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Distributed Build Systems Engineer - Software Assembly & Packaging

Apple

Software and Technology Jobs

Distributed Build Systems Engineer - Software Assembly & Packaging

full-timePosted: Feb 28, 2025

Job Description

The SWE Developer Productivity organization builds technologies and tools to help software engineers at Apple to do the best work of their lives. The Image Assembly team supports that mission by providing engineers capabilities to aggregate and package their software in novel ways, supporting both the development lifecycle of their changes, as well as the end-customer product. We are looking for experienced engineers to join our efforts. You'll work on extending large-scale novel build and distributed systems to meet the needs of Apple's operating system engineers. If you enjoy working on system software, cloud services, or developer tools like compilers and linkers, then we have many exciting problems to work on! You would join a small, tight-knit group of engineers who build exciting new technology and have fun while doing so. We are applying unique and innovative ideas to old problems and welcome new contributors who are excited by the opportunity to significantly impact the shape and direction of our product. We believe that every engineer brings unique skills and perspective. Far more than any specific experience or skill, we are looking for engineers who want to build great software, learn and develop their skills, and ultimately enable others to develop amazing applications. You’ll work on integrating business logic of how our software is assembled and packaged into Apple’s core build technologies, finding ways to combine this unique problem domain with established distributed system techniques to achieve both high performance and reliability. You'll analyze problem requirements, existing solutions, and available systems and make high-level architectural decisions about how to architect the backend, considering both short- and long-term goals. Once solutions are identified, you will work alongside our team to implement them, while developing appropriate testing and operational mechanisms, and measuring the impact of your changes in a production environment. You will be most successful here as a flexible and proactive engineer who thrives in a supportive, respectful, and balanced work environment with interesting and challenging problems to tackle. You have excellent judgment and integrity with the ability to make timely and sound decisions. You know how to drive constructive discussion of design points, learn from your team, and use your experience to advocate and teach others. In your role as an engineer on our team: • Spend the majority of your time programming in Swift. • Collaborate with your teammates through git pull requests, in-person conversations, and Slack. • Engage with other teams to help identify issues and establish long-term relationships that include knowledge sharing. • Develop expertise and be given ownership over components critical to Apple’s success. • Provide technical guidance, software architectural review, and mentorship. • Make customer-focused product design decisions with your teammates and drive what really matters. • Prioritize and schedule issues, estimate scope of work, and investigate new issue reports in your areas of responsibility. • Have access to the engineers who create Apple’s full technology, tools, and operating systems stack

Locations

  • Cupertino, California, United States 95014

Salary

Estimated Salary Rangemedium confidence

30,000,000 - 60,000,000 INR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • programming in Swiftintermediate
  • working on system softwareintermediate
  • working on cloud servicesintermediate
  • working on developer toolsintermediate
  • working with compilersintermediate
  • working with linkersintermediate
  • extending large-scale build systemsintermediate
  • extending distributed systemsintermediate
  • integrating business logicintermediate
  • software assembly and packagingintermediate
  • architectural decision makingintermediate
  • backend architectureintermediate
  • implementing solutionsintermediate
  • developing testing mechanismsintermediate
  • developing operational mechanismsintermediate
  • measuring impact in productionintermediate
  • analyzing problem requirementsintermediate
  • analyzing existing solutionsintermediate
  • analyzing available systemsintermediate
  • collaborating through git pull requestsintermediate
  • collaborating in-personintermediate
  • collaborating via Slackintermediate
  • engaging with other teamsintermediate
  • identifying issuesintermediate
  • establishing long-term relationshipsintermediate
  • knowledge sharingintermediate
  • developing expertiseintermediate
  • providing technical guidanceintermediate
  • software architectural reviewintermediate
  • mentorshipintermediate
  • customer-focused product designintermediate
  • prioritizing issuesintermediate
  • scheduling issuesintermediate
  • estimating scope of workintermediate
  • investigating issue reportsintermediate
  • flexible engineeringintermediate
  • proactive engineeringintermediate
  • excellent judgmentintermediate
  • integrityintermediate
  • making timely decisionsintermediate
  • sound decision makingintermediate
  • driving constructive discussionintermediate
  • learning from teamintermediate
  • advocating for othersintermediate
  • teaching othersintermediate

Required Qualifications

  • 3+ years of industry experience, a Graduate degree, or equivalent experience preferred (experience, 3 years)
  • Strong software architecture and coding abilities. (experience)
  • Interest in build systems, cloud services, and other high-performance system software. (experience)
  • Excellent collaborative skills, with strong written and verbal communication. (experience)

