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GPU Systems Software Engineer, Platform Architecture

Apple

Software and Technology Jobs

GPU Systems Software Engineer, Platform Architecture

full-timePosted: Sep 16, 2025

Job Description

Imagine what you can do here! At Apple, new ideas have a way of becoming extraordinary products very quickly. Bring passion and dedication to your job, and there’s no telling what we can accomplish together! Do you love crafting elegant solutions to highly complex challenges? Can you intrinsically see the importance in every detail? At Apple, our Platform Architecture group is responsible for connecting our hardware and software into one unified system. Join this team, and you’ll collaborate with engineers across Apple to build and deploy forward-looking prototype systems that contribute to the development of our world renowned hardware and software architecture. You and your team will confirm that every product we make performs exactly as intended. Together, our work will be the reason millions of customers feel they can trust their devices every single day. Apple’s Platform Architecture group is looking for talented engineers to build high performance functional models of advanced GPU designs and to help bridge the gap between software and hardware, influencing performance improvements and the programming ease of Apple products. This role requires strong software engineering skills and a solid understanding of GPU architecture. You will work closely with cross-functional teams in hardware and software.

Locations

  • Cupertino, California, United States 95014

Salary

Estimated Salary Rangemedium confidence

30,000,000 - 60,000,000 INR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • strong software engineering skillsintermediate
  • solid understanding of GPU architectureintermediate
  • crafting elegant solutions to highly complex challengesintermediate
  • attention to detailintermediate
  • collaboration with cross-functional teamsintermediate

Required Qualifications

  • BS degree (degree)
  • Programming (C++/C) and scripting skills (Python) (experience)
  • Background in low-level software (experience)
  • Experience developing and debugging large, complex system software (experience)

Preferred Qualifications

  • 3+ years of relevant experience (experience, 3 years)
  • Experience with parallel and concurrent programming (experience)
  • Understanding of a modern GPU pipeline (experience)
  • Experience with GPU hardware (experience)
  • MS or higher degree in CS or CE (degree in higher degree in cs or ce)
  • Assembly experience (experience)
  • Knowledge of ARM and/or X86 architectures (experience)
  • Experience programming modern graphics APIs (OpenGL/Direct3D/Metal/Vulkan/etc.) (experience)

Responsibilities

  • Apple’s Platform Architecture group is looking for talented engineers to build high performance functional models of advanced GPU designs and to help bridge the gap between software and hardware, influencing performance improvements and the programming ease of Apple products. This role requires strong software engineering skills and a solid understanding of GPU architecture. You will work closely with cross-functional teams in hardware and software.

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Apple logo

GPU Systems Software Engineer, Platform Architecture

Apple

Software and Technology Jobs

GPU Systems Software Engineer, Platform Architecture

full-timePosted: Sep 16, 2025

Job Description

Imagine what you can do here! At Apple, new ideas have a way of becoming extraordinary products very quickly. Bring passion and dedication to your job, and there’s no telling what we can accomplish together! Do you love crafting elegant solutions to highly complex challenges? Can you intrinsically see the importance in every detail? At Apple, our Platform Architecture group is responsible for connecting our hardware and software into one unified system. Join this team, and you’ll collaborate with engineers across Apple to build and deploy forward-looking prototype systems that contribute to the development of our world renowned hardware and software architecture. You and your team will confirm that every product we make performs exactly as intended. Together, our work will be the reason millions of customers feel they can trust their devices every single day. Apple’s Platform Architecture group is looking for talented engineers to build high performance functional models of advanced GPU designs and to help bridge the gap between software and hardware, influencing performance improvements and the programming ease of Apple products. This role requires strong software engineering skills and a solid understanding of GPU architecture. You will work closely with cross-functional teams in hardware and software.

Locations

  • Cupertino, California, United States 95014

Salary

Estimated Salary Rangemedium confidence

30,000,000 - 60,000,000 INR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • strong software engineering skillsintermediate
  • solid understanding of GPU architectureintermediate
  • crafting elegant solutions to highly complex challengesintermediate
  • attention to detailintermediate
  • collaboration with cross-functional teamsintermediate

Required Qualifications

  • BS degree (degree)
  • Programming (C++/C) and scripting skills (Python) (experience)
  • Background in low-level software (experience)
  • Experience developing and debugging large, complex system software (experience)

Preferred Qualifications

  • 3+ years of relevant experience (experience, 3 years)
  • Experience with parallel and concurrent programming (experience)
  • Understanding of a modern GPU pipeline (experience)
  • Experience with GPU hardware (experience)
  • MS or higher degree in CS or CE (degree in higher degree in cs or ce)
  • Assembly experience (experience)
  • Knowledge of ARM and/or X86 architectures (experience)
  • Experience programming modern graphics APIs (OpenGL/Direct3D/Metal/Vulkan/etc.) (experience)

Responsibilities

  • Apple’s Platform Architecture group is looking for talented engineers to build high performance functional models of advanced GPU designs and to help bridge the gap between software and hardware, influencing performance improvements and the programming ease of Apple products. This role requires strong software engineering skills and a solid understanding of GPU architecture. You will work closely with cross-functional teams in hardware and software.

Target Your Resume for "GPU Systems Software Engineer, Platform Architecture" , Apple

Get personalized recommendations to optimize your resume specifically for GPU Systems Software Engineer, Platform Architecture. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "GPU Systems Software Engineer, Platform Architecture" , Apple

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

Hardware

Answer 10 quick questions to check your fit for GPU Systems Software Engineer, Platform Architecture @ Apple.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.