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GPU Performance Modeling Driver Engineer

Apple

Software and Technology Jobs

GPU Performance Modeling Driver Engineer

full-timePosted: Sep 16, 2025

Job Description

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish! Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple hardware products. Join us to help deliver the next groundbreaking Apple product! We are seeking a highly motivated, innovative, and dedicated engineer to join the Platform Architecture GPU Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting highly performant products to millions of customers quickly. This is an opportunity to join Apple’s world-class GPU team to collaborate, develop and improve GPU simulators for research, performance analysis, and architectural tuning. As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple’s future GPU architectures. The role involves the creation and maintenance of C++ code modeling the software stack for next gen GPUs. You will be responsible for implementing new and existing Metal APIs to interact with a functional and performance model of the GPU. Implementing a custom driver stack to allow the model to interact with modern workloads using ray tracing, mesh shading, and more, is critical to evaluation of new GPU features. Additionally, you will be working in the model itself, implementing the functional and performance aspects of the various graphics and compute APIs. You will collaborate with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments and analyzing results.

Locations

  • Austin, Texas, United States 78727
  • Cambridge, Massachusetts, United States 02139
  • Cupertino, California, United States 95014
  • San Diego, California, United States 92128

Salary

Estimated Salary Rangemedium confidence

30,000,000 - 80,000,000 INR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • strong analytical skillsintermediate
  • close collaborationintermediate
  • C++ code modelingintermediate
  • implementing Metal APIsintermediate
  • implementing custom driver stackintermediate
  • ray tracingintermediate
  • mesh shadingintermediate
  • implementing graphics APIsintermediate
  • implementing compute APIsintermediate
  • performance analysisintermediate
  • architectural tuningintermediate
  • running performance experimentsintermediate
  • analyzing resultsintermediate

Required Qualifications

  • Bachelor's degree (degree)
  • Software skills and proficiency developing in C++ (experience)
  • GPU driver implementation related experience (experience)
  • Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL (experience)

Preferred Qualifications

  • MS or PhD degree (degree in phd degree)
  • 10+ years of relevant experience (experience, 10 years)
  • Knowledge of drivers and implementation details of graphics and compute APIs (experience)
  • Familiarity with GPU performance models and ISS simulators (experience)
  • Experience working with cutting edge graphics applications/games/benchmarks (experience)
  • Familiarity with compilers, operating systems and GPU/CPU architecture (experience)
  • Troubleshooting skills and attention to detail (experience)
  • Creative problem-solving skills (experience)

Responsibilities

  • As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple’s future GPU architectures.
  • The role involves the creation and maintenance of C++ code modeling the software stack for next gen GPUs. You will be responsible for implementing new and existing Metal APIs to interact with a functional and performance model of the GPU. Implementing a custom driver stack to allow the model to interact with modern workloads using ray tracing, mesh shading, and more, is critical to evaluation of new GPU features. Additionally, you will be working in the model itself, implementing the functional and performance aspects of the various graphics and compute APIs. You will collaborate with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments and analyzing results.

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Apple logo

GPU Performance Modeling Driver Engineer

Apple

Software and Technology Jobs

GPU Performance Modeling Driver Engineer

full-timePosted: Sep 16, 2025

Job Description

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish! Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple hardware products. Join us to help deliver the next groundbreaking Apple product! We are seeking a highly motivated, innovative, and dedicated engineer to join the Platform Architecture GPU Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting highly performant products to millions of customers quickly. This is an opportunity to join Apple’s world-class GPU team to collaborate, develop and improve GPU simulators for research, performance analysis, and architectural tuning. As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple’s future GPU architectures. The role involves the creation and maintenance of C++ code modeling the software stack for next gen GPUs. You will be responsible for implementing new and existing Metal APIs to interact with a functional and performance model of the GPU. Implementing a custom driver stack to allow the model to interact with modern workloads using ray tracing, mesh shading, and more, is critical to evaluation of new GPU features. Additionally, you will be working in the model itself, implementing the functional and performance aspects of the various graphics and compute APIs. You will collaborate with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments and analyzing results.

Locations

  • Austin, Texas, United States 78727
  • Cambridge, Massachusetts, United States 02139
  • Cupertino, California, United States 95014
  • San Diego, California, United States 92128

Salary

Estimated Salary Rangemedium confidence

30,000,000 - 80,000,000 INR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • strong analytical skillsintermediate
  • close collaborationintermediate
  • C++ code modelingintermediate
  • implementing Metal APIsintermediate
  • implementing custom driver stackintermediate
  • ray tracingintermediate
  • mesh shadingintermediate
  • implementing graphics APIsintermediate
  • implementing compute APIsintermediate
  • performance analysisintermediate
  • architectural tuningintermediate
  • running performance experimentsintermediate
  • analyzing resultsintermediate

Required Qualifications

  • Bachelor's degree (degree)
  • Software skills and proficiency developing in C++ (experience)
  • GPU driver implementation related experience (experience)
  • Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL (experience)

Preferred Qualifications

  • MS or PhD degree (degree in phd degree)
  • 10+ years of relevant experience (experience, 10 years)
  • Knowledge of drivers and implementation details of graphics and compute APIs (experience)
  • Familiarity with GPU performance models and ISS simulators (experience)
  • Experience working with cutting edge graphics applications/games/benchmarks (experience)
  • Familiarity with compilers, operating systems and GPU/CPU architecture (experience)
  • Troubleshooting skills and attention to detail (experience)
  • Creative problem-solving skills (experience)

Responsibilities

  • As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple’s future GPU architectures.
  • The role involves the creation and maintenance of C++ code modeling the software stack for next gen GPUs. You will be responsible for implementing new and existing Metal APIs to interact with a functional and performance model of the GPU. Implementing a custom driver stack to allow the model to interact with modern workloads using ray tracing, mesh shading, and more, is critical to evaluation of new GPU features. Additionally, you will be working in the model itself, implementing the functional and performance aspects of the various graphics and compute APIs. You will collaborate with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments and analyzing results.

Target Your Resume for "GPU Performance Modeling Driver Engineer" , Apple

Get personalized recommendations to optimize your resume specifically for GPU Performance Modeling Driver Engineer. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "GPU Performance Modeling Driver Engineer" , Apple

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

Hardware

Answer 10 quick questions to check your fit for GPU Performance Modeling Driver Engineer @ Apple.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.