Resume and JobRESUME AND JOB
Activision logo

Expert Software Engineer, Graphics - Raven Software (Remote)

Activision

Expert Software Engineer, Graphics - Raven Software (Remote)

Activision logo

Activision

full-time

Posted: May 18, 2025

Number of Vacancies: 1

Job Description

Your MissionAs an Expert Graphics Engineer you will be optimizing, enhancing, and developing new rendering systems on top of the foundation of Call of Duty’s AAA engine technology. You will collaborate with passionate graphics engineers across all our studios. You will define and shape our graphics technology to keep Call of Duty on the visual cutting-edge.You will be developing the graphics systems for our shipping products as well as improving the workflows of our development team. You will need to be adept in writing efficient and clean C/C++ and shader code. Qualified candidates will need to have a background in graphics engine development and related subsystems. This includes fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations.This position is eligible for remote workWhat you bring to the table The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Therefore, this role includes, but is not limited to, the following responsibilities: Develop, modify, optimize, and debug rendering engine systemsDeploy, evaluate performance, and test software on all supported platformsCommunicate features and development with production, engineering, design, and art teamsParticipate in the performance and code review processContribute to the design and roadmap of industry-leading AAA graphics engine technologyCollaboration and co-development with other engineering and art teamsReport to the Lead Graphics EngineerPlayer ProfileMinimum Requirements:Experience 12+ years of experience working in the game industry or related fieldExperience developing and optimizing graphics systemsUnderstanding of computer architecture, GPUs, multithreading, and memory systemsStrong programming background in C/C++Experience writing shaders (HLSL or equivalent)Development experience with a current generation platform (console, PC, and/or mobile)Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.)Solid debugging and profiling skills on both the CPU and GPUStrong background in 3D mathKnowledge & SkillsBachelor's degree in a Computer Science, Engineering, or Math related fieldDemonstrated ability to write efficient, readable, and reliable codeKey AttributesProven ability to collaborate, coordinate, communicate and support other team membersCreative, motivated, focused, passionate, results-orientedPassion for games and graphics technologyExtra Points:ExperienceExperience with GPU ComputeFamiliarity with physically based rendering/lighting and/or raytracingKnowledge & SkillsDemonstrated work with modern consoles, profilers and toolchainsKey AttributesBackground in collaborating and iterating with artists on graphics featuresYour PlatformFounded in 1990 by brothers Brian and Steve Raffel in Middleton, Wisconsin, Raven Software began as a small studio focused on crafting fantasy and role-playing games. Since then, our award-winning portfolio has grown to include beloved titles such as Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and - for the past 15 years - major contributions to the critically acclaimed Call of Duty® franchise. As the lead developers behind Call of Duty: Warzone and the force behind the campaigns of the Black Ops series, most recently Black Ops 6, we have established ourselves as a key player in shaping the FPS genre and pushing the boundaries of what games can achieve.Our motto, “Our Work Speaks For Us,” symbolizes the dedication and passion that drives everything we do. We’ve built a team rooted in respect, collaboration, and a shared focus on what’s best for the game. We prioritize ambition balanced with care, direct communication, and a culture free of egos. By fostering innovation and owning our mistakes, we continually push boundaries to create unforgettable games for our players. As a studio located in Middleton - a suburb of Madison consistently ranked among the best places to live - we offer a thriving, supportive environment paired with exceptional quality of life.As we grow and enter the next chapter of our journey, we’re looking for talented individuals eager to pave new ground in our industry. If you’re ready to work with a world-class team, we’d love to hear from you.Job Opportunities: https://careers.ravensoftware.com/LinkedIn: https://www.linkedin.com/company/raven-software/Our WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

Locations

  • Santa Monica, California, United States of America

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

140,000 - 200,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • C/C++intermediate
  • Shader code (HLSL or equivalent)intermediate
  • Graphics engine developmentintermediate
  • Modern graphics techniquesintermediate
  • GPUsintermediate
  • Graphics APIsintermediate
  • Shadersintermediate
  • Multi-threadingintermediate
  • Memory managementintermediate
  • Performance and optimizationsintermediate
  • Debugging and profiling (CPU and GPU)intermediate
  • 3D mathintermediate
  • Computer architectureintermediate
  • Multithreadingintermediate
  • Memory systemsintermediate
  • c/c++intermediate
  • software engineerintermediate
  • debuggingintermediate
  • development experienceintermediate
  • gpusintermediate
  • multithreadingintermediate
  • memory managementintermediate
  • computer architectureintermediate
  • workflowsintermediate
  • computer scienceintermediate
  • vulkanintermediate
  • renderingintermediate
  • 3d mathintermediate
  • d3d12intermediate
  • writing shadersintermediate
  • call of dutyintermediate
  • graphics systemsintermediate

