Resume and JobRESUME AND JOB
Activision logo

Senior Gameplay Animator

Activision

Senior Gameplay Animator

Activision logo

Activision

full-time

Posted: October 22, 2025

Number of Vacancies: 1

Job Description

Senior Gameplay Animator Elsewhere Entertainment is looking for a Senior Gameplay Animator to join the development of an exciting new IP. You will become and be part of a tight-knit team that prides itself on creating complex, high-quality and believable content. Using your experience, on this project you will positively contribute to our studio — with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. You’ll help us by...Using traditional animation principles, gameplay fundamentals and motion-capture to craft high quality animations and systemsDemonstrate a strong understanding of game design mechanics, 3Cs, AI behavior, narrative design, camera animation and facial animation.Working with multiple disciplines and departments to achieve unified goalsActively give input and respond well to feedback to achieve the polish level we need to deliver AAA titlesTroubleshoot tool implementations and suggest workflow improvements to increase team efficiency and creativityYou’re awesome because you have...1 or more shipped AAA game title creditExpertise and knowledge in game engines and building animation systemsExperience of the motion capture process, editing and cleanupStrong animation fundamentals in human and creature movement (timing, weight, balance)Ability to adapt to new tools and techFluent in MayaStrong problem-solving skills both technical and cross-department Ability to mentor AnimatorsAbility to think philosophically about character movementBonus points for...An understanding of character creation (modeling, texturing, and rigging) is a bonusMajor recognition in your field of workExperience in adjacent disciplines such as quest design, environment art, programming, etcNot sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Locations

  • Malmö, Sweden
  • Warszawa, Poland

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

120,000 - 180,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Traditional animation principlesintermediate
  • Gameplay fundamentalsintermediate
  • Motion-captureintermediate
  • Game design mechanicsintermediate
  • 3Csintermediate
  • AI behaviorintermediate
  • Narrative designintermediate
  • Camera animationintermediate
  • Facial animationintermediate
  • Game enginesintermediate
  • Building animation systemsintermediate
  • Motion capture process, editing and cleanupintermediate
  • Animation fundamentals in human and creature movement (timing, weight, balance)intermediate
  • Mayaintermediate
  • Problem-solving skills (technical and cross-department)intermediate
  • Mentoring Animatorsintermediate
  • Thinking philosophically about character movementintermediate
  • Collaboration and working with multiple disciplinesintermediate
  • Giving and responding to feedbackintermediate
  • Troubleshooting tool implementationsintermediate
  • Suggesting workflow improvementsintermediate
  • animationintermediate
  • mayaintermediate
  • motion captureintermediate
  • texturingintermediate
  • environment artintermediate
  • game enginesintermediate
  • riggingintermediate
  • modelingintermediate
  • mechanicsintermediate
  • balanceintermediate
  • aiintermediate
  • quest designintermediate
  • troubleshootintermediate

Required Qualifications

  • 1 or more shipped AAA game title credit (experience)
  • Expertise and knowledge in game engines and building animation systems (experience)
  • Experience of the motion capture process, editing and cleanup (experience)
  • Strong animation fundamentals in human and creature movement (timing, weight, balance) (experience)
  • Ability to adapt to new tools and tech (experience)
  • Fluent in Maya (experience)
  • Strong problem-solving skills both technical and cross-department (experience)
  • Ability to mentor Animators (experience)
  • Ability to think philosophically about character movement (experience)

Preferred Qualifications

  • An understanding of character creation (modeling, texturing, and rigging) is a bonus (experience)
  • Major recognition in your field of work (experience)
  • Experience in adjacent disciplines such as quest design, environment art, programming, etc (experience)

Responsibilities

  • Using traditional animation principles, gameplay fundamentals and motion-capture to craft high quality animations and systems
  • Demonstrate a strong understanding of game design mechanics, 3Cs, AI behavior, narrative design, camera animation and facial animation.
  • Working with multiple disciplines and departments to achieve unified goals
  • Actively give input and respond well to feedback to achieve the polish level we need to deliver AAA titles
  • Troubleshoot tool implementations and suggest workflow improvements to increase team efficiency and creativity

