Resume and JobRESUME AND JOB
Activision logo

Procedural Technical Artist (Senior or above)

Activision

Procedural Technical Artist (Senior or above)

Activision logo

Activision

full-time

Posted: September 23, 2025

Number of Vacancies: 1

Job Description

This position available in Malmö/Sweden or Warsaw/Poland for On-Site Hybrid. For very experienced candidates with a proven track record of working remotely, WFH/Europe is a possibility. Elsewhere Entertainment is looking for a Procedural Technical Artist to join in the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining. As a member of the Technical Art department, you’ll bring your amazing skills to bear on solving a wide range of challenges. This includes tools development, realizing artistic visual goals, production of our internal asset creation pipelines and workflows, as well as R&D of novel techniques. As a member of the project, you’ll help taking the studio and our game to even greater heights — with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. You’ll help us by… Driving next-generation procedural content creation workflows for our art team, targeting asset construction, terrain, vegetation, buildings, VFX, and more. Collaborating with artists and engineers to deliver innovative solutions for realizing our artistic vision in terms of quality, variety, and scale. Actively participating in maintaining technical asset production considerations such as efficiency, iteration times, performance/memory budgets, etc. Anticipating challenges and risks and implementing innovative and preventative solutions. You’re awesome because you have… 4+ years of professional experience in the games industry working in technical art or closely related areas. Hands-on experience with driving procedural workflows at scale (e.g. using Houdini and/or other solutions). For example, procedural generation of heightfields, generation of 3d models, placement, destruction, and/or simulation. Strong grasp of visual aesthetics (form, color, texture, composition). Comprehensive understanding of one or more scripting languages: Python, JavaScript, VEX, etc. Knowledge and understanding of memory and performance impact from a content creation perspective. In-depth understanding of game engines, pipelines, and processes. Creativity in problem solving and a positive, respectful team-first attitude. Organization methods and the capability to meet agreed timelines. Bonus points for… Experience working on AAA titles. Special preference for shipped titles with high visual fidelity and/or large content variety. Proven leadership or managerial experience. Professional programming experience, especially using C++ or shader languages. Experience with compute shaders for fluid simulation and similar. Knowledge of Niagara (Unreal) or VFX Graph (Unity). Experience with machine learning. Experience with OpenUSD as a format and SDK. Experience working with consoles. Enjoyment of playing a variety of video game genres and titles. Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Locations

  • Malmö, Sweden
  • Warszawa, Poland

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

140,000 - 200,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Procedural workflows (e.g., Houdini)intermediate
  • Scripting languages (Python, JavaScript, VEX)intermediate
  • Visual aesthetics (form, color, texture, composition)intermediate
  • Game engines, pipelines, and processesintermediate
  • Memory and performance optimizationintermediate
  • Problem-solving and creativityintermediate
  • Team collaboration and organizationintermediate
  • C++ or shader languagesintermediate
  • Compute shadersintermediate
  • Niagara (Unreal) or VFX Graph (Unity)intermediate
  • Machine learningintermediate
  • OpenUSDintermediate
  • Console developmentintermediate
  • content creationintermediate
  • unrealintermediate
  • shadersintermediate
  • game enginesintermediate
  • c++intermediate
  • openusdintermediate
  • machine learningintermediate
  • scripting languagesintermediate
  • sdkintermediate
  • pythonintermediate
  • consolesintermediate
  • houdiniintermediate
  • vfx graphintermediate
  • javascriptintermediate

Required Qualifications

  • 4+ years of professional experience in the games industry working in technical art or closely related areas. (experience, 4 years)
  • Hands-on experience with driving procedural workflows at scale (e.g. using Houdini and/or other solutions). For example, procedural generation of heightfields, generation of 3d models, placement, destruction, and/or simulation. (experience)
  • Strong grasp of visual aesthetics (form, color, texture, composition). (experience)
  • Comprehensive understanding of one or more scripting languages: Python, JavaScript, VEX, etc. (experience)
  • Knowledge and understanding of memory and performance impact from a content creation perspective. (experience)
  • In-depth understanding of game engines, pipelines, and processes. (experience)
  • Creativity in problem solving and a positive, respectful team-first attitude. (experience)
  • Organization methods and the capability to meet agreed timelines. (experience)

Preferred Qualifications

  • Experience working on AAA titles. (experience)
  • Special preference for shipped titles with high visual fidelity and/or large content variety. (experience)
  • Proven leadership or managerial experience. (experience)
  • Professional programming experience, especially using C++ or shader languages. (experience)
  • Experience with compute shaders for fluid simulation and similar. (experience)
  • Knowledge of Niagara (Unreal) or VFX Graph (Unity). (experience)
  • Experience with machine learning. (experience)
  • Experience with OpenUSD as a format and SDK. (experience)
  • Experience working with consoles. (experience)
  • Enjoyment of playing a variety of video game genres and titles. (experience)

Responsibilities

  • Driving next-generation procedural content creation workflows for our art team, targeting asset construction, terrain, vegetation, buildings, VFX, and more.
  • Collaborating with artists and engineers to deliver innovative solutions for realizing our artistic vision in terms of quality, variety, and scale.
  • Actively participating in maintaining technical asset production considerations such as efficiency, iteration times, performance/memory budgets, etc.
  • Anticipating challenges and risks and implementing innovative and preventative solutions.

