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Activision logo

Senior Environment Artist - World

Activision

Senior Environment Artist - World

Activision logo

Activision

full-time

Posted: September 22, 2025

Number of Vacancies: 1

Job Description

Position available in Warsaw, Poland or Malmö, Sweden (On-Site Hybrid)Elsewhere Entertainment is looking for a Senior Environment Artist – World to join the development of a new IP. Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! As a member of the Art department, you’ll craft compelling worlds and build realistic, detailed 3D environments that enhance the game's setting, story, and gameplay elementsAs a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. You’ll help us by… Collaborate with level designers and the art director to discuss and understand game intentions and visionHave ownership of a particular part of the game (i.e. a large part of the environment)Participate in the ideation of locations/levels by performing research (collecting written descriptions and visual references)Craft compelling visual narratives that reinforce and enhance the game’s setting, story, and gameplay elementsAssess level scope with your immediate supervisor to establish an achievable production scheduleBuild the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approvedSet up placeholders and submit prop and material requests to internal or OS teams; follow up on the progress and quality of the work during its developmentCreate a variety of 3D models (architecture, foliage, props) from photo references and concept artBuild (set dress, edit, optimize) realistic detailed 3d environments from photo reference and conceptAssist in troubleshooting artistic and technical issuesYou’re awesome because you have… Solid portfolio demonstrating focus and passion for 3d environment & prop creationAt least 8 years of experience in creating Environment or Prop Art in AAA game development with at least one AAA title connected to your nameExcellent artistic and design skills, including a keen eye for composition, color theory, and visual storytellingProficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer)Experience working in Modern Game Engines with an awareness of game budgets, limits, and memory constraintsAbility to consistently resolve issues from a visual, production, and technical perspectiveBasic ability to communicate visually utilizing traditional mediaEffective communication and collaboration skills, with the ability to work well in a team environmentAbility to adapt to evolving project needs and work under tight deadlinesBonus points for… Experience in working in or developing procedural workflows via tools like Houdini or UPSExperience with photogrammetry or other scanning techniques & workflowsNot sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Locations

  • Warszawa, Poland
  • Warszawa, Poland

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

120,000 - 180,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • 3D modeling and texturing (Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer)intermediate
  • Working in Modern Game Enginesintermediate
  • Composition, color theory, and visual storytellingintermediate
  • Effective communication and collaborationintermediate
  • Visual communication utilizing traditional mediaintermediate
  • Troubleshooting artistic and technical issuesintermediate
  • Adapting to project needs and deadlinesintermediate
  • 3d modelingintermediate
  • game enginesintermediate
  • 3ds maxintermediate
  • game developmentintermediate
  • mayaintermediate
  • designerintermediate
  • visual storytellingintermediate
  • ideationintermediate
  • texturingintermediate
  • houdiniintermediate
  • collaboration skillsintermediate
  • color theoryintermediate
  • prop artintermediate
  • concept artintermediate
  • scanning techniquesintermediate

Required Qualifications

  • Solid portfolio demonstrating focus and passion for 3d environment & prop creation (experience)
  • At least 8 years of experience in creating Environment or Prop Art in AAA game development with at least one AAA title connected to your name (experience, 8 years)
  • Excellent artistic and design skills, including a keen eye for composition, color theory, and visual storytelling (experience)
  • Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer) (experience)
  • Experience working in Modern Game Engines with an awareness of game budgets, limits, and memory constraints (experience)
  • Ability to consistently resolve issues from a visual, production, and technical perspective (experience)
  • Basic ability to communicate visually utilizing traditional media (experience)
  • Effective communication and collaboration skills, with the ability to work well in a team environment (experience)
  • Ability to adapt to evolving project needs and work under tight deadlines (experience)

Preferred Qualifications

  • Experience in working in or developing procedural workflows via tools like Houdini or UPS (experience)
  • Experience with photogrammetry or other scanning techniques & workflows (experience)

Responsibilities

  • Collaborate with level designers and the art director to discuss and understand game intentions and vision
  • Have ownership of a particular part of the game (i.e. a large part of the environment)
  • Participate in the ideation of locations/levels by performing research (collecting written descriptions and visual references)
  • Craft compelling visual narratives that reinforce and enhance the game’s setting, story, and gameplay elements
  • Assess level scope with your immediate supervisor to establish an achievable production schedule
  • Build the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approved
  • Set up placeholders and submit prop and material requests to internal or OS teams; follow up on the progress and quality of the work during its development
  • Create a variety of 3D models (architecture, foliage, props) from photo references and concept art
  • Build (set dress, edit, optimize) realistic detailed 3d environments from photo reference and concept
  • Assist in troubleshooting artistic and technical issues

