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Activision logo

Senior Expert VFX Technical Artist

Activision

Senior Expert VFX Technical Artist

Activision logo

Activision

full-time

Posted: November 4, 2025

Number of Vacancies: 1

Job Description

This position available in Malmö/Sweden or Warsaw/Poland for On-Site Hybrid. For very experienced candidates with a proven track record of working remotely, WFH/Europe is a possibility. Elsewhere Entertainment is looking for a VFX Technical Artist to join the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining. As a member of the Technical Art department, you’ll put your amazing skills to use, solving a wide range of challenges with a special focus on VFX-related tools, techniques, technologies, and workflows. As a member of the project, you’ll help take the studio and our game from great to even greater—promoting inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. You’ll help us by… Driving and defining next-generation visual special effects, including particle systems, custom post effects, destruction, hair/fur, and offline-baked effects. Collaborating with artists and engineers to deliver innovative ways of realizing our artistic vision in terms of quality, scale, and performance. Actively participating in maintaining technical asset production and workflows in terms of consistency, scalability, performance, and reusability. Working closely with engineers, peers, and artists to maximize benefits of our next-generation rendering pipeline. You’re awesome because you have… 4+ years of experience as a Technical Artist in the games industry or related industries. Advanced expertise in real-time shader development HLSL, GLSL, or similar shader languages. Experience working with graph-based particle and shader systems in game engines, such as Unreal, Unity, or proprietary ones. Good understanding of modern rendering pipelines, lighting, HDR, and post-processing effects. Strong experience profiling and optimizing shaders and rendering performance across platforms. Ability to bridge the gap between art and engineering with clear communication and documentation. Bonus points for… Having worked on AAA titles. Special preference for shipped titles with high visual fidelity and/or large content variety. Knowledge of advanced rendering concepts: ray tracing, screen-space effects, compute shaders, tessellation, … Proven leadership or managerial experience. Sharing materials/shaders between different engines, DCCs, or shader languages. Experience with machine learning. Having used interchange formats such as OpenUSD, MaterialX, or similar. Worked hands-on with consoles and related tools. Enjoyment of playing a variety of video game genres and titles. Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Locations

  • Warsaw, Poland
  • Malmö, Sweden

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

140,000 - 200,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • real-time shader development (HLSL, GLSL, or similar)intermediate
  • graph-based particle and shader systems (Unreal, Unity, or proprietary engines)intermediate
  • modern rendering pipelines, lighting, HDR, and post-processing effectsintermediate
  • profiling and optimizing shaders and rendering performance across platformsintermediate
  • bridging art and engineering with clear communication and documentationintermediate
  • VFX-related tools, techniques, technologies, and workflowsintermediate
  • particle systems, custom post effects, destruction, hair/fur, and offline-baked effectsintermediate
  • next-generation rendering pipelineintermediate
  • renderingintermediate
  • unrealintermediate
  • game enginesintermediate
  • openusdintermediate
  • dccsintermediate
  • hlslintermediate
  • machine learningintermediate
  • tessellationintermediate

Required Qualifications

  • 4+ years of experience as a Technical Artist in the games industry or related industries. (experience, 4 years)
  • Advanced expertise in real-time shader development HLSL, GLSL, or similar shader languages. (experience)
  • Experience working with graph-based particle and shader systems in game engines, such as Unreal, Unity, or proprietary ones. (experience)
  • Good understanding of modern rendering pipelines, lighting, HDR, and post-processing effects. (experience)
  • Strong experience profiling and optimizing shaders and rendering performance across platforms. (experience)
  • Ability to bridge the gap between art and engineering with clear communication and documentation. (experience)

Preferred Qualifications

  • Having worked on AAA titles. (experience)
  • Special preference for shipped titles with high visual fidelity and/or large content variety. (experience)
  • Knowledge of advanced rendering concepts: ray tracing, screen-space effects, compute shaders, tessellation, … (experience)
  • Proven leadership or managerial experience. (experience)
  • Sharing materials/shaders between different engines, DCCs, or shader languages. (experience)
  • Experience with machine learning. (experience)
  • Having used interchange formats such as OpenUSD, MaterialX, or similar. (experience)
  • Worked hands-on with consoles and related tools. (experience)
  • Enjoyment of playing a variety of video game genres and titles. (experience)

Responsibilities

  • Driving and defining next-generation visual special effects, including particle systems, custom post effects, destruction, hair/fur, and offline-baked effects.
  • Collaborating with artists and engineers to deliver innovative ways of realizing our artistic vision in terms of quality, scale, and performance.
  • Actively participating in maintaining technical asset production and workflows in terms of consistency, scalability, performance, and reusability.
  • Working closely with engineers, peers, and artists to maximize benefits of our next-generation rendering pipeline.

