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Metal Game Ecosystem Engineer

Apple

Software and Technology Jobs

Metal Game Ecosystem Engineer

full-timePosted: Aug 27, 2025

Job Description

Apple's Metal Game Ecosystem team is looking for an engineer to join our team with a passion for performance and quality. You will work closely with 3rd party game and game engine developers as they optimize their renderers for Apple's unified gaming platform including Mac, iPhone and iPad. You will be the technical voice of the game ecosystem back to Apple and help to inform future features and projects. GGML’s Metal Ecosystem team is looking for graphics software engineers to join us, working together with the world’s leading high end game and game engine developers. We represent the technical voice of the game developer ecosystem back into Apple and help provide input to the direction of future Apple products. We work hands on with game makers and 3rd party game engine developers. We work together with the GGML team and game developers to identify key features and optimizations. We help developers discover what’s possible. Are you ready to join us as we engineer the future of gaming on Metal? You will partner with external game and game engine developers to analyze their workloads and identify performance improvements, feature suggestions, memory usage, API usage and mentorship with clear agreed upon goals on how to improve the player experience. Collaborate in person or virtually with engineers in real time using Apple’s developer tools and deep knowledge of our architecture along with the developer’s knowledge of their application. Improve the developer and user experience through engineering engagements on all Apple products with a GPU from iPhone to Mac. Define your goals and timeline to align with the external developers and work together to deliver. Act as the de facto specialist in Metal to the developer, including but not limited to providing informative workshops, direct contributions to source code, insight into actionable improvements and workflows. Regularly collaborate with internal teams outside of GGML to highlight opportunities with developers and drive improvements to the platform.

Locations

  • Austin, Texas, United States 78727

Salary

Estimated Salary Rangemedium confidence

25,000,000 - 60,000,000 INR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • performance optimizationintermediate
  • renderer optimizationintermediate
  • technical communicationintermediate
  • graphics software engineeringintermediate
  • workload analysisintermediate
  • performance improvement identificationintermediate
  • memory usage optimizationintermediate
  • API usage expertiseintermediate
  • mentorshipintermediate
  • player experience improvementintermediate
  • collaborationintermediate
  • Apple developer tools proficiencyintermediate
  • architecture knowledgeintermediate
  • application knowledgeintermediate
  • engineering engagementsintermediate
  • goal settingintermediate
  • timeline managementintermediate
  • Metal specializationintermediate
  • workshop provisionintermediate
  • source code contributionintermediate
  • actionable improvement insightintermediate
  • workflow optimizationintermediate

Required Qualifications

  • Fluent in C/C++ with strong OS fundamentals (experience)
  • Solid understanding of CPU and GPU architectures (experience)
  • Experience with games, graphics, machine-learning programming (experience)
  • Experience with at least one low-level graphics or compute API (Metal/DirectX12/Vulkan/CUDA) (experience)

Preferred Qualifications

  • Deep knowledge of modern computer graphics techniques including ray tracing (experience)
  • Experience with multi-platform game and engine development (supporting UI/AI/physics/animation/audio/inputs) (experience)
  • Experience optimizing performance on CPU and GPU architectures (experience)
  • Experience with Metal API and Metal developer tools (experience)
  • Experience working in the games industry (experience)

Responsibilities

  • GGML’s Metal Ecosystem team is looking for graphics software engineers to join us, working together with the world’s leading high end game and game engine developers. We represent the technical voice of the game developer ecosystem back into Apple and help provide input to the direction of future Apple products. We work hands on with game makers and 3rd party game engine developers. We work together with the GGML team and game developers to identify key features and optimizations. We help developers discover what’s possible. Are you ready to join us as we engineer the future of gaming on Metal? You will partner with external game and game engine developers to analyze their workloads and identify performance improvements, feature suggestions, memory usage, API usage and mentorship with clear agreed upon goals on how to improve the player experience. Collaborate in person or virtually with engineers in real time using Apple’s developer tools and deep knowledge of our architecture along with the developer’s knowledge of their application. Improve the developer and user experience through engineering engagements on all Apple products with a GPU from iPhone to Mac. Define your goals and timeline to align with the external developers and work together to deliver. Act as the de facto specialist in Metal to the developer, including but not limited to providing informative workshops, direct contributions to source code, insight into actionable improvements and workflows. Regularly collaborate with internal teams outside of GGML to highlight opportunities with developers and drive improvements to the platform.

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Apple logo

Metal Game Ecosystem Engineer

Apple

Software and Technology Jobs

Metal Game Ecosystem Engineer

full-timePosted: Aug 27, 2025

Job Description

Apple's Metal Game Ecosystem team is looking for an engineer to join our team with a passion for performance and quality. You will work closely with 3rd party game and game engine developers as they optimize their renderers for Apple's unified gaming platform including Mac, iPhone and iPad. You will be the technical voice of the game ecosystem back to Apple and help to inform future features and projects. GGML’s Metal Ecosystem team is looking for graphics software engineers to join us, working together with the world’s leading high end game and game engine developers. We represent the technical voice of the game developer ecosystem back into Apple and help provide input to the direction of future Apple products. We work hands on with game makers and 3rd party game engine developers. We work together with the GGML team and game developers to identify key features and optimizations. We help developers discover what’s possible. Are you ready to join us as we engineer the future of gaming on Metal? You will partner with external game and game engine developers to analyze their workloads and identify performance improvements, feature suggestions, memory usage, API usage and mentorship with clear agreed upon goals on how to improve the player experience. Collaborate in person or virtually with engineers in real time using Apple’s developer tools and deep knowledge of our architecture along with the developer’s knowledge of their application. Improve the developer and user experience through engineering engagements on all Apple products with a GPU from iPhone to Mac. Define your goals and timeline to align with the external developers and work together to deliver. Act as the de facto specialist in Metal to the developer, including but not limited to providing informative workshops, direct contributions to source code, insight into actionable improvements and workflows. Regularly collaborate with internal teams outside of GGML to highlight opportunities with developers and drive improvements to the platform.

Locations

  • Austin, Texas, United States 78727

Salary

Estimated Salary Rangemedium confidence

25,000,000 - 60,000,000 INR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • performance optimizationintermediate
  • renderer optimizationintermediate
  • technical communicationintermediate
  • graphics software engineeringintermediate
  • workload analysisintermediate
  • performance improvement identificationintermediate
  • memory usage optimizationintermediate
  • API usage expertiseintermediate
  • mentorshipintermediate
  • player experience improvementintermediate
  • collaborationintermediate
  • Apple developer tools proficiencyintermediate
  • architecture knowledgeintermediate
  • application knowledgeintermediate
  • engineering engagementsintermediate
  • goal settingintermediate
  • timeline managementintermediate
  • Metal specializationintermediate
  • workshop provisionintermediate
  • source