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Activision logo

Lead Technical Dialogue Designer - Sledgehammer Games

Activision

Lead Technical Dialogue Designer - Sledgehammer Games

Activision logo

Activision

full-time

Posted: October 7, 2025

Number of Vacancies: 1

Job Description

Your PlatformSledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, “Call of Duty: Modern Warfare III.” We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters. We are looking for passionate and talented individuals to join our studio team in Toronto, Canada. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us. This role will be studio based at our Toronto, Canada location with flexible working support. Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Your MissionSledgehammer Games is looking for a Lead Technical Dialogue Designer to help create a fresh new AAA aural experience for our next project. Candidates should be versed in dialogue editing and processing techniques and have a general knowledge of dialog pipelines. You will report to our Dialogue Director and help ensure delivery of the highest quality dialog with the use of internally developed proprietary tools.Collaborate with the Dialogue, Narrative and Engineering Teams, ensuring excellent inter-departmental communication and alignment of goals. Design features and iterate on proprietary Dialog Tool and Database. Dialogue asset implementation using proprietary tools. Test and debug all in-game dialogue for multiple implementation pipelines. Edit and process dialogue assets for all aspects of our game. Apply studio and departmental best practices of dialogue workflows and systems. Inspire teamwork and collaboration inside and outside the Audio Dept. Lead and innovate the tech pipeline for dialogue for all modes Be point-person and mentor for Toronto-based Dialogue Designers Player ProfileMinimum Requirements:Demonstrated experience in all aspects of game dialogue. Expertise in proprietary/third party Dialogue Tools and Databases. Experience in both linear and interactive dialogue systems. Minimum seven years of experience in game audio development. Shipped at least three major titles. Understanding of PS5, XBOX One/Series X, and PC audio functionality, capabilities, and limitations. Experience with major digital audio workstations. Experience with middleware programs such as Wwise and Fmod. Excellent interpersonal communication skills. Exceptional organization skills. College degree preferred. Continuing Education Certificate, Professional or advanced degree in programming, audio engineering, or similar preferred. Extra Points:FPS/Multi-player experience a plus.Audio scripting experience.Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.

Locations

  • Toronto, Ontario, Canada

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

140,000 - 200,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Dialogue editing and processing techniquesintermediate
  • General knowledge of dialog pipelinesintermediate
  • Expertise in proprietary/third party Dialogue Tools and Databasesintermediate
  • Experience in both linear and interactive dialogue systemsintermediate
  • Experience with major digital audio workstationsintermediate
  • Experience with middleware programs such as Wwise and Fmodintermediate
  • Excellent interpersonal communication skillsintermediate
  • Exceptional organization skillsintermediate
  • Audio scripting experienceintermediate
  • audio engineeringintermediate
  • scripting experienceintermediate
  • wwiseintermediate
  • workflowsintermediate
  • xbox oneintermediate
  • interpersonal communicationintermediate
  • digital audio workstationsintermediate

Required Qualifications

  • Demonstrated experience in all aspects of game dialogue. (experience)
  • Expertise in proprietary/third party Dialogue Tools and Databases. (experience)
  • Experience in both linear and interactive dialogue systems. (experience)
  • Minimum seven years of experience in game audio development. (experience)
  • Shipped at least three major titles. (experience)
  • Understanding of PS5, XBOX One/Series X, and PC audio functionality, capabilities, and limitations. (experience)
  • Experience with major digital audio workstations. (experience)
  • Experience with middleware programs such as Wwise and Fmod. (experience)
  • Excellent interpersonal communication skills. (experience)
  • Exceptional organization skills. (experience)
  • College degree preferred. (degree)
  • Continuing Education Certificate, Professional or advanced degree in programming, audio engineering, or similar preferred. (degree)

Preferred Qualifications

  • FPS/Multi-player experience a plus. (experience)
  • Audio scripting experience. (experience)

Responsibilities

  • Collaborate with the Dialogue, Narrative and Engineering Teams, ensuring excellent inter-departmental communication and alignment of goals.
  • Design features and iterate on proprietary Dialog Tool and Database.
  • Dialogue asset implementation using proprietary tools.
  • Test and debug all in-game dialogue for multiple implementation pipelines.
  • Edit and process dialogue assets for all aspects of our game.
  • Apply studio and departmental best practices of dialogue workflows and systems.
  • Inspire teamwork and collaboration inside and outside the Audio Dept.
  • Lead and innovate the tech pipeline for dialogue for all modes.
  • Be point-person and mentor for Toronto-based Dialogue Designers

Benefits

  • general: This role will be studio based at our Toronto, Canada location with flexible working support.