Required Qualifications

  • Experience 12+ years of experience working in the game industry or related field (experience, 12 years)
  • Experience developing and optimizing graphics systems (experience)
  • Understanding of computer architecture, GPUs, multithreading, and memory systems (experience)
  • Strong programming background in C/C++ (experience)
  • Experience writing shaders (HLSL or equivalent) (experience)
  • Development experience with a current generation platform (console, PC, and/or mobile) (experience)
  • Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.) (experience)
  • Solid debugging and profiling skills on both the CPU and GPU (experience)
  • Strong background in 3D math (experience)
  • Bachelor's degree in a Computer Science, Engineering, or Math related field (degree)
  • Demonstrated ability to write efficient, readable, and reliable code (experience)
  • Proven ability to collaborate, coordinate, communicate and support other team members (experience)
  • Creative, motivated, focused, passionate, results-oriented (experience)
  • Passion for games and graphics technology (experience)

Preferred Qualifications

  • Experience with GPU Compute (experience)
  • Familiarity with physically based rendering/lighting and/or raytracing (experience)
  • Demonstrated work with modern consoles, profilers and toolchains (experience)
  • Background in collaborating and iterating with artists on graphics features (experience)

Responsibilities

  • Develop, modify, optimize, and debug rendering engine systems
  • Deploy, evaluate performance, and test software on all supported platforms
  • Communicate features and development with production, engineering, design, and art teams
  • Participate in the performance and code review process
  • Contribute to the design and roadmap of industry-leading AAA graphics engine technology
  • Collaboration and co-development with other engineering and art teams
  • Report to the Lead Graphics Engineer

Benefits

  • general: This position is eligible for remote work

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Tags & Categories

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Activision logo

Expert Software Engineer, Graphics - Raven Software (Remote)

Activision

Expert Software Engineer, Graphics - Raven Software (Remote)

Activision logo

Activision

full-time

Posted: May 18, 2025

Number of Vacancies: 1

Job Description

Your MissionAs an Expert Graphics Engineer you will be optimizing, enhancing, and developing new rendering systems on top of the foundation of Call of Duty’s AAA engine technology. You will collaborate with passionate graphics engineers across all our studios. You will define and shape our graphics technology to keep Call of Duty on the visual cutting-edge.You will be developing the graphics systems for our shipping products as well as improving the workflows of our development team. You will need to be adept in writing efficient and clean C/C++ and shader code. Qualified candidates will need to have a background in graphics engine development and related subsystems. This includes fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations.This position is eligible for remote workWhat you bring to the table The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Therefore, this role includes, but is not limited to, the following responsibilities: Develop, modify, optimize, and debug rendering engine systemsDeploy, evaluate performance, and test software on all supported platformsCommunicate features and development with production, engineering, design, and art teamsParticipate in the performance and code review processContribute to the design and roadmap of industry-leading AAA graphics engine technologyCollaboration and co-development with other engineering and art teamsReport to the Lead Graphics EngineerPlayer ProfileMinimum Requirements:Experience 12+ years of experience working in the game industry or related fieldExperience developing and optimizing graphics systemsUnderstanding of computer architecture, GPUs, multithreading, and memory systemsStrong programming background in C/C++Experience writing shaders (HLSL or equivalent)Development experience with a current generation platform (console, PC, and/or mobile)Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.)Solid debugging and profiling skills on both the CPU and GPUStrong background in 3D mathKnowledge & SkillsBachelor's degree in a Computer Science, Engineering, or Math related fieldDemonstrated ability to write efficient, readable, and reliable codeKey AttributesProven ability to collaborate, coordinate, communicate and support other team membersCreative, motivated, focused, passionate, results-orientedPassion for games and graphics technologyExtra Points:ExperienceExperience with GPU ComputeFamiliarity with physically based rendering/lighting and/or raytracingKnowledge & SkillsDemonstrated work with modern consoles, profilers and toolchainsKey AttributesBackground in collaborating and iterating with artists on graphics featuresYour PlatformFounded in 1990 by brothers Brian and Steve Raffel in Middleton, Wisconsin, Raven Software began as a small studio focused on crafting fantasy and role-playing games. Since then, our award-winning portfolio has grown to include beloved titles such as Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and - for the past 15 years - major contributions to the critically acclaimed Call of Duty® franchise. As the lead developers behind Call of Duty: Warzone and the force behind the campaigns of the Black Ops series, most recently Black Ops 6, we have established ourselves as a key player in shaping the FPS genre and pushing the boundaries of what games can achieve.Our motto, “Our Work Speaks For Us,” symbolizes the dedication and passion that drives everything we do. We’ve built a team rooted in respect, collaboration, and a shared focus on what’s best for the game. We prioritize ambition balanced with care, direct communication, and a culture free of egos. By fostering innovation and owning our mistakes, we continually push boundaries to create unforgettable games for our players. As a studio located in Middleton - a suburb of Madison consistently ranked among the best places to live - we offer a thriving, supportive environment paired with exceptional quality of life.As we grow and enter the next chapter of our journey, we’re looking for talented individuals eager to pave new ground in our industry. If you’re ready to work with a world-class team, we’d love to hear from you.Job Opportunities: https://careers.ravensoftware.com/LinkedIn: https://www.linkedin.com/company/raven-software/Our WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