Preferred Qualifications

  • Experience or interest in traditional and/or distributed build systems such as Make, CMake, Bazel, Buck, etc. (experience)
  • Experience with high-performance strongly typed languages such as Swift, Rust, C++, Scala, or others. (experience)
  • Experience in systems programming (e.g., operating systems, kernel development, compilers or package managers). (experience)
  • Experience with SDK or framework development used by other developers. (experience)
  • Experience with writing performance-critical components such as game engines. (experience)
  • Experience with reliable, scalable, distributed systems (experience)

Responsibilities

  • You’ll work on integrating business logic of how our software is assembled and packaged into Apple’s core build technologies, finding ways to combine this unique problem domain with established distributed system techniques to achieve both high performance and reliability. You'll analyze problem requirements, existing solutions, and available systems and make high-level architectural decisions about how to architect the backend, considering both short- and long-term goals. Once solutions are identified, you will work alongside our team to implement them, while developing appropriate testing and operational mechanisms, and measuring the impact of your changes in a production environment. You will be most successful here as a flexible and proactive engineer who thrives in a supportive, respectful, and balanced work environment with interesting and challenging problems to tackle. You have excellent judgment and integrity with the ability to make timely and sound decisions. You know how to drive constructive discussion of design points, learn from your team, and use your experience to advocate and teach others. In your role as an engineer on our team:
  • * Spend the majority of your time programming in Swift.
  • * Collaborate with your teammates through git pull requests, in-person conversations, and Slack.
  • * Engage with other teams to help identify issues and establish long-term relationships that include knowledge sharing.
  • * Develop expertise and be given ownership over components critical to Apple’s success.
  • * Provide technical guidance, software architectural review, and mentorship.
  • * Make customer-focused product design decisions with your teammates and drive what really matters.
  • * Prioritize and schedule issues, estimate scope of work, and investigate new issue reports in your areas of responsibility.
  • * Have access to the engineers who create Apple’s full technology, tools, and operating systems stack

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Apple logo

Distributed Build Systems Engineer - Software Assembly & Packaging

Apple

Software and Technology Jobs

Distributed Build Systems Engineer - Software Assembly & Packaging

full-timePosted: Feb 28, 2025

Job Description

The SWE Developer Productivity organization builds technologies and tools to help software engineers at Apple to do the best work of their lives. The Image Assembly team supports that mission by providing engineers capabilities to aggregate and package their software in novel ways, supporting both the development lifecycle of their changes, as well as the end-customer product. We are looking for experienced engineers to join our efforts. You'll work on extending large-scale novel build and distributed systems to meet the needs of Apple's operating system engineers. If you enjoy working on system software, cloud services, or developer tools like compilers and linkers, then we have many exciting problems to work on! You would join a small, tight-knit group of engineers who build exciting new technology and have fun while doing so. We are applying unique and innovative ideas to old problems and welcome new contributors who are excited by the opportunity to significantly impact the shape and direction of our product. We believe that every engineer brings unique skills and perspective. Far more than any specific experience or skill, we are looking for engineers who want to build great software, learn and develop their skills, and ultimately enable others to develop amazing applications. You’ll work on integrating business logic of how our software is assembled and packaged into Apple’s core build technologies, finding ways to combine this unique problem domain with established distributed system techniques to achieve both high performance and reliability. You'll analyze problem requirements, existing solutions, and available systems and make high-level architectural decisions about how to architect the backend, considering both short- and long-term goals. Once solutions are identified, you will work alongside our team to implement them, while developing appropriate testing and operational mechanisms, and measuring the impact of your changes in a production environment. You will be most successful here as a flexible and proactive engineer who thrives in a supportive, respectful, and balanced work environment with interesting and challenging problems to tackle. You have excellent judgment and integrity with the ability to make timely and sound decisions. You know how to drive constructive discussion of design points, learn from your team, and use your experience to advocate and teach others. In your role as an engineer on our team: • Spend the majority of your time programming in Swift. • Collaborate with your teammates through git pull requests, in-person conversations, and Slack. • Engage with other teams to help identify issues and establish long-term relationships that include knowledge sharing. • Develop expertise and be given ownership over components critical to Apple’s success. • Provide technical guidance, software architectural review, and mentorship. • Make customer-focused product design decisions with your teammates and drive what really matters. • Prioritize and schedule issues, estimate scope of work, and investigate new issue reports in your areas of responsibility. • Have access to the engineers who create Apple’s full technology, tools, and operating systems stack