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Activision logo

Senior Gameplay Animator

Activision

Senior Gameplay Animator

Activision logo

Activision

full-time

Posted: October 22, 2025

Number of Vacancies: 1

Job Description

Senior Gameplay Animator Elsewhere Entertainment is looking for a Senior Gameplay Animator to join the development of an exciting new IP. You will become and be part of a tight-knit team that prides itself on creating complex, high-quality and believable content. Using your experience, on this project you will positively contribute to our studio — with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. You’ll help us by...Using traditional animation principles, gameplay fundamentals and motion-capture to craft high quality animations and systemsDemonstrate a strong understanding of game design mechanics, 3Cs, AI behavior, narrative design, camera animation and facial animation.Working with multiple disciplines and departments to achieve unified goalsActively give input and respond well to feedback to achieve the polish level we need to deliver AAA titlesTroubleshoot tool implementations and suggest workflow improvements to increase team efficiency and creativityYou’re awesome because you have...1 or more shipped AAA game title creditExpertise and knowledge in game engines and building animation systemsExperience of the motion capture process, editing and cleanupStrong animation fundamentals in human and creature movement (timing, weight, balance)Ability to adapt to new tools and techFluent in MayaStrong problem-solving skills both technical and cross-department Ability to mentor AnimatorsAbility to think philosophically about character movementBonus points for...An understanding of character creation (modeling, texturing, and rigging) is a bonusMajor recognition in your field of workExperience in adjacent disciplines such as quest design, environment art, programming, etcNot sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Locations

  • Malmö, Sweden
  • Warszawa, Poland

Salary

Salary not disclosed

Estimated Salary Rangehigh confidence

120,000 - 180,000 USD / yearly

Source: grok estimate

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Traditional animation principlesintermediate
  • Gameplay fundamentalsintermediate
  • Motion-captureintermediate
  • Game design mechanicsintermediate
  • 3Csintermediate
  • AI behaviorintermediate
  • Narrative designintermediate
  • Camera animationintermediate
  • Facial animationintermediate
  • Game enginesintermediate
  • Building animation systemsintermediate
  • Motion capture process, editing and cleanupintermediate
  • Animation fundamentals in human and creature movement (timing, weight, balance)intermediate
  • Mayaintermediate
  • Problem-solving skills (technical and cross-department)intermediate
  • Mentoring Animatorsintermediate
  • Thinking philosophically about character movementintermediate
  • Collaboration and working with multiple disciplinesintermediate
  • Giving and responding to feedbackintermediate
  • Troubleshooting tool implementationsintermediate
  • Suggesting workflow improvementsintermediate
  • animationintermediate
  • mayaintermediate
  • motion captureintermediate
  • texturingintermediate
  • environment artintermediate
  • game enginesintermediate
  • riggingintermediate
  • modelingintermediate
  • mechanicsintermediate
  • balanceintermediate
  • aiintermediate
  • quest designintermediate
  • troubleshootintermediate

Required Qualifications

  • 1 or more shipped AAA game title credit (experience)
  • Expertise and knowledge in game engines and building animation systems (experience)
  • Experience of the motion capture process, editing and cleanup (experience)
  • Strong animation fundamentals in human and creature movement (timing, weight, balance) (experience)
  • Ability to adapt to new tools and tech (experience)
  • Fluent in Maya (experience)
  • Strong problem-solving skills both technical and cross-department (experience)
  • Ability to mentor Animators (experience)
  • Ability to think philosophically about character movement (experience)

Preferred Qualifications

  • An understanding of character creation (modeling, texturing, and rigging) is a bonus (experience)
  • Major recognition in your field of work (experience)
  • Experience in adjacent disciplines such as quest design, environment art, programming, etc (experience)

Responsibilities

  • Using traditional animation principles, gameplay fundamentals and motion-capture to craft high quality animations and systems
  • Demonstrate a strong understanding of game design mechanics, 3Cs, AI behavior, narrative design, camera animation and facial animation.
  • Working with multiple disciplines and departments to achieve unified goals
  • Actively give input and respond well to feedback to achieve the polish level we need to deliver AAA titles
  • Troubleshoot tool implementations and suggest workflow improvements to increase team efficiency and creativity

Target Your Resume for "Senior Gameplay Animator" , Activision

Get personalized recommendations to optimize your resume specifically for Senior Gameplay Animator. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Senior Gameplay Animator" , Activision

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

AnimationAnimation

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No related jobs found at the moment.