Resume and JobRESUME AND JOB
Activision logo

Expert Rendering Engineer

Activision

Expert Rendering Engineer

Activision logo

Activision

full-time

Posted: September 24, 2025

Number of Vacancies: 1

Job Description

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare II.A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and dedicated development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.Hiring in Los Angeles, CA (Relocation required)Infinity Ward is seeking a talented and passionate Expert Rendering Engineer to oversee key graphics feature development. The ideal candidate will have functioned as a video game engineer with industry experience in tooling, systems, and graphics. Their primary focus will be on pushing visual fidelity, runtime efficiency, and user productivity related to all facets of graphics feature development, in concert with our world-class artists, to achieve their vision.Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:Design and implement cutting-edge visual systems that enhance the Call of Duty player experience.Research new rendering and simulation techniques that push the envelope of AAA game visuals and performance.Collaborate with other engineers and content creators on technical design and feature roll out.Support memory budgeting, performance analysis, and optimization work.Review the work of other engineers and provide mentorship.Player ProfileRequirements:12+ years of video game graphics or engine development experience.A desire to lead other talented engineers towards broader goals.Contributed significantly to the development of two or more shipped games.Excellent debugging and performance analysis skills.Experience architecting and debugging threaded systems.Demonstrated experience in designing and troubleshooting complex graphical features.Deep knowledge of C++ programming and best practices for high-performance applications.Experience with mainstream shading languages, such as HLSL.Strong 3D math and algebra skills.Self-motivated, ability to work independently and efficiently under deadlines.Pluses:Leadership experienceExperience contributing code toward a bespoke internal game engineExperience with asset pipeline, and associated runtime memory and rendering technology.Experience with game physics & simulation techniques.Experience with multi-platform development, including PC, Xbox, PlayStation, and Switch.Working in and extending an established code base.Our WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

Locations

  • Woodland Hills, California, United States of America

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

130,000 - 170,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • video game graphics or engine developmentintermediate
  • debugging and performance analysisintermediate
  • architecting and debugging threaded systemsintermediate
  • designing and troubleshooting complex graphical featuresintermediate
  • C++ programmingintermediate
  • mainstream shading languages, such as HLSLintermediate
  • 3D math and algebraintermediate
  • leadershipintermediate
  • asset pipelineintermediate
  • runtime memory and rendering technologyintermediate
  • game physics & simulation techniquesintermediate
  • multi-platform developmentintermediate
  • video game developmentintermediate
  • shading languagesintermediate
  • hlslintermediate
  • c++ programmingintermediate
  • algebraintermediate
  • toolingintermediate
  • 3d mathintermediate
  • playstationintermediate
  • budgetingintermediate
  • debuggingintermediate
  • performance analysisintermediate
  • graphicsintermediate
  • xboxintermediate
  • platform developmentintermediate
  • technical designintermediate
  • renderingintermediate

Required Qualifications

  • 12+ years of video game graphics or engine development experience. (experience, 12 years)
  • A desire to lead other talented engineers towards broader goals. (experience)
  • Contributed significantly to the development of two or more shipped games. (experience)
  • Excellent debugging and performance analysis skills. (experience)
  • Experience architecting and debugging threaded systems. (experience)
  • Demonstrated experience in designing and troubleshooting complex graphical features. (experience)
  • Deep knowledge of C++ programming and best practices for high-performance applications. (experience)
  • Experience with mainstream shading languages, such as HLSL. (experience)
  • Strong 3D math and algebra skills. (experience)
  • Self-motivated, ability to work independently and efficiently under deadlines. (experience)

Preferred Qualifications

  • Leadership experience (experience)
  • Experience contributing code toward a bespoke internal game engine (experience)
  • Experience with asset pipeline, and associated runtime memory and rendering technology. (experience)
  • Experience with game physics & simulation techniques. (experience)
  • Experience with multi-platform development, including PC, Xbox, PlayStation, and Switch. (experience)
  • Working in and extending an established code base. (experience)

Responsibilities

  • Design and implement cutting-edge visual systems that enhance the Call of Duty player experience.
  • Research new rendering and simulation techniques that push the envelope of AAA game visuals and performance.
  • Collaborate with other engineers and content creators on technical design and feature roll out.
  • Support memory budgeting, performance analysis, and optimization work.
  • Review the work of other engineers and provide mentorship.

