands. You will collaborate closely with engineering, content and design teams to deliver solutions that push the boundaries of what's possible in gaming. You’ll help us by...Owning and driving gameplay systems and contributing to the tooling and scripting systems to support them.Actively collaborating with design and content teams to learn and understand their needs.Supporting colleagues and leading the charge to maintain excellence in contributions to our technology and culture, enthusiastically seeking out help, code reviews, and advice.Mentor other engineers in engineering and gameplay system development. You’re awesome because you have...7+ years of experience, or equivalent education/work experience.Solid knowledge of working and debugging in C++.A strong understanding of one or more of a variety of areas in gameplay technology such as- Player control of vehicles.- Player character and camera controls, with an eye for visual quality.- Weapon, damage and ability systems.- Cinematic, quest or narrative systems.- Inventory, loot and stat driven systems.Strong communication skills for sharing ideas clearly at a range of technical levels, learning from others, and giving meaningful feedback.Strong mathematics skills, including proficiency with trigonometry, and linear algebra.Experience collaborating across disciplines, from gameplay engineering and animation to design and technical art.A strong desire to iterate and gather feedback from colleagues, with a positive drive to improve the quality of the features you own.An appetite for playing modern video games and breaking down the technical ideas behind what feels “good” for a player.Experience shipping AAA titles.Bonus points for...Familiarity with gameplay systems in a multiplayer game environment.Familiarity with gameplay animation systems and concepts such as motion matching, IK and finite state machines.Experience with physics middleware systems, such as Havok and PhysX.Experience interacting with scripting systems to expose functionality in collaboration with technical design teams.Experience working with or contributing to in-house engine development. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Locations

  • Warsaw, Poland
  • Malmö, Sweden

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

130,000 - 170,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Working and debugging in C++intermediate
  • Player control of vehiclesintermediate
  • Player character and camera controlsintermediate
  • Weapon, damage and ability systemsintermediate
  • Cinematic, quest or narrative systemsintermediate
  • Inventory, loot and stat driven systemsintermediate
  • Strong communication skillsintermediate
  • Strong mathematics skills, including proficiency with trigonometry, and linear algebraintermediate
  • Collaborating across disciplinesintermediate
  • Iterating and gathering feedbackintermediate
  • Playing modern video games and breaking down technical ideasintermediate
  • Shipping AAA titlesintermediate
  • debuggingintermediate
  • mathematicsintermediate
  • linear algebraintermediate
  • finite state machinesintermediate
  • in-house engine developmentintermediate
  • trigonometryintermediate
  • havokintermediate
  • technical designintermediate
  • system developmentintermediate
  • animationintermediate
  • c++intermediate
  • physxintermediate
  • cintermediate

Required Qualifications

  • 7+ years of experience, or equivalent education/work experience. (experience, 7 years)
  • Solid knowledge of working and debugging in C++. (experience)
  • A strong understanding of one or more of a variety of areas in gameplay technology such as- Player control of vehicles.- Player character and camera controls, with an eye for visual quality.- Weapon, damage and ability systems.- Cinematic, quest or narrative systems.- Inventory, loot and stat driven systems. (experience)
  • Strong communication skills for sharing ideas clearly at a range of technical levels, learning from others, and giving meaningful feedback. (experience)
  • Strong mathematics skills, including proficiency with trigonometry, and linear algebra. (experience)
  • Experience collaborating across disciplines, from gameplay engineering and animation to design and technical art. (experience)
  • A strong desire to iterate and gather feedback from colleagues, with a positive drive to improve the quality of the features you own. (experience)
  • An appetite for playing modern video games and breaking down the technical ideas behind what feels “good” for a player. (experience)
  • Experience shipping AAA titles. (experience)

Preferred Qualifications

  • Familiarity with gameplay systems in a multiplayer game environment. (experience)
  • Familiarity with gameplay animation systems and concepts such as motion matching, IK and finite state machines. (experience)
  • Experience with physics middleware systems, such as Havok and PhysX. (experience)
  • Experience interacting with scripting systems to expose functionality in collaboration with technical design teams. (experience)
  • Experience working with or contributing to in-house engine development. (experience)

Responsibilities

  • Owning and driving gameplay systems and contributing to the tooling and scripting systems to support them.
  • Actively collaborating with design and content teams to learn and understand their needs.
  • Supporting colleagues and leading the charge to maintain excellence in contributions to our technology and culture, enthusiastically seeking out help, code reviews, and advice.
  • Mentor other engineers in engineering and gameplay system development.