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Activision logo

Lead Technical Dialogue Designer - Sledgehammer Games

Activision

Lead Technical Dialogue Designer - Sledgehammer Games

Activision logo

Activision

full-time

Posted: October 7, 2025

Number of Vacancies: 1

Job Description

Your PlatformSledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, “Call of Duty: Modern Warfare III.” We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters. We are looking for passionate and talented individuals to join our studio team in Toronto, Canada. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us. This role will be studio based at our Toronto, Canada location with flexible working support. Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Your MissionSledgehammer Games is looking for a Lead Technical Dialogue Designer to help create a fresh new AAA aural experience for our next project. Candidates should be versed in dialogue editing and processing techniques and have a general knowledge of dialog pipelines. You will report to our Dialogue Director and help ensure delivery of the highest quality dialog with the use of internally developed proprietary tools.Collaborate with the Dialogue, Narrative and Engineering Teams, ensuring excellent inter-departmental communication and alignment of goals. Design features and iterate on proprietary Dialog Tool and Database. Dialogue asset implementation using proprietary tools. Test and debug all in-game dialogue for multiple implementation pipelines. Edit and process dialogue assets for all aspects of our game. Apply studio and departmental best practices of dialogue workflows and systems. Inspire teamwork and collaboration inside and outside the Audio Dept. Lead and innovate the tech pipeline for dialogue for all modes Be point-person and mentor for Toronto-based Dialogue Designers Player ProfileMinimum Requirements:Demonstrated experience in all aspects of game dialogue. Expertise in proprietary/third party Dialogue Tools and Databases. Experience in both linear and interactive dialogue systems. Minimum seven years of experience in game audio development. Shipped at least three major titles. Understanding of PS5, XBOX One/Series X, and PC audio functionality, capabilities, and limitations. Experience with major digital audio workstations. Experience with middleware programs such as Wwise and Fmod. Excellent interpersonal communication skills. Exceptional organization skills. College degree preferred. Continuing Education Certificate, Professional or advanced degree in programming, audio engineering, or similar preferred. Extra Points:FPS/Multi-player experience a plus.Audio scripting experience.Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.

Locations

  • Toronto, Ontario, Canada

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

140,000 - 200,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Dialogue editing and processing techniquesintermediate
  • General knowledge of dialog pipelinesintermediate
  • Expertise in proprietary/third party Dialogue Tools and Databasesintermediate
  • Experience in both linear and interactive dialogue systemsintermediate
  • Experience with major digital audio workstationsintermediate
  • Experience with middleware programs such as Wwise and Fmodintermediate
  • Excellent interpersonal communication skillsintermediate
  • Exceptional organization skillsintermediate
  • Audio scripting experienceintermediate
  • audio engineeringintermediate
  • scripting experienceintermediate
  • wwiseintermediate
  • workflowsintermediate
  • xbox oneintermediate
  • interpersonal communicationintermediate
  • digital audio workstationsintermediate

Required Qualifications

  • Demonstrated experience in all aspects of game dialogue. (experience)
  • Expertise in proprietary/third party Dialogue Tools and Databases. (experience)
  • Experience in both linear and interactive dialogue systems. (experience)
  • Minimum seven years of experience in game audio development. (experience)
  • Shipped at least three major titles. (experience)
  • Understanding of PS5, XBOX One/Series X, and PC audio functionality, capabilities, and limitations. (experience)
  • Experience with major digital audio workstations. (experience)
  • Experience with middleware programs such as Wwise and Fmod. (experience)
  • Excellent interpersonal communication skills. (experience)
  • Exceptional organization skills. (experience)
  • College degree preferred. (degree)
  • Continuing Education Certificate, Professional or advanced degree in programming, audio engineering, or similar preferred. (degree)

Preferred Qualifications

  • FPS/Multi-player experience a plus. (experience)
  • Audio scripting experience. (experience)

Responsibilities

  • Collaborate with the Dialogue, Narrative and Engineering Teams, ensuring excellent inter-departmental communication and alignment of goals.
  • Design features and iterate on proprietary Dialog Tool and Database.
  • Dialogue asset implementation using proprietary tools.
  • Test and debug all in-game dialogue for multiple implementation pipelines.
  • Edit and process dialogue assets for all aspects of our game.
  • Apply studio and departmental best practices of dialogue workflows and systems.
  • Inspire teamwork and collaboration inside and outside the Audio Dept.
  • Lead and innovate the tech pipeline for dialogue for all modes.
  • Be point-person and mentor for Toronto-based Dialogue Designers

Benefits

  • general: This role will be studio based at our Toronto, Canada location with flexible working support.

Target Your Resume for "Lead Technical Dialogue Designer - Sledgehammer Games" , Activision

Get personalized recommendations to optimize your resume specifically for Lead Technical Dialogue Designer - Sledgehammer Games. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Lead Technical Dialogue Designer - Sledgehammer Games" , Activision

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

Audio and SoundAudio and Sound

Related Jobs You May Like

No related jobs found at the moment.