Locations

  • Santa Monica, California, United States of America

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

140,000 - 200,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • C/C++intermediate
  • Shader code (HLSL or equivalent)intermediate
  • Graphics engine developmentintermediate
  • Modern graphics techniquesintermediate
  • GPUsintermediate
  • Graphics APIsintermediate
  • Shadersintermediate
  • Multi-threadingintermediate
  • Memory managementintermediate
  • Performance and optimizationsintermediate
  • Debugging and profiling (CPU and GPU)intermediate
  • 3D mathintermediate
  • Computer architectureintermediate
  • Multithreadingintermediate
  • Memory systemsintermediate
  • c/c++intermediate
  • software engineerintermediate
  • debuggingintermediate
  • development experienceintermediate
  • gpusintermediate
  • multithreadingintermediate
  • memory managementintermediate
  • computer architectureintermediate
  • workflowsintermediate
  • computer scienceintermediate
  • vulkanintermediate
  • renderingintermediate
  • 3d mathintermediate
  • d3d12intermediate
  • writing shadersintermediate
  • call of dutyintermediate
  • graphics systemsintermediate

Required Qualifications

  • Experience 12+ years of experience working in the game industry or related field (experience, 12 years)
  • Experience developing and optimizing graphics systems (experience)
  • Understanding of computer architecture, GPUs, multithreading, and memory systems (experience)
  • Strong programming background in C/C++ (experience)
  • Experience writing shaders (HLSL or equivalent) (experience)
  • Development experience with a current generation platform (console, PC, and/or mobile) (experience)
  • Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.) (experience)
  • Solid debugging and profiling skills on both the CPU and GPU (experience)
  • Strong background in 3D math (experience)
  • Bachelor's degree in a Computer Science, Engineering, or Math related field (degree)
  • Demonstrated ability to write efficient, readable, and reliable code (experience)
  • Proven ability to collaborate, coordinate, communicate and support other team members (experience)
  • Creative, motivated, focused, passionate, results-oriented (experience)
  • Passion for games and graphics technology (experience)

Preferred Qualifications

  • Experience with GPU Compute (experience)
  • Familiarity with physically based rendering/lighting and/or raytracing (experience)
  • Demonstrated work with modern consoles, profilers and toolchains (experience)
  • Background in collaborating and iterating with artists on graphics features (experience)

Responsibilities

  • Develop, modify, optimize, and debug rendering engine systems
  • Deploy, evaluate performance, and test software on all supported platforms
  • Communicate features and development with production, engineering, design, and art teams
  • Participate in the performance and code review process
  • Contribute to the design and roadmap of industry-leading AAA graphics engine technology
  • Collaboration and co-development with other engineering and art teams
  • Report to the Lead Graphics Engineer

Benefits

  • general: This position is eligible for remote work

Target Your Resume for "Expert Software Engineer, Graphics - Raven Software (Remote)" , Activision

Get personalized recommendations to optimize your resume specifically for Expert Software Engineer, Graphics - Raven Software (Remote). Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Expert Software Engineer, Graphics - Raven Software (Remote)" , Activision

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

Programming/Software EngineeringProgramming/Software Engineering

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No related jobs found at the moment.