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Tags & Categories

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Activision logo

Expert Gameplay Engineer

Activision

Expert Gameplay Engineer

Activision logo

Activision

full-time

Posted: October 10, 2025

Number of Vacancies: 1

Job Description

Elsewhere Entertainment is a new Activision studio formed to create an all-new franchise. Headquartered in Warsaw, Poland. We are hard at work developing a new narrative-based and genre-defining AAA franchise. Our studio and technology are built from the ground up, and we are committed to crafting an experience with an enduring legacy. Join our effort to build the next great AAA franchise and help us build the technology, processes and content to get us there. As an Expert Gameplay Engineer, you will drive innovation and quality in our gameplay systems, from the code itself, right up to what delights and entertains our players with the gamepad in their hands. You will collaborate closely with engineering, content and design teams to deliver solutions that push the boundaries of what's possible in gaming. You’ll help us by...Owning and driving gameplay systems and contributing to the tooling and scripting systems to support them.Actively collaborating with design and content teams to learn and understand their needs.Supporting colleagues and leading the charge to maintain excellence in contributions to our technology and culture, enthusiastically seeking out help, code reviews, and advice.Mentor other engineers in engineering and gameplay system development. You’re awesome because you have...7+ years of experience, or equivalent education/work experience.Solid knowledge of working and debugging in C++.A strong understanding of one or more of a variety of areas in gameplay technology such as- Player control of vehicles.- Player character and camera controls, with an eye for visual quality.- Weapon, damage and ability systems.- Cinematic, quest or narrative systems.- Inventory, loot and stat driven systems.Strong communication skills for sharing ideas clearly at a range of technical levels, learning from others, and giving meaningful feedback.Strong mathematics skills, including proficiency with trigonometry, and linear algebra.Experience collaborating across disciplines, from gameplay engineering and animation to design and technical art.A strong desire to iterate and gather feedback from colleagues, with a positive drive to improve the quality of the features you own.An appetite for playing modern video games and breaking down the technical ideas behind what feels “good” for a player.Experience shipping AAA titles.Bonus points for...Familiarity with gameplay systems in a multiplayer game environment.Familiarity with gameplay animation systems and concepts such as motion matching, IK and finite state machines.Experience with physics middleware systems, such as Havok and PhysX.Experience interacting with scripting systems to expose functionality in collaboration with technical design teams.Experience working with or contributing to in-house engine development. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Locations

  • Warsaw, Poland
  • Malmö, Sweden

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

130,000 - 170,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Working and debugging in C++intermediate
  • Player control of vehiclesintermediate
  • Player character and camera controlsintermediate
  • Weapon, damage and ability systemsintermediate
  • Cinematic, quest or narrative systemsintermediate
  • Inventory, loot and stat driven systemsintermediate
  • Strong communication skillsintermediate
  • Strong mathematics skills, including proficiency with trigonometry, and linear algebraintermediate
  • Collaborating across disciplinesintermediate
  • Iterating and gathering feedbackintermediate
  • Playing modern video games and breaking down technical ideasintermediate
  • Shipping AAA titlesintermediate
  • debuggingintermediate
  • mathematicsintermediate
  • linear algebraintermediate
  • finite state machinesintermediate
  • in-house engine developmentintermediate
  • trigonometryintermediate
  • havokintermediate
  • technical designintermediate
  • system developmentintermediate
  • animationintermediate
  • c++intermediate
  • physxintermediate
  • cintermediate

Required Qualifications

  • 7+ years of experience, or equivalent education/work experience. (experience, 7 years)
  • Solid knowledge of working and debugging in C++. (experience)
  • A strong understanding of one or more of a variety of areas in gameplay technology such as- Player control of vehicles.- Player character and camera controls, with an eye for visual quality.- Weapon, damage and ability systems.- Cinematic, quest or narrative systems.- Inventory, loot and stat driven systems. (experience)
  • Strong communication skills for sharing ideas clearly at a range of technical levels, learning from others, and giving meaningful feedback. (experience)
  • Strong mathematics skills, including proficiency with trigonometry, and linear algebra. (experience)
  • Experience collaborating across disciplines, from gameplay engineering and animation to design and technical art. (experience)
  • A strong desire to iterate and gather feedback from colleagues, with a positive drive to improve the quality of the features you own. (experience)
  • An appetite for playing modern video games and breaking down the technical ideas behind what feels “good” for a player. (experience)
  • Experience shipping AAA titles. (experience)

Preferred Qualifications

  • Familiarity with gameplay systems in a multiplayer game environment. (experience)
  • Familiarity with gameplay animation systems and concepts such as motion matching, IK and finite state machines. (experience)
  • Experience with physics middleware systems, such as Havok and PhysX. (experience)
  • Experience interacting with scripting systems to expose functionality in collaboration with technical design teams. (experience)
  • Experience working with or contributing to in-house engine development. (experience)

Responsibilities

  • Owning and driving gameplay systems and contributing to the tooling and scripting systems to support them.
  • Actively collaborating with design and content teams to learn and understand their needs.
  • Supporting colleagues and leading the charge to maintain excellence in contributions to our technology and culture, enthusiastically seeking out help, code reviews, and advice.
  • Mentor other engineers in engineering and gameplay system development.

Target Your Resume for "Expert Gameplay Engineer" , Activision

Get personalized recommendations to optimize your resume specifically for Expert Gameplay Engineer. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Expert Gameplay Engineer" , Activision

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

Programming/Software EngineeringProgramming/Software Engineering

Related Jobs You May Like

No related jobs found at the moment.