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Graphics (GPU) Design Verification Engineer

Apple

Engineering Jobs

Graphics (GPU) Design Verification Engineer

full-timePosted: Oct 30, 2024

Job Description

Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it. As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products! Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) – the central, fully programmable hub of Apple's world-class GPUs. In this role you will: - Modify and maintain UVM-based verification test bench components and environments - Modify and maintain Object-oriented functional models of the underlying design - Develop comprehensive constrained random test suites - Run simulations and debug design and test environment issues - Create & analyze functional coverage, enhance the test environment to target coverage holes - Work with GPU µArch & Design teams to clarify features and improve design specifications

Locations

  • Austin, Texas, United States 78727

Salary

Estimated Salary Rangemedium confidence

25,000,000 - 50,000,000 INR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • UVM-based verificationintermediate
  • Object-oriented functional modelsintermediate
  • constrained random test suitesintermediate
  • simulations and debuggingintermediate
  • functional coverage analysisintermediate
  • GPU microarchitectureintermediate
  • design specifications improvementintermediate

Required Qualifications

  • BS in an engineering or computer science field with coursework in Computer Architecture (experience)
  • Experience with C++ or a similar Object Oriented programming language (experience)
  • Experience with Verilog or other HDLs (experience)

Preferred Qualifications

  • MS with Advanced Computer Architecture coursework covering superscalar or OOO execution (experience)
  • Familiarity with GPU or SIMD architectures (experience)
  • Familiarity with verification methodologies like UVM/OVM (experience)
  • Familiarity with scripting languages such as Python, Ruby, or Perl (experience)
  • Experience debugging highly complex logic designs or Object Oriented software (experience)
  • Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.) (experience)
  • Attention to detail in strict completeness of specifications, sign-off checklists, and reviews (experience)
  • Excellent communication skills and ability to learn (experience)

Responsibilities

  • Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) – the central, fully programmable hub of Apple's world-class GPUs.
  • In this role you will:
  • - Modify and maintain UVM-based verification test bench components and environments
  • - Modify and maintain Object-oriented functional models of the underlying design
  • - Develop comprehensive constrained random test suites
  • - Run simulations and debug design and test environment issues
  • - Create & analyze functional coverage, enhance the test environment to target coverage holes
  • - Work with GPU µArch & Design teams to clarify features and improve design specifications

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Apple logo

Graphics (GPU) Design Verification Engineer

Apple

Engineering Jobs

Graphics (GPU) Design Verification Engineer

full-timePosted: Oct 30, 2024

Job Description

Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it. As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products! Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) – the central, fully programmable hub of Apple's world-class GPUs. In this role you will: - Modify and maintain UVM-based verification test bench components and environments - Modify and maintain Object-oriented functional models of the underlying design - Develop comprehensive constrained random test suites - Run simulations and debug design and test environment issues - Create & analyze functional coverage, enhance the test environment to target coverage holes - Work with GPU µArch & Design teams to clarify features and improve design specifications

Locations

  • Austin, Texas, United States 78727

Salary

Estimated Salary Rangemedium confidence

25,000,000 - 50,000,000 INR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • UVM-based verificationintermediate
  • Object-oriented functional modelsintermediate
  • constrained random test suitesintermediate
  • simulations and debuggingintermediate
  • functional coverage analysisintermediate
  • GPU microarchitectureintermediate
  • design specifications improvementintermediate

Required Qualifications

  • BS in an engineering or computer science field with coursework in Computer Architecture (experience)
  • Experience with C++ or a similar Object Oriented programming language (experience)
  • Experience with Verilog or other HDLs (experience)

Preferred Qualifications

  • MS with Advanced Computer Architecture coursework covering superscalar or OOO execution (experience)
  • Familiarity with GPU or SIMD architectures (experience)
  • Familiarity with verification methodologies like UVM/OVM (experience)
  • Familiarity with scripting languages such as Python, Ruby, or Perl (experience)
  • Experience debugging highly complex logic designs or Object Oriented software (experience)
  • Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.) (experience)
  • Attention to detail in strict completeness of specifications, sign-off checklists, and reviews (experience)
  • Excellent communication skills and ability to learn (experience)

Responsibilities

  • Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) – the central, fully programmable hub of Apple's world-class GPUs.
  • In this role you will:
  • - Modify and maintain UVM-based verification test bench components and environments
  • - Modify and maintain Object-oriented functional models of the underlying design
  • - Develop comprehensive constrained random test suites
  • - Run simulations and debug design and test environment issues
  • - Create & analyze functional coverage, enhance the test environment to target coverage holes
  • - Work with GPU µArch & Design teams to clarify features and improve design specifications

Target Your Resume for "Graphics (GPU) Design Verification Engineer" , Apple

Get personalized recommendations to optimize your resume specifically for Graphics (GPU) Design Verification Engineer. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Graphics (GPU) Design Verification Engineer" , Apple

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

Hardware

Answer 10 quick questions to check your fit for Graphics (GPU) Design Verification Engineer @ Apple.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.