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Activision logo

Senior Expert VFX Technical Artist

Activision

Senior Expert VFX Technical Artist

Activision logo

Activision

full-time

Posted: November 4, 2025

Number of Vacancies: 1

Job Description

This position available in Malmö/Sweden or Warsaw/Poland for On-Site Hybrid. For very experienced candidates with a proven track record of working remotely, WFH/Europe is a possibility. Elsewhere Entertainment is looking for a VFX Technical Artist to join the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining. As a member of the Technical Art department, you’ll put your amazing skills to use, solving a wide range of challenges with a special focus on VFX-related tools, techniques, technologies, and workflows. As a member of the project, you’ll help take the studio and our game from great to even greater—promoting inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. You’ll help us by… Driving and defining next-generation visual special effects, including particle systems, custom post effects, destruction, hair/fur, and offline-baked effects. Collaborating with artists and engineers to deliver innovative ways of realizing our artistic vision in terms of quality, scale, and performance. Actively participating in maintaining technical asset production and workflows in terms of consistency, scalability, performance, and reusability. Working closely with engineers, peers, and artists to maximize benefits of our next-generation rendering pipeline. You’re awesome because you have… 4+ years of experience as a Technical Artist in the games industry or related industries. Advanced expertise in real-time shader development HLSL, GLSL, or similar shader languages. Experience working with graph-based particle and shader systems in game engines, such as Unreal, Unity, or proprietary ones. Good understanding of modern rendering pipelines, lighting, HDR, and post-processing effects. Strong experience profiling and optimizing shaders and rendering performance across platforms. Ability to bridge the gap between art and engineering with clear communication and documentation. Bonus points for… Having worked on AAA titles. Special preference for shipped titles with high visual fidelity and/or large content variety. Knowledge of advanced rendering concepts: ray tracing, screen-space effects, compute shaders, tessellation, … Proven leadership or managerial experience. Sharing materials/shaders between different engines, DCCs, or shader languages. Experience with machine learning. Having used interchange formats such as OpenUSD, MaterialX, or similar. Worked hands-on with consoles and related tools. Enjoyment of playing a variety of video game genres and titles. Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Locations

  • Warsaw, Poland
  • Malmö, Sweden

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

140,000 - 200,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • real-time shader development (HLSL, GLSL, or similar)intermediate
  • graph-based particle and shader systems (Unreal, Unity, or proprietary engines)intermediate
  • modern rendering pipelines, lighting, HDR, and post-processing effectsintermediate
  • profiling and optimizing shaders and rendering performance across platformsintermediate
  • bridging art and engineering with clear communication and documentationintermediate
  • VFX-related tools, techniques, technologies, and workflowsintermediate
  • particle systems, custom post effects, destruction, hair/fur, and offline-baked effectsintermediate
  • next-generation rendering pipelineintermediate
  • renderingintermediate
  • unrealintermediate
  • game enginesintermediate
  • openusdintermediate
  • dccsintermediate
  • hlslintermediate
  • machine learningintermediate
  • tessellationintermediate

Required Qualifications

  • 4+ years of experience as a Technical Artist in the games industry or related industries. (experience, 4 years)
  • Advanced expertise in real-time shader development HLSL, GLSL, or similar shader languages. (experience)
  • Experience working with graph-based particle and shader systems in game engines, such as Unreal, Unity, or proprietary ones. (experience)
  • Good understanding of modern rendering pipelines, lighting, HDR, and post-processing effects. (experience)
  • Strong experience profiling and optimizing shaders and rendering performance across platforms. (experience)
  • Ability to bridge the gap between art and engineering with clear communication and documentation. (experience)

Preferred Qualifications

  • Having worked on AAA titles. (experience)
  • Special preference for shipped titles with high visual fidelity and/or large content variety. (experience)
  • Knowledge of advanced rendering concepts: ray tracing, screen-space effects, compute shaders, tessellation, … (experience)
  • Proven leadership or managerial experience. (experience)
  • Sharing materials/shaders between different engines, DCCs, or shader languages. (experience)
  • Experience with machine learning. (experience)
  • Having used interchange formats such as OpenUSD, MaterialX, or similar. (experience)
  • Worked hands-on with consoles and related tools. (experience)
  • Enjoyment of playing a variety of video game genres and titles. (experience)

Responsibilities

  • Driving and defining next-generation visual special effects, including particle systems, custom post effects, destruction, hair/fur, and offline-baked effects.
  • Collaborating with artists and engineers to deliver innovative ways of realizing our artistic vision in terms of quality, scale, and performance.
  • Actively participating in maintaining technical asset production and workflows in terms of consistency, scalability, performance, and reusability.
  • Working closely with engineers, peers, and artists to maximize benefits of our next-generation rendering pipeline.

Target Your Resume for "Senior Expert VFX Technical Artist" , Activision

Get personalized recommendations to optimize your resume specifically for Senior Expert VFX Technical Artist. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Senior Expert VFX Technical Artist" , Activision

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

VFX and LightingVFX and Lighting

Related Jobs You May Like

No related jobs found at the moment.