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Activision logo

Senior Environment Artist - World

Activision

Senior Environment Artist - World

Activision logo

Activision

full-time

Posted: September 22, 2025

Number of Vacancies: 1

Job Description

Position available in Warsaw, Poland or Malmö, Sweden (On-Site Hybrid)Elsewhere Entertainment is looking for a Senior Environment Artist – World to join the development of a new IP. Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! As a member of the Art department, you’ll craft compelling worlds and build realistic, detailed 3D environments that enhance the game's setting, story, and gameplay elementsAs a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. You’ll help us by… Collaborate with level designers and the art director to discuss and understand game intentions and visionHave ownership of a particular part of the game (i.e. a large part of the environment)Participate in the ideation of locations/levels by performing research (collecting written descriptions and visual references)Craft compelling visual narratives that reinforce and enhance the game’s setting, story, and gameplay elementsAssess level scope with your immediate supervisor to establish an achievable production scheduleBuild the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approvedSet up placeholders and submit prop and material requests to internal or OS teams; follow up on the progress and quality of the work during its developmentCreate a variety of 3D models (architecture, foliage, props) from photo references and concept artBuild (set dress, edit, optimize) realistic detailed 3d environments from photo reference and conceptAssist in troubleshooting artistic and technical issuesYou’re awesome because you have… Solid portfolio demonstrating focus and passion for 3d environment & prop creationAt least 8 years of experience in creating Environment or Prop Art in AAA game development with at least one AAA title connected to your nameExcellent artistic and design skills, including a keen eye for composition, color theory, and visual storytellingProficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer)Experience working in Modern Game Engines with an awareness of game budgets, limits, and memory constraintsAbility to consistently resolve issues from a visual, production, and technical perspectiveBasic ability to communicate visually utilizing traditional mediaEffective communication and collaboration skills, with the ability to work well in a team environmentAbility to adapt to evolving project needs and work under tight deadlinesBonus points for… Experience in working in or developing procedural workflows via tools like Houdini or UPSExperience with photogrammetry or other scanning techniques & workflowsNot sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Locations

  • Warszawa, Poland
  • Warszawa, Poland

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

120,000 - 180,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • 3D modeling and texturing (Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer)intermediate
  • Working in Modern Game Enginesintermediate
  • Composition, color theory, and visual storytellingintermediate
  • Effective communication and collaborationintermediate
  • Visual communication utilizing traditional mediaintermediate
  • Troubleshooting artistic and technical issuesintermediate
  • Adapting to project needs and deadlinesintermediate
  • 3d modelingintermediate
  • game enginesintermediate
  • 3ds maxintermediate
  • game developmentintermediate
  • mayaintermediate
  • designerintermediate
  • visual storytellingintermediate
  • ideationintermediate
  • texturingintermediate
  • houdiniintermediate
  • collaboration skillsintermediate
  • color theoryintermediate
  • prop artintermediate
  • concept artintermediate
  • scanning techniquesintermediate

Required Qualifications

  • Solid portfolio demonstrating focus and passion for 3d environment & prop creation (experience)
  • At least 8 years of experience in creating Environment or Prop Art in AAA game development with at least one AAA title connected to your name (experience, 8 years)
  • Excellent artistic and design skills, including a keen eye for composition, color theory, and visual storytelling (experience)
  • Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer) (experience)
  • Experience working in Modern Game Engines with an awareness of game budgets, limits, and memory constraints (experience)
  • Ability to consistently resolve issues from a visual, production, and technical perspective (experience)
  • Basic ability to communicate visually utilizing traditional media (experience)
  • Effective communication and collaboration skills, with the ability to work well in a team environment (experience)
  • Ability to adapt to evolving project needs and work under tight deadlines (experience)

Preferred Qualifications

  • Experience in working in or developing procedural workflows via tools like Houdini or UPS (experience)
  • Experience with photogrammetry or other scanning techniques & workflows (experience)

Responsibilities

  • Collaborate with level designers and the art director to discuss and understand game intentions and vision
  • Have ownership of a particular part of the game (i.e. a large part of the environment)
  • Participate in the ideation of locations/levels by performing research (collecting written descriptions and visual references)
  • Craft compelling visual narratives that reinforce and enhance the game’s setting, story, and gameplay elements
  • Assess level scope with your immediate supervisor to establish an achievable production schedule
  • Build the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approved
  • Set up placeholders and submit prop and material requests to internal or OS teams; follow up on the progress and quality of the work during its development
  • Create a variety of 3D models (architecture, foliage, props) from photo references and concept art
  • Build (set dress, edit, optimize) realistic detailed 3d environments from photo reference and concept
  • Assist in troubleshooting artistic and technical issues

Target Your Resume for "Senior Environment Artist - World" , Activision

Get personalized recommendations to optimize your resume specifically for Senior Environment Artist - World. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Senior Environment Artist - World" , Activision

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

ArtArt

Related Jobs You May Like

No related jobs found at the moment.