Resume and JobRESUME AND JOB
Activision logo

Rendering Engineer (Senior to Expert Level)

Activision

Rendering Engineer (Senior to Expert Level)

Activision logo

Activision

full-time

Posted: October 10, 2025

Number of Vacancies: 1

Job Description

Your Platform Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since our inception in 2009, the studio has delivered iconic titles like including Call of Duty: Advanced Warfare, Call of Duty: WWII, Call of Duty: Vanguard, and, most recently, Call of Duty: Modern Warfare III.As industry leaders in first-person shooter development, our commitment to excellence is reflected in every detail of our games, from highly polished multiplayer experiences to emotionally engaging single-player campaigns. At Sledgehammer Games, we believe in pushing boundaries, redefining the possibilities of interactive storytelling, and setting new standards for visual and gameplay fidelity. Together, we aim to deliver world-class gaming content that continues to set the bar for quality, innovation, and player engagement.We are excited to invite a talented and passionate developer to join our growing team as a Rendering Engineer (Senior to Expert Level) based in our Melbourne, Australia studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Canada, and the United Kingdom. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.To learn more about our studio, please visit us at www.sledgehammergames.comYour MissionAs a Rendering Engineer (Senior to Expert Level) you will be optimizing, enhancing, and developing new rendering systems on top of the foundation of Call of Duty’s AAA engine technology. You will collaborate with passionate graphics engineers across all of Activision’s studios. You will define and shape our graphics technology to keep Call of Duty on the visual cutting-edge.You will be developing the graphics systems for our shipping products as well as improving the workflows of our development team. You will need to be adept in writing efficient and clean C/C++ and shader code. Qualified candidates will need to have a background in graphics engine development and related subsystems. This includes fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations.What you bring to the tableThe video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Therefore, this role includes, but is not limited to, the following responsibilities:Develop, modify, optimize, and debug rendering engine systemsDeploy, evaluate performance, and test software on all supported platformsCommunicate features and development with production, engineering, design, and art teamsParticipate in the performance and code review processContribute to the design and roadmap of industry-leading AAA graphics engine technologyCollaboration and co-development with other engineering and art teamsReport to the Lead Render EngineerPlayer ProfileMinimum Requirements:ExperienceExperience developing and optimizing graphics systemsUnderstanding of computer architecture, GPUs, multithreading, and memory systemsStrong programming background in C/C++Experience writing shaders (HLSL or equivalent)Development experience with a current generation platform (console, PC, and/or mobile)Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.)Solid debugging and profiling skills on both the CPU and GPUStrong background in 3D mathKnowledge & SkillsBachelor's degree in a Computer Science, Engineering, or Math related fieldDemonstrated ability to write efficient, readable, and reliable codeKey AttributesProven ability to collaborate, coordinate, communicate and support other team membersCreative, motivated, focused, passionate, and results-orientedPassion for games and graphics technologyBonus Points:ExperienceExperience with GPU ComputeFamiliarity with physically based rendering/lighting and/or raytracingKnowledge & SkillsDemonstrated work with modern consoles, profilers, and toolchainsKey AttributesBackground in collaborating and iterating with artists on graphics featuresOur WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

Locations

  • Melbourne, Victoria, Australia

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

160,000 - 220,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • C/C++ programmingintermediate
  • Shader writing (HLSL or equivalent)intermediate
  • Graphics APIs (PS4/PS5, D3D12, Vulkan, etc.)intermediate
  • Debugging and profiling (CPU and GPU)intermediate
  • 3D mathintermediate
  • Computer architectureintermediate
  • GPUsintermediate
  • Multithreadingintermediate
  • Memory systemsintermediate
  • Collaboration and communicationintermediate
  • Performance optimizationintermediate
  • debuggingintermediate
  • computer scienceintermediate
  • c languageintermediate
  • 3d mathintermediate
  • writing shadersintermediate
  • renderingintermediate
  • c++ languageintermediate
  • hlslintermediate
  • multithreadingintermediate
  • computer architectureintermediate
  • vulkanintermediate
  • gpu computeintermediate
  • gpusintermediate
  • memory systemsintermediate
  • workflowsintermediate
  • memory managementintermediate
  • c/c++intermediate
  • d3d12intermediate

