Resume and JobRESUME AND JOB
Activision logo

Expert Tools Engineer

Activision

Expert Tools Engineer

Activision logo

Activision

full-time

Posted: August 10, 2025

Number of Vacancies: 1

Job Description

Your PlatformSledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, “Call of Duty: Modern Warfare III.” We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters. We are looking for passionate and talented individuals to join our studio team in Toronto, Canada. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us. This role will be studio based at our Toronto, Canada location with flexible working support. Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Your MissionAs an Expert Tools Engineer, you will work closely with both leadership and with content teams to push our tools to new heights of usability, stability and functionality. This is a great opportunity to work with a passionate engineering team and help shape cutting-edge industry technology. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: Designing, implementing, and maintaining robust tools for content creation and game development. Partnering with artists, designers, and engineers to deliver tools that meet their needs. Identifying opportunities for pipeline improvement that enhance productivity across teams. Developing and maintaining our proprietary UI frameworks. Providing technical guidance to team members, fostering growth and collaboration. Writing clean, reliable, and maintainable code.Player ProfileMinimum Requirements:10+ years of experience in games.A very solid knowledge of C++ best practices including multi-threading, profiling/optimization, and debugging.Knowledge of, and experience with C# application development, including interop with C++/CLIA strong interest in game-specific tooling and pipelines, with hands-on experience developing tools for content creation. Knowledge of UI toolkits such as Qt, wxWidgets, WinForms, or similar frameworks, and the ability to build polished, intuitive interfaces. A solid understanding of design patterns used in games and tools. Extra Points:Experience with Perforce APIs as related to tools developmentExperience with various technologies and SDKs such as WPF, Prism, and Rad ControlsExperience with computer game technologies including: Camera systems, AI programming, physics, 3D programming, animation, collision detectionContributed extensively to the development of tools for at least one shipped console gameOur World At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.

Locations

  • Toronto, Ontario, Canada

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

130,000 - 170,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • C++ best practices including multi-threading, profiling/optimization, and debuggingintermediate
  • C# application development, including interop with C++/CLIintermediate
  • game-specific tooling and pipelinesintermediate
  • developing tools for content creationintermediate
  • UI toolkits such as Qt, wxWidgets, WinForms, or similar frameworksintermediate
  • design patterns used in games and toolsintermediate
  • Perforce APIsintermediate
  • WPF, Prism, and Rad Controlsintermediate
  • Camera systems, AI programming, physics, 3D programming, animation, collision detectionintermediate
  • perforceintermediate
  • ui frameworksintermediate
  • c++intermediate
  • application developmentintermediate
  • c#intermediate
  • c++/cliintermediate
  • game developmentintermediate
  • winformsintermediate
  • debuggingintermediate
  • content creationintermediate
  • wpfintermediate
  • prismintermediate
  • animationintermediate
  • aiintermediate
  • collision detectionintermediate
  • rad controlsintermediate
  • design patternsintermediate
  • software development kitintermediate
  • 3d programmingintermediate
  • multi-threadingintermediate
  • uiintermediate
  • robust designintermediate
  • qtintermediate
  • ai programmingintermediate
  • wxwidgetsintermediate

Required Qualifications

  • 10+ years of experience in games. (experience, 10 years)
  • A very solid knowledge of C++ best practices including multi-threading, profiling/optimization, and debugging. (experience)
  • Knowledge of, and experience with C# application development, including interop with C++/CLI (experience)
  • A strong interest in game-specific tooling and pipelines, with hands-on experience developing tools for content creation. (experience)
  • Knowledge of UI toolkits such as Qt, wxWidgets, WinForms, or similar frameworks, and the ability to build polished, intuitive interfaces. (experience)
  • A solid understanding of design patterns used in games and tools. (experience)

Preferred Qualifications

  • Experience with Perforce APIs as related to tools development (experience)
  • Experience with various technologies and SDKs such as WPF, Prism, and Rad Controls (experience)
  • Experience with computer game technologies including: Camera systems, AI programming, physics, 3D programming, animation, collision detection (experience)
  • Contributed extensively to the development of tools for at least one shipped console game (experience)

Responsibilities

  • Designing, implementing, and maintaining robust tools for content creation and game development.
  • Partnering with artists, designers, and engineers to deliver tools that meet their needs.
  • Identifying opportunities for pipeline improvement that enhance productivity across teams.
  • Developing and maintaining our proprietary UI frameworks.
  • Providing technical guidance to team members, fostering growth and collaboration.
  • Writing clean, reliable, and maintainable code.

