Resume and JobRESUME AND JOB
Activision logo

Expert Physics/Animation Engineer

Activision

Expert Physics/Animation Engineer

Activision logo

Activision

full-time

Posted: October 10, 2025

Number of Vacancies: 1

Job Description

Your Platform Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since our inception in 2009, the studio has delivered iconic titles like including Call of Duty: Advanced Warfare, Call of Duty: WWII, Call of Duty: Vanguard, and, most recently, Call of Duty: Modern Warfare III.As industry leaders in first-person shooter development, our commitment to excellence is reflected in every detail of our games, from highly polished multiplayer experiences to emotionally engaging single-player campaigns. At Sledgehammer Games, we believe in pushing boundaries, redefining the possibilities of interactive storytelling, and setting new standards for visual and gameplay fidelity. Together, we aim to deliver world-class gaming content that continues to set the bar for quality, innovation, and player engagement.We are looking for a talented Physics or Animation Engineer to join us as part of the Gameplay Team within our Melbourne, Australia Studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Canada, and the United Kingdom. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.To learn more about our studio, please visit us at www.sledgehammergames.comYour MissionWe are seeking an experienced Engineer with either a Physics or Animation emphasis. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:Develop, design, modify, optimize and debug physics or animation pipeline and engine systemsCommunicate features and collaborate with engineering, design, art and productions teamsParticipate in the design, performance and code review processContribute to design and roadmap of industry-leading AAA enginePlayer ProfileMinimum Requirements:CommonBachelor's degree in Computer Science, Engineering, Physics or Maths related fieldStrong maths skillsKnowledge of CPU and memory architecturesFamiliarity using modern CPU performance analysis toolsStrong background in C/C++Solid debugging skills including ability to debug at an assembly-level when necessaryGood communicator that enjoys collaboration with other programmers, artists and designersPassion for code and data optimizationDevelopment experience with a current generation platform (console, PC, and/or mobile)Support and proactively collaborate with team members at Activision studios across the worldPhysicsExperience working with physics simulation and/or other game-related technologiesDrive our collision data pipeline to create the highest fidelity scalable environments and assetsArchitect and support simulation and query behaviors to maintain our position at the cutting edge of FPS physics related gameplay and visualsORAnimationA strong interest in crafting high fidelity, scalable animation systems and behaviorsWork with animators and other engineers to design, prototype, and implement new features to continuously improve our character fidelity and believability at ever increasing scale and complexityDevelop and upgrade workflows to allow the efficient building, improvement and debugging of animation behaviors by animators and engineers alikeUnderstanding of animation systems, including state machines, blend trees, and low-level playbackBonus XP:Experience with game physics middleware APIs (Havok, PhysX, etc.)Background with parallel programming and multi-threaded codeExperience with rigid-body dynamics, collision detection, contact/collision resolutionExperience with rag-doll technologies and IK systemsExperience with vehicle physics simulationOur WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

Locations

  • Melbourne, Victoria, Australia

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

130,000 - 170,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Strong maths skillsintermediate
  • Knowledge of CPU and memory architecturesintermediate
  • Familiarity using modern CPU performance analysis toolsintermediate
  • Strong background in C/C++intermediate
  • Solid debugging skills including ability to debug at an assembly-levelintermediate
  • Good communicator that enjoys collaborationintermediate
  • Passion for code and data optimizationintermediate
  • Development experience with a current generation platform (console, PC, and/or mobile)intermediate
  • Experience working with physics simulation and/or other game-related technologiesintermediate
  • Understanding of animation systems, including state machines, blend trees, and low-level playbackintermediate
  • c languageintermediate
  • c++ languageintermediate
  • havokintermediate
  • animationintermediate
  • gaming technologyintermediate
  • c/c++intermediate
  • physics simulationintermediate
  • memory architectureintermediate
  • multithreadingintermediate
  • parallel programmingintermediate
  • collision detectionintermediate
  • physxintermediate
  • debuggingintermediate
  • workflowsintermediate
  • data pipelineintermediate
  • computer scienceintermediate
  • performance analysisintermediate
  • data optimizationintermediate