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Activision logo

Procedural Technical Artist (Senior or above)

Activision

Procedural Technical Artist (Senior or above)

Activision logo

Activision

full-time

Posted: September 23, 2025

Number of Vacancies: 1

Job Description

This position available in Malmö/Sweden or Warsaw/Poland for On-Site Hybrid. For very experienced candidates with a proven track record of working remotely, WFH/Europe is a possibility. Elsewhere Entertainment is looking for a Procedural Technical Artist to join in the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining. As a member of the Technical Art department, you’ll bring your amazing skills to bear on solving a wide range of challenges. This includes tools development, realizing artistic visual goals, production of our internal asset creation pipelines and workflows, as well as R&D of novel techniques. As a member of the project, you’ll help taking the studio and our game to even greater heights — with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. You’ll help us by… Driving next-generation procedural content creation workflows for our art team, targeting asset construction, terrain, vegetation, buildings, VFX, and more. Collaborating with artists and engineers to deliver innovative solutions for realizing our artistic vision in terms of quality, variety, and scale. Actively participating in maintaining technical asset production considerations such as efficiency, iteration times, performance/memory budgets, etc. Anticipating challenges and risks and implementing innovative and preventative solutions. You’re awesome because you have… 4+ years of professional experience in the games industry working in technical art or closely related areas. Hands-on experience with driving procedural workflows at scale (e.g. using Houdini and/or other solutions). For example, procedural generation of heightfields, generation of 3d models, placement, destruction, and/or simulation. Strong grasp of visual aesthetics (form, color, texture, composition). Comprehensive understanding of one or more scripting languages: Python, JavaScript, VEX, etc. Knowledge and understanding of memory and performance impact from a content creation perspective. In-depth understanding of game engines, pipelines, and processes. Creativity in problem solving and a positive, respectful team-first attitude. Organization methods and the capability to meet agreed timelines. Bonus points for… Experience working on AAA titles. Special preference for shipped titles with high visual fidelity and/or large content variety. Proven leadership or managerial experience. Professional programming experience, especially using C++ or shader languages. Experience with compute shaders for fluid simulation and similar. Knowledge of Niagara (Unreal) or VFX Graph (Unity). Experience with machine learning. Experience with OpenUSD as a format and SDK. Experience working with consoles. Enjoyment of playing a variety of video game genres and titles. Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Locations

  • Malmö, Sweden
  • Warszawa, Poland

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

140,000 - 200,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Procedural workflows (e.g., Houdini)intermediate
  • Scripting languages (Python, JavaScript, VEX)intermediate
  • Visual aesthetics (form, color, texture, composition)intermediate
  • Game engines, pipelines, and processesintermediate
  • Memory and performance optimizationintermediate
  • Problem-solving and creativityintermediate
  • Team collaboration and organizationintermediate
  • C++ or shader languagesintermediate
  • Compute shadersintermediate
  • Niagara (Unreal) or VFX Graph (Unity)intermediate
  • Machine learningintermediate
  • OpenUSDintermediate
  • Console developmentintermediate
  • content creationintermediate
  • unrealintermediate
  • shadersintermediate
  • game enginesintermediate
  • c++intermediate
  • openusdintermediate
  • machine learningintermediate
  • scripting languagesintermediate
  • sdkintermediate
  • pythonintermediate
  • consolesintermediate
  • houdiniintermediate
  • vfx graphintermediate
  • javascriptintermediate

Required Qualifications

  • 4+ years of professional experience in the games industry working in technical art or closely related areas. (experience, 4 years)
  • Hands-on experience with driving procedural workflows at scale (e.g. using Houdini and/or other solutions). For example, procedural generation of heightfields, generation of 3d models, placement, destruction, and/or simulation. (experience)
  • Strong grasp of visual aesthetics (form, color, texture, composition). (experience)
  • Comprehensive understanding of one or more scripting languages: Python, JavaScript, VEX, etc. (experience)
  • Knowledge and understanding of memory and performance impact from a content creation perspective. (experience)
  • In-depth understanding of game engines, pipelines, and processes. (experience)
  • Creativity in problem solving and a positive, respectful team-first attitude. (experience)
  • Organization methods and the capability to meet agreed timelines. (experience)

Preferred Qualifications

  • Experience working on AAA titles. (experience)
  • Special preference for shipped titles with high visual fidelity and/or large content variety. (experience)
  • Proven leadership or managerial experience. (experience)
  • Professional programming experience, especially using C++ or shader languages. (experience)
  • Experience with compute shaders for fluid simulation and similar. (experience)
  • Knowledge of Niagara (Unreal) or VFX Graph (Unity). (experience)
  • Experience with machine learning. (experience)
  • Experience with OpenUSD as a format and SDK. (experience)
  • Experience working with consoles. (experience)
  • Enjoyment of playing a variety of video game genres and titles. (experience)

Responsibilities

  • Driving next-generation procedural content creation workflows for our art team, targeting asset construction, terrain, vegetation, buildings, VFX, and more.
  • Collaborating with artists and engineers to deliver innovative solutions for realizing our artistic vision in terms of quality, variety, and scale.
  • Actively participating in maintaining technical asset production considerations such as efficiency, iteration times, performance/memory budgets, etc.
  • Anticipating challenges and risks and implementing innovative and preventative solutions.

Target Your Resume for "Procedural Technical Artist (Senior or above)" , Activision

Get personalized recommendations to optimize your resume specifically for Procedural Technical Artist (Senior or above). Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Procedural Technical Artist (Senior or above)" , Activision

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

ArtArt

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No related jobs found at the moment.