Benefits

  • general: studio based at our Toronto, Canada location with flexible working support

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Activision logo

Expert Tools Engineer

Activision

Expert Tools Engineer

Activision logo

Activision

full-time

Posted: August 10, 2025

Number of Vacancies: 1

Job Description

Your PlatformSledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, “Call of Duty: Modern Warfare III.” We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters. We are looking for passionate and talented individuals to join our studio team in Toronto, Canada. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us. This role will be studio based at our Toronto, Canada location with flexible working support. Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Your MissionAs an Expert Tools Engineer, you will work closely with both leadership and with content teams to push our tools to new heights of usability, stability and functionality. This is a great opportunity to work with a passionate engineering team and help shape cutting-edge industry technology. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: Designing, implementing, and maintaining robust tools for content creation and game development. Partnering with artists, designers, and engineers to deliver tools that meet their needs. Identifying opportunities for pipeline improvement that enhance productivity across teams. Developing and maintaining our proprietary UI frameworks. Providing technical guidance to team members, fostering growth and collaboration. Writing clean, reliable, and maintainable code.Player ProfileMinimum Requirements:10+ years of experience in games.A very solid knowledge of C++ best practices including multi-threading, profiling/optimization, and debugging.Knowledge of, and experience with C# application development, including interop with C++/CLIA strong interest in game-specific tooling and pipelines, with hands-on experience developing tools for content creation. Knowledge of UI toolkits such as Qt, wxWidgets, WinForms, or similar frameworks, and the ability to build polished, intuitive interfaces. A solid understanding of design patterns used in games and tools. Extra Points:Experience with Perforce APIs as related to tools developmentExperience with various technologies and SDKs such as WPF, Prism, and Rad ControlsExperience with computer game technologies including: Camera systems, AI programming, physics, 3D programming, animation, collision detectionContributed extensively to the development of tools for at least one shipped console gameOur World At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.

Locations

  • Toronto, Ontario, Canada

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

130,000 - 170,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • C++ best practices including multi-threading, profiling/optimization, and debuggingintermediate
  • C# application development, including interop with C++/CLIintermediate
  • game-specific tooling and pipelinesintermediate
  • developing tools for content creationintermediate
  • UI toolkits such as Qt, wxWidgets, WinForms, or similar frameworksintermediate
  • design patterns used in games and toolsintermediate
  • Perforce APIsintermediate
  • WPF, Prism, and Rad Controlsintermediate
  • Camera systems, AI programming, physics, 3D programming, animation, collision detectionintermediate
  • perforceintermediate
  • ui frameworksintermediate
  • c++intermediate
  • application developmentintermediate
  • c#intermediate
  • c++/cliintermediate
  • game developmentintermediate
  • winformsintermediate
  • debuggingintermediate
  • content creationintermediate
  • wpfintermediate
  • prismintermediate
  • animationintermediate
  • aiintermediate
  • collision detectionintermediate
  • rad controlsintermediate
  • design patternsintermediate
  • software development kitintermediate
  • 3d programmingintermediate
  • multi-threadingintermediate
  • uiintermediate
  • robust designintermediate
  • qtintermediate
  • ai programmingintermediate
  • wxwidgetsintermediate

Required Qualifications

  • 10+ years of experience in games. (experience, 10 years)
  • A very solid knowledge of C++ best practices including multi-threading, profiling/optimization, and debugging. (experience)
  • Knowledge of, and experience with C# application development, including interop with C++/CLI (experience)
  • A strong interest in game-specific tooling and pipelines, with hands-on experience developing tools for content creation. (experience)
  • Knowledge of UI toolkits such as Qt, wxWidgets, WinForms, or similar frameworks, and the ability to build polished, intuitive interfaces. (experience)
  • A solid understanding of design patterns used in games and tools. (experience)

Preferred Qualifications

  • Experience with Perforce APIs as related to tools development (experience)
  • Experience with various technologies and SDKs such as WPF, Prism, and Rad Controls (experience)
  • Experience with computer game technologies including: Camera systems, AI programming, physics, 3D programming, animation, collision detection (experience)
  • Contributed extensively to the development of tools for at least one shipped console game (experience)

Responsibilities

  • Designing, implementing, and maintaining robust tools for content creation and game development.
  • Partnering with artists, designers, and engineers to deliver tools that meet their needs.
  • Identifying opportunities for pipeline improvement that enhance productivity across teams.
  • Developing and maintaining our proprietary UI frameworks.
  • Providing technical guidance to team members, fostering growth and collaboration.
  • Writing clean, reliable, and maintainable code.

Benefits

  • general: studio based at our Toronto, Canada location with flexible working support

Target Your Resume for "Expert Tools Engineer" , Activision

Get personalized recommendations to optimize your resume specifically for Expert Tools Engineer. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Expert Tools Engineer" , Activision

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

Programming/Software EngineeringProgramming/Software Engineering

Related Jobs You May Like

No related jobs found at the moment.