Required Qualifications

  • Bachelor's degree in Computer Science, Engineering, Physics or Maths related field (degree)
  • Strong maths skills (experience)
  • Knowledge of CPU and memory architectures (experience)
  • Familiarity using modern CPU performance analysis tools (experience)
  • Strong background in C/C++ (experience)
  • Solid debugging skills including ability to debug at an assembly-level when necessary (experience)
  • Good communicator that enjoys collaboration with other programmers, artists and designers (experience)
  • Passion for code and data optimization (experience)
  • Development experience with a current generation platform (console, PC, and/or mobile) (experience)
  • Support and proactively collaborate with team members at Activision studios across the world (experience)
  • Experience working with physics simulation and/or other game-related technologies (experience)
  • Drive our collision data pipeline to create the highest fidelity scalable environments and assets (experience)
  • Architect and support simulation and query behaviors to maintain our position at the cutting edge of FPS physics related gameplay and visuals (experience)
  • A strong interest in crafting high fidelity, scalable animation systems and behaviors (experience)
  • Work with animators and other engineers to design, prototype, and implement new features to continuously improve our character fidelity and believability at ever increasing scale and complexity (experience)
  • Develop and upgrade workflows to allow the efficient building, improvement and debugging of animation behaviors by animators and engineers alike (experience)
  • Understanding of animation systems, including state machines, blend trees, and low-level playback (experience)

Preferred Qualifications

  • Experience with game physics middleware APIs (Havok, PhysX, etc.) (experience)
  • Background with parallel programming and multi-threaded code (experience)
  • Experience with rigid-body dynamics, collision detection, contact/collision resolution (experience)
  • Experience with rag-doll technologies and IK systems (experience)
  • Experience with vehicle physics simulation (experience)

Responsibilities

  • Develop, design, modify, optimize and debug physics or animation pipeline and engine systems
  • Communicate features and collaborate with engineering, design, art and productions teams
  • Participate in the design, performance and code review process
  • Contribute to design and roadmap of industry-leading AAA engine

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Tags & Categories

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Activision logo

Expert Physics/Animation Engineer

Activision

Expert Physics/Animation Engineer

Activision logo

Activision

full-time

Posted: October 10, 2025

Number of Vacancies: 1

Job Description

Your Platform Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since our inception in 2009, the studio has delivered iconic titles like including Call of Duty: Advanced Warfare, Call of Duty: WWII, Call of Duty: Vanguard, and, most recently, Call of Duty: Modern Warfare III.As industry leaders in first-person shooter development, our commitment to excellence is reflected in every detail of our games, from highly polished multiplayer experiences to emotionally engaging single-player campaigns. At Sledgehammer Games, we believe in pushing boundaries, redefining the possibilities of interactive storytelling, and setting new standards for visual and gameplay fidelity. Together, we aim to deliver world-class gaming content that continues to set the bar for quality, innovation, and player engagement.We are looking for a talented Physics or Animation Engineer to join us as part of the Gameplay Team within our Melbourne, Australia Studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Canada, and the United Kingdom. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.To learn more about our studio, please visit us at www.sledgehammergames.comYour MissionWe are seeking an experienced Engineer with either a Physics or Animation emphasis. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:Develop, design, modify, optimize and debug physics or animation pipeline and engine systemsCommunicate features and collaborate with engineering, design, art and productions teamsParticipate in the design, performance and code review processContribute to design and roadmap of industry-leading AAA enginePlayer ProfileMinimum Requirements:CommonBachelor's degree in Computer Science, Engineering, Physics or Maths related fieldStrong maths skillsKnowledge of CPU and memory architecturesFamiliarity using modern CPU performance analysis toolsStrong background in C/C++Solid debugging skills including ability to debug at an assembly-level when necessaryGood communicator that enjoys collaboration with other programmers, artists and designersPassion for code and data optimizationDevelopment experience with a current generation platform (console, PC, and/or mobile)Support and proactively collaborate with team members at Activision studios across the worldPhysicsExperience working with physics simulation and/or other game-related technologiesDrive our collision data pipeline to create the highest fidelity scalable environments and assetsArchitect and support simulation and query behaviors to maintain our position at the cutting edge of FPS physics related gameplay and visualsORAnimationA strong interest in crafting high fidelity, scalable animation systems and behaviorsWork with animators and other engineers to design, prototype, and implement new features to continuously improve our character fidelity and believability at ever increasing scale and complexityDevelop and upgrade workflows to allow the efficient building, improvement and debugging of animation behaviors by animators and engineers alikeUnderstanding of animation systems, including state machines, blend trees, and low-level playbackBonus XP:Experience with game physics middleware APIs (Havok, PhysX, etc.)Background with parallel programming and multi-threaded codeExperience with rigid-body dynamics, collision detection, contact/collision resolutionExperience with rag-doll technologies and IK systemsExperience with vehicle physics simulationOur WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

