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Graphics (GPU) Design Verification Engineer

Apple

Engineering Jobs

Graphics (GPU) Design Verification Engineer

full-timePosted: Oct 30, 2024

Job Description

Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it. As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products! Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) – the central, fully programmable hub of Apple's world-class GPUs. In this role you will: - Develop, execute and report progress on test plans for one or more GPU features - Coordinate the development of shared verification infrastructure with other DV teams - Create and maintain UVM-based verification test bench components and environments - Create and maintain Object-oriented functional models of the underlying design - Develop comprehensive constrained random test suites - Run simulations and debug design and test environment issues - Create & analyze functional coverage, enhance the test environment to target coverage holes - Work with GPU µArch & Design teams on defining features and improving design modularity

Locations

  • Austin, Texas, United States 78727

Salary

Estimated Salary Rangemedium confidence

25,000,000 - 60,000,000 INR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • developing test plansintermediate
  • executing test plansintermediate
  • reporting progressintermediate
  • coordinating development of verification infrastructureintermediate
  • creating UVM-based verification test bench componentsintermediate
  • maintaining UVM-based verification test bench componentsintermediate
  • creating Object-oriented functional modelsintermediate
  • maintaining Object-oriented functional modelsintermediate
  • developing constrained random test suitesintermediate
  • running simulationsintermediate
  • debugging design issuesintermediate
  • debugging test environment issuesintermediate
  • creating functional coverageintermediate
  • analyzing functional coverageintermediate
  • enhancing test environmentsintermediate
  • working with GPU µArch teamsintermediate
  • working with Design teamsintermediate
  • defining featuresintermediate
  • improving design modularityintermediate
  • UVM verificationintermediate
  • Object-oriented modelingintermediate

Required Qualifications

  • BS + 3 years of relevant Design Verification experience (experience, 3 years)
  • Background in CPU or GPU architectures, or equivalently complex IPs (experience)
  • Experience developing Object Oriented infrastructure in System Verilog or C++ (experience)
  • Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.) (experience)

Preferred Qualifications

  • MS + 3 years of relevant Design Verification experience (experience, 3 years)
  • Experience with GPU or SIMD architectures (experience)
  • Experience with verification methodologies like UVM/OVM (experience)
  • Familiarity with scripting languages such as Python, Ruby, or Perl (experience)
  • Expertise in debugging highly complex logic designs and Object Oriented software (experience)
  • Experience in driving the completion of specifications, sign-off checklists, and reviews (experience)
  • Excellent communication skills and ability to collaborate effectively with multiple teams (experience)
  • Ability to manage multiple priorities under strict schedule deadlines (experience)

Responsibilities

  • Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) – the central, fully programmable hub of Apple's world-class GPUs.
  • In this role you will:
  • - Develop, execute and report progress on test plans for one or more GPU features
  • - Coordinate the development of shared verification infrastructure with other DV teams
  • - Create and maintain UVM-based verification test bench components and environments
  • - Create and maintain Object-oriented functional models of the underlying design
  • - Develop comprehensive constrained random test suites
  • - Run simulations and debug design and test environment issues
  • - Create & analyze functional coverage, enhance the test environment to target coverage holes
  • - Work with GPU µArch & Design teams on defining features and improving design modularity

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Apple logo

Graphics (GPU) Design Verification Engineer

Apple

Engineering Jobs

Graphics (GPU) Design Verification Engineer

full-timePosted: Oct 30, 2024

Job Description

Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it. As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products! Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) – the central, fully programmable hub of Apple's world-class GPUs. In this role you will: - Develop, execute and report progress on test plans for one or more GPU features - Coordinate the development of shared verification infrastructure with other DV teams - Create and maintain UVM-based verification test bench components and environments - Create and maintain Object-oriented functional models of the underlying design - Develop comprehensive constrained random test suites - Run simulations and debug design and test environment issues - Create & analyze functional coverage, enhance the test environment to target coverage holes - Work with GPU µArch & Design teams on defining features and improving design modularity

Locations

  • Austin, Texas, United States 78727

Salary

Estimated Salary Rangemedium confidence

25,000,000 - 60,000,000 INR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • developing test plansintermediate
  • executing test plansintermediate
  • reporting progressintermediate
  • coordinating development of verification infrastructureintermediate
  • creating UVM-based verification test bench componentsintermediate
  • maintaining UVM-based verification test bench componentsintermediate
  • creating Object-oriented functional modelsintermediate
  • maintaining Object-oriented functional modelsintermediate
  • developing constrained random test suitesintermediate
  • running simulationsintermediate
  • debugging design issuesintermediate
  • debugging test environment issuesintermediate
  • creating functional coverageintermediate
  • analyzing functional coverageintermediate
  • enhancing test environmentsintermediate
  • working with GPU µArch teamsintermediate
  • working with Design teamsintermediate
  • defining featuresintermediate
  • improving design modularityintermediate
  • UVM verificationintermediate
  • Object-oriented modelingintermediate

Required Qualifications

  • BS + 3 years of relevant Design Verification experience (experience, 3 years)
  • Background in CPU or GPU architectures, or equivalently complex IPs (experience)
  • Experience developing Object Oriented infrastructure in System Verilog or C++ (experience)
  • Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.) (experience)

Preferred Qualifications

  • MS + 3 years of relevant Design Verification experience (experience, 3 years)
  • Experience with GPU or SIMD architectures (experience)
  • Experience with verification methodologies like UVM/OVM (experience)
  • Familiarity with scripting languages such as Python, Ruby, or Perl (experience)
  • Expertise in debugging highly complex logic designs and Object Oriented software (experience)
  • Experience in driving the completion of specifications, sign-off checklists, and reviews (experience)
  • Excellent communication skills and ability to collaborate effectively with multiple teams (experience)
  • Ability to manage multiple priorities under strict schedule deadlines (experience)

Responsibilities

  • Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) – the central, fully programmable hub of Apple's world-class GPUs.
  • In this role you will:
  • - Develop, execute and report progress on test plans for one or more GPU features
  • - Coordinate the development of shared verification infrastructure with other DV teams
  • - Create and maintain UVM-based verification test bench components and environments
  • - Create and maintain Object-oriented functional models of the underlying design
  • - Develop comprehensive constrained random test suites
  • - Run simulations and debug design and test environment issues
  • - Create & analyze functional coverage, enhance the test environment to target coverage holes
  • - Work with GPU µArch & Design teams on defining features and improving design modularity

Target Your Resume for "Graphics (GPU) Design Verification Engineer" , Apple

Get personalized recommendations to optimize your resume specifically for Graphics (GPU) Design Verification Engineer. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Graphics (GPU) Design Verification Engineer" , Apple

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

Hardware

Answer 10 quick questions to check your fit for Graphics (GPU) Design Verification Engineer @ Apple.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.