Locations

  • Cupertino, California, United States 95014

Salary

Estimated Salary Rangemedium confidence

30,000,000 - 60,000,000 INR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • programming in Swiftintermediate
  • working on system softwareintermediate
  • working on cloud servicesintermediate
  • working on developer toolsintermediate
  • working with compilersintermediate
  • working with linkersintermediate
  • extending large-scale build systemsintermediate
  • extending distributed systemsintermediate
  • integrating business logicintermediate
  • software assembly and packagingintermediate
  • architectural decision makingintermediate
  • backend architectureintermediate
  • implementing solutionsintermediate
  • developing testing mechanismsintermediate
  • developing operational mechanismsintermediate
  • measuring impact in productionintermediate
  • analyzing problem requirementsintermediate
  • analyzing existing solutionsintermediate
  • analyzing available systemsintermediate
  • collaborating through git pull requestsintermediate
  • collaborating in-personintermediate
  • collaborating via Slackintermediate
  • engaging with other teamsintermediate
  • identifying issuesintermediate
  • establishing long-term relationshipsintermediate
  • knowledge sharingintermediate
  • developing expertiseintermediate
  • providing technical guidanceintermediate
  • software architectural reviewintermediate
  • mentorshipintermediate
  • customer-focused product designintermediate
  • prioritizing issuesintermediate
  • scheduling issuesintermediate
  • estimating scope of workintermediate
  • investigating issue reportsintermediate
  • flexible engineeringintermediate
  • proactive engineeringintermediate
  • excellent judgmentintermediate
  • integrityintermediate
  • making timely decisionsintermediate
  • sound decision makingintermediate
  • driving constructive discussionintermediate
  • learning from teamintermediate
  • advocating for othersintermediate
  • teaching othersintermediate

Required Qualifications

  • 3+ years of industry experience, a Graduate degree, or equivalent experience preferred (experience, 3 years)
  • Strong software architecture and coding abilities. (experience)
  • Interest in build systems, cloud services, and other high-performance system software. (experience)
  • Excellent collaborative skills, with strong written and verbal communication. (experience)

Preferred Qualifications

  • Experience or interest in traditional and/or distributed build systems such as Make, CMake, Bazel, Buck, etc. (experience)
  • Experience with high-performance strongly typed languages such as Swift, Rust, C++, Scala, or others. (experience)
  • Experience in systems programming (e.g., operating systems, kernel development, compilers or package managers). (experience)
  • Experience with SDK or framework development used by other developers. (experience)
  • Experience with writing performance-critical components such as game engines. (experience)
  • Experience with reliable, scalable, distributed systems (experience)

Responsibilities

  • You’ll work on integrating business logic of how our software is assembled and packaged into Apple’s core build technologies, finding ways to combine this unique problem domain with established distributed system techniques to achieve both high performance and reliability. You'll analyze problem requirements, existing solutions, and available systems and make high-level architectural decisions about how to architect the backend, considering both short- and long-term goals. Once solutions are identified, you will work alongside our team to implement them, while developing appropriate testing and operational mechanisms, and measuring the impact of your changes in a production environment. You will be most successful here as a flexible and proactive engineer who thrives in a supportive, respectful, and balanced work environment with interesting and challenging problems to tackle. You have excellent judgment and integrity with the ability to make timely and sound decisions. You know how to drive constructive discussion of design points, learn from your team, and use your experience to advocate and teach others. In your role as an engineer on our team:
  • * Spend the majority of your time programming in Swift.
  • * Collaborate with your teammates through git pull requests, in-person conversations, and Slack.
  • * Engage with other teams to help identify issues and establish long-term relationships that include knowledge sharing.
  • * Develop expertise and be given ownership over components critical to Apple’s success.
  • * Provide technical guidance, software architectural review, and mentorship.
  • * Make customer-focused product design decisions with your teammates and drive what really matters.
  • * Prioritize and schedule issues, estimate scope of work, and investigate new issue reports in your areas of responsibility.
  • * Have access to the engineers who create Apple’s full technology, tools, and operating systems stack

Target Your Resume for "Distributed Build Systems Engineer - Software Assembly & Packaging" , Apple

Get personalized recommendations to optimize your resume specifically for Distributed Build Systems Engineer - Software Assembly & Packaging. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Distributed Build Systems Engineer - Software Assembly & Packaging" , Apple

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

Hardware

Answer 10 quick questions to check your fit for Distributed Build Systems Engineer - Software Assembly & Packaging @ Apple.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.