Locations

  • Melbourne, Victoria, Australia

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

130,000 - 170,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Strong maths skillsintermediate
  • Knowledge of CPU and memory architecturesintermediate
  • Familiarity using modern CPU performance analysis toolsintermediate
  • Strong background in C/C++intermediate
  • Solid debugging skills including ability to debug at an assembly-levelintermediate
  • Good communicator that enjoys collaborationintermediate
  • Passion for code and data optimizationintermediate
  • Development experience with a current generation platform (console, PC, and/or mobile)intermediate
  • Experience working with physics simulation and/or other game-related technologiesintermediate
  • Understanding of animation systems, including state machines, blend trees, and low-level playbackintermediate
  • c languageintermediate
  • c++ languageintermediate
  • havokintermediate
  • animationintermediate
  • gaming technologyintermediate
  • c/c++intermediate
  • physics simulationintermediate
  • memory architectureintermediate
  • multithreadingintermediate
  • parallel programmingintermediate
  • collision detectionintermediate
  • physxintermediate
  • debuggingintermediate
  • workflowsintermediate
  • data pipelineintermediate
  • computer scienceintermediate
  • performance analysisintermediate
  • data optimizationintermediate

Required Qualifications

  • Bachelor's degree in Computer Science, Engineering, Physics or Maths related field (degree)
  • Strong maths skills (experience)
  • Knowledge of CPU and memory architectures (experience)
  • Familiarity using modern CPU performance analysis tools (experience)
  • Strong background in C/C++ (experience)
  • Solid debugging skills including ability to debug at an assembly-level when necessary (experience)
  • Good communicator that enjoys collaboration with other programmers, artists and designers (experience)
  • Passion for code and data optimization (experience)
  • Development experience with a current generation platform (console, PC, and/or mobile) (experience)
  • Support and proactively collaborate with team members at Activision studios across the world (experience)
  • Experience working with physics simulation and/or other game-related technologies (experience)
  • Drive our collision data pipeline to create the highest fidelity scalable environments and assets (experience)
  • Architect and support simulation and query behaviors to maintain our position at the cutting edge of FPS physics related gameplay and visuals (experience)
  • A strong interest in crafting high fidelity, scalable animation systems and behaviors (experience)
  • Work with animators and other engineers to design, prototype, and implement new features to continuously improve our character fidelity and believability at ever increasing scale and complexity (experience)
  • Develop and upgrade workflows to allow the efficient building, improvement and debugging of animation behaviors by animators and engineers alike (experience)
  • Understanding of animation systems, including state machines, blend trees, and low-level playback (experience)

Preferred Qualifications

  • Experience with game physics middleware APIs (Havok, PhysX, etc.) (experience)
  • Background with parallel programming and multi-threaded code (experience)
  • Experience with rigid-body dynamics, collision detection, contact/collision resolution (experience)
  • Experience with rag-doll technologies and IK systems (experience)
  • Experience with vehicle physics simulation (experience)

Responsibilities

  • Develop, design, modify, optimize and debug physics or animation pipeline and engine systems
  • Communicate features and collaborate with engineering, design, art and productions teams
  • Participate in the design, performance and code review process
  • Contribute to design and roadmap of industry-leading AAA engine

Target Your Resume for "Expert Physics/Animation Engineer" , Activision

Get personalized recommendations to optimize your resume specifically for Expert Physics/Animation Engineer. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Expert Physics/Animation Engineer" , Activision

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

Programming/Software EngineeringProgramming/Software Engineering

Related Jobs You May Like

No related jobs found at the moment.