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Graphics Frameworks Software Engineer

Apple

Software and Technology Jobs

Graphics Frameworks Software Engineer

full-timePosted: Jan 22, 2025

Job Description

Are you eager to learn, grow, and make an impact? We are looking for a highly motivated software engineer with strong technical, programming skills, and communication skills. Join Apple’s Cocoa 2D Graphics team and work with us on core technologies for macOS, iOS, watchOS, and tvOS. Our team is responsible for system level frameworks including CoreGraphics, ColorSync, PDFKit, ImageIO, ImageCapture and much more. The work we do for the next few years will shape the customer experience on all Apple platforms. If you are self motivated, independent and proactive, you are the ideal candidate! As Cocoa 2D Graphics and Imaging Engineer, you will work on CoreGraphics, ImageIO, and related frameworks, building and evolving the C/C++, Objective-C and Swift APIs. You will collaborate with various teams to deliver quality improvements and performance enhancements. You will contribute to improving the security of our frameworks and deliver well-designed, robust, and maintainable infrastructure and mitigations that meaningfully enhance end-user security.

Locations

  • Cupertino, California, United States 95014

Salary

Estimated Salary Rangemedium confidence

25,000,000 - 50,000,000 INR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • strong technical skillsintermediate
  • programming skillsintermediate
  • communication skillsintermediate
  • eager to learnintermediate
  • self motivatedintermediate
  • independentintermediate
  • proactiveintermediate
  • proficiency in C/C++intermediate
  • proficiency in Objective-Cintermediate
  • proficiency in Swiftintermediate
  • collaborationintermediate
  • delivering quality improvementsintermediate
  • performance enhancementsintermediate
  • improving securityintermediate
  • designing robust infrastructureintermediate
  • designing maintainable infrastructureintermediate

Required Qualifications

  • Excellent knowledge of programming languages C, C++, and/or Objective-C, combined with operating systems-level engineering. (experience)
  • Sound understanding of graphics APIs and reliable familiarity with CoreGraphics, AppKit, and UIKit APIs. (experience)
  • Ability to improve the security and robustness of graphics frameworks. (experience)

Preferred Qualifications

  • Deep understanding of system-level concepts, including multi-threaded design, synchronization, and interprocess communication. (experience)
  • Strong low-level debugging abilities and Swift knowledge are a plus. (experience)
  • Excellent collaborative and interpersonal skills with attention to detail. (experience)
  • Bachelor’s or Master’s Degree in Computer Science, Computer Engineering, or equivalent. (degree in master)

Responsibilities

  • As Cocoa 2D Graphics and Imaging Engineer, you will work on CoreGraphics, ImageIO, and related frameworks, building and evolving the C/C++, Objective-C and Swift APIs. You will collaborate with various teams to deliver quality improvements and performance enhancements. You will contribute to improving the security of our frameworks and deliver well-designed, robust, and maintainable infrastructure and mitigations that meaningfully enhance end-user security.

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Apple logo

Graphics Frameworks Software Engineer

Apple

Software and Technology Jobs

Graphics Frameworks Software Engineer

full-timePosted: Jan 22, 2025

Job Description

Are you eager to learn, grow, and make an impact? We are looking for a highly motivated software engineer with strong technical, programming skills, and communication skills. Join Apple’s Cocoa 2D Graphics team and work with us on core technologies for macOS, iOS, watchOS, and tvOS. Our team is responsible for system level frameworks including CoreGraphics, ColorSync, PDFKit, ImageIO, ImageCapture and much more. The work we do for the next few years will shape the customer experience on all Apple platforms. If you are self motivated, independent and proactive, you are the ideal candidate! As Cocoa 2D Graphics and Imaging Engineer, you will work on CoreGraphics, ImageIO, and related frameworks, building and evolving the C/C++, Objective-C and Swift APIs. You will collaborate with various teams to deliver quality improvements and performance enhancements. You will contribute to improving the security of our frameworks and deliver well-designed, robust, and maintainable infrastructure and mitigations that meaningfully enhance end-user security.

Locations

  • Cupertino, California, United States 95014

Salary

Estimated Salary Rangemedium confidence

25,000,000 - 50,000,000 INR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • strong technical skillsintermediate
  • programming skillsintermediate
  • communication skillsintermediate
  • eager to learnintermediate
  • self motivatedintermediate
  • independentintermediate
  • proactiveintermediate
  • proficiency in C/C++intermediate
  • proficiency in Objective-Cintermediate
  • proficiency in Swiftintermediate
  • collaborationintermediate
  • delivering quality improvementsintermediate
  • performance enhancementsintermediate
  • improving securityintermediate
  • designing robust infrastructureintermediate
  • designing maintainable infrastructureintermediate

Required Qualifications

  • Excellent knowledge of programming languages C, C++, and/or Objective-C, combined with operating systems-level engineering. (experience)
  • Sound understanding of graphics APIs and reliable familiarity with CoreGraphics, AppKit, and UIKit APIs. (experience)
  • Ability to improve the security and robustness of graphics frameworks. (experience)

Preferred Qualifications

  • Deep understanding of system-level concepts, including multi-threaded design, synchronization, and interprocess communication. (experience)
  • Strong low-level debugging abilities and Swift knowledge are a plus. (experience)
  • Excellent collaborative and interpersonal skills with attention to detail. (experience)
  • Bachelor’s or Master’s Degree in Computer Science, Computer Engineering, or equivalent. (degree in master)

Responsibilities

  • As Cocoa 2D Graphics and Imaging Engineer, you will work on CoreGraphics, ImageIO, and related frameworks, building and evolving the C/C++, Objective-C and Swift APIs. You will collaborate with various teams to deliver quality improvements and performance enhancements. You will contribute to improving the security of our frameworks and deliver well-designed, robust, and maintainable infrastructure and mitigations that meaningfully enhance end-user security.

Target Your Resume for "Graphics Frameworks Software Engineer" , Apple

Get personalized recommendations to optimize your resume specifically for Graphics Frameworks Software Engineer. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Graphics Frameworks Software Engineer" , Apple

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

Hardware

Answer 10 quick questions to check your fit for Graphics Frameworks Software Engineer @ Apple.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.