Required Qualifications

  • Experience developing and optimizing graphics systems (experience)
  • Understanding of computer architecture, GPUs, multithreading, and memory systems (experience)
  • Strong programming background in C/C++ (experience)
  • Experience writing shaders (HLSL or equivalent) (experience)
  • Development experience with a current generation platform (console, PC, and/or mobile) (experience)
  • Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.) (experience)
  • Solid debugging and profiling skills on both the CPU and GPU (experience)
  • Strong background in 3D math (experience)
  • Bachelor's degree in a Computer Science, Engineering, or Math related field (degree)
  • Demonstrated ability to write efficient, readable, and reliable code (experience)
  • Proven ability to collaborate, coordinate, communicate and support other team members (experience)
  • Creative, motivated, focused, passionate, and results-oriented (experience)
  • Passion for games and graphics technology (experience)

Preferred Qualifications

  • Experience with GPU Compute (experience)
  • Familiarity with physically based rendering/lighting and/or raytracing (experience)
  • Demonstrated work with modern consoles, profilers, and toolchains (experience)
  • Background in collaborating and iterating with artists on graphics features (experience)

Responsibilities

  • Develop, modify, optimize, and debug rendering engine systems
  • Deploy, evaluate performance, and test software on all supported platforms
  • Communicate features and development with production, engineering, design, and art teams
  • Participate in the performance and code review process
  • Contribute to the design and roadmap of industry-leading AAA graphics engine technology
  • Collaboration and co-development with other engineering and art teams
  • Report to the Lead Render Engineer

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Tags & Categories

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Activision logo

Rendering Engineer (Senior to Expert Level)

Activision

Rendering Engineer (Senior to Expert Level)

Activision logo

Activision

full-time

Posted: October 10, 2025

Number of Vacancies: 1

Job Description

Your Platform Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since our inception in 2009, the studio has delivered iconic titles like including Call of Duty: Advanced Warfare, Call of Duty: WWII, Call of Duty: Vanguard, and, most recently, Call of Duty: Modern Warfare III.As industry leaders in first-person shooter development, our commitment to excellence is reflected in every detail of our games, from highly polished multiplayer experiences to emotionally engaging single-player campaigns. At Sledgehammer Games, we believe in pushing boundaries, redefining the possibilities of interactive storytelling, and setting new standards for visual and gameplay fidelity. Together, we aim to deliver world-class gaming content that continues to set the bar for quality, innovation, and player engagement.We are excited to invite a talented and passionate developer to join our growing team as a Rendering Engineer (Senior to Expert Level) based in our Melbourne, Australia studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Canada, and the United Kingdom. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.To learn more about our studio, please visit us at www.sledgehammergames.comYour MissionAs a Rendering Engineer (Senior to Expert Level) you will be optimizing, enhancing, and developing new rendering systems on top of the foundation of Call of Duty’s AAA engine technology. You will collaborate with passionate graphics engineers across all of Activision’s studios. You will define and shape our graphics technology to keep Call of Duty on the visual cutting-edge.You will be developing the graphics systems for our shipping products as well as improving the workflows of our development team. You will need to be adept in writing efficient and clean C/C++ and shader code. Qualified candidates will need to have a background in graphics engine development and related subsystems. This includes fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations.What you bring to the tableThe video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Therefore, this role includes, but is not limited to, the following responsibilities:Develop, modify, optimize, and debug rendering engine systemsDeploy, evaluate performance, and test software on all supported platformsCommunicate features and development with production, engineering, design, and art teamsParticipate in the performance and code review processContribute to the design and roadmap of industry-leading AAA graphics engine technologyCollaboration and co-development with other engineering and art teamsReport to the Lead Render EngineerPlayer ProfileMinimum Requirements:ExperienceExperience developing and optimizing graphics systemsUnderstanding of computer architecture, GPUs, multithreading, and memory systemsStrong programming background in C/C++Experience writing shaders (HLSL or equivalent)Development experience with a current generation platform (console, PC, and/or mobile)Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.)Solid debugging and profiling skills on both the CPU and GPUStrong background in 3D mathKnowledge & SkillsBachelor's degree in a Computer Science, Engineering, or Math related fieldDemonstrated ability to write efficient, readable, and reliable codeKey AttributesProven ability to collaborate, coordinate, communicate and support other team membersCreative, motivated, focused, passionate, and results-orientedPassion for games and graphics technologyBonus Points:ExperienceExperience with GPU ComputeFamiliarity with physically based rendering/lighting and/or raytracingKnowledge & SkillsDemonstrated work with modern consoles, profilers, and toolchainsKey AttributesBackground in collaborating and iterating with artists on graphics featuresOur WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