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Activision logo

Expert Rendering Engineer

Activision

Expert Rendering Engineer

Activision logo

Activision

full-time

Posted: September 24, 2025

Number of Vacancies: 1

Job Description

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare II.A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and dedicated development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.Hiring in Los Angeles, CA (Relocation required)Infinity Ward is seeking a talented and passionate Expert Rendering Engineer to oversee key graphics feature development. The ideal candidate will have functioned as a video game engineer with industry experience in tooling, systems, and graphics. Their primary focus will be on pushing visual fidelity, runtime efficiency, and user productivity related to all facets of graphics feature development, in concert with our world-class artists, to achieve their vision.Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:Design and implement cutting-edge visual systems that enhance the Call of Duty player experience.Research new rendering and simulation techniques that push the envelope of AAA game visuals and performance.Collaborate with other engineers and content creators on technical design and feature roll out.Support memory budgeting, performance analysis, and optimization work.Review the work of other engineers and provide mentorship.Player ProfileRequirements:12+ years of video game graphics or engine development experience.A desire to lead other talented engineers towards broader goals.Contributed significantly to the development of two or more shipped games.Excellent debugging and performance analysis skills.Experience architecting and debugging threaded systems.Demonstrated experience in designing and troubleshooting complex graphical features.Deep knowledge of C++ programming and best practices for high-performance applications.Experience with mainstream shading languages, such as HLSL.Strong 3D math and algebra skills.Self-motivated, ability to work independently and efficiently under deadlines.Pluses:Leadership experienceExperience contributing code toward a bespoke internal game engineExperience with asset pipeline, and associated runtime memory and rendering technology.Experience with game physics & simulation techniques.Experience with multi-platform development, including PC, Xbox, PlayStation, and Switch.Working in and extending an established code base.Our WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

Locations

  • Woodland Hills, California, United States of America

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

130,000 - 170,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • video game graphics or engine developmentintermediate
  • debugging and performance analysisintermediate
  • architecting and debugging threaded systemsintermediate
  • designing and troubleshooting complex graphical featuresintermediate
  • C++ programmingintermediate
  • mainstream shading languages, such as HLSLintermediate
  • 3D math and algebraintermediate
  • leadershipintermediate
  • asset pipelineintermediate
  • runtime memory and rendering technologyintermediate
  • game physics & simulation techniquesintermediate
  • multi-platform developmentintermediate
  • video game developmentintermediate
  • shading languagesintermediate
  • hlslintermediate
  • c++ programmingintermediate
  • algebraintermediate
  • toolingintermediate
  • 3d mathintermediate
  • playstationintermediate
  • budgetingintermediate
  • debuggingintermediate
  • performance analysisintermediate
  • graphicsintermediate
  • xboxintermediate
  • platform developmentintermediate
  • technical designintermediate
  • renderingintermediate

Required Qualifications

  • 12+ years of video game graphics or engine development experience. (experience, 12 years)
  • A desire to lead other talented engineers towards broader goals. (experience)
  • Contributed significantly to the development of two or more shipped games. (experience)
  • Excellent debugging and performance analysis skills. (experience)
  • Experience architecting and debugging threaded systems. (experience)
  • Demonstrated experience in designing and troubleshooting complex graphical features. (experience)
  • Deep knowledge of C++ programming and best practices for high-performance applications. (experience)
  • Experience with mainstream shading languages, such as HLSL. (experience)
  • Strong 3D math and algebra skills. (experience)
  • Self-motivated, ability to work independently and efficiently under deadlines. (experience)

Preferred Qualifications

  • Leadership experience (experience)
  • Experience contributing code toward a bespoke internal game engine (experience)
  • Experience with asset pipeline, and associated runtime memory and rendering technology. (experience)
  • Experience with game physics & simulation techniques. (experience)
  • Experience with multi-platform development, including PC, Xbox, PlayStation, and Switch. (experience)
  • Working in and extending an established code base. (experience)

Responsibilities

  • Design and implement cutting-edge visual systems that enhance the Call of Duty player experience.
  • Research new rendering and simulation techniques that push the envelope of AAA game visuals and performance.
  • Collaborate with other engineers and content creators on technical design and feature roll out.
  • Support memory budgeting, performance analysis, and optimization work.
  • Review the work of other engineers and provide mentorship.

Target Your Resume for "Expert Rendering Engineer" , Activision

Get personalized recommendations to optimize your resume specifically for Expert Rendering Engineer. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Expert Rendering Engineer" , Activision

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

Programming/Software EngineeringProgramming/Software Engineering

Related Jobs You May Like

No related jobs found at the moment.