Locations

  • Melbourne, Victoria, Australia

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

160,000 - 220,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • C/C++ programmingintermediate
  • Shader writing (HLSL or equivalent)intermediate
  • Graphics APIs (PS4/PS5, D3D12, Vulkan, etc.)intermediate
  • Debugging and profiling (CPU and GPU)intermediate
  • 3D mathintermediate
  • Computer architectureintermediate
  • GPUsintermediate
  • Multithreadingintermediate
  • Memory systemsintermediate
  • Collaboration and communicationintermediate
  • Performance optimizationintermediate
  • debuggingintermediate
  • computer scienceintermediate
  • c languageintermediate
  • 3d mathintermediate
  • writing shadersintermediate
  • renderingintermediate
  • c++ languageintermediate
  • hlslintermediate
  • multithreadingintermediate
  • computer architectureintermediate
  • vulkanintermediate
  • gpu computeintermediate
  • gpusintermediate
  • memory systemsintermediate
  • workflowsintermediate
  • memory managementintermediate
  • c/c++intermediate
  • d3d12intermediate

Required Qualifications

  • Experience developing and optimizing graphics systems (experience)
  • Understanding of computer architecture, GPUs, multithreading, and memory systems (experience)
  • Strong programming background in C/C++ (experience)
  • Experience writing shaders (HLSL or equivalent) (experience)
  • Development experience with a current generation platform (console, PC, and/or mobile) (experience)
  • Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.) (experience)
  • Solid debugging and profiling skills on both the CPU and GPU (experience)
  • Strong background in 3D math (experience)
  • Bachelor's degree in a Computer Science, Engineering, or Math related field (degree)
  • Demonstrated ability to write efficient, readable, and reliable code (experience)
  • Proven ability to collaborate, coordinate, communicate and support other team members (experience)
  • Creative, motivated, focused, passionate, and results-oriented (experience)
  • Passion for games and graphics technology (experience)

Preferred Qualifications

  • Experience with GPU Compute (experience)
  • Familiarity with physically based rendering/lighting and/or raytracing (experience)
  • Demonstrated work with modern consoles, profilers, and toolchains (experience)
  • Background in collaborating and iterating with artists on graphics features (experience)

Responsibilities

  • Develop, modify, optimize, and debug rendering engine systems
  • Deploy, evaluate performance, and test software on all supported platforms
  • Communicate features and development with production, engineering, design, and art teams
  • Participate in the performance and code review process
  • Contribute to the design and roadmap of industry-leading AAA graphics engine technology
  • Collaboration and co-development with other engineering and art teams
  • Report to the Lead Render Engineer

Target Your Resume for "Rendering Engineer (Senior to Expert Level)" , Activision

Get personalized recommendations to optimize your resume specifically for Rendering Engineer (Senior to Expert Level). Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Rendering Engineer (Senior to Expert Level)" , Activision

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

Programming/Software EngineeringProgramming/Software Engineering

Related Jobs You May Like

No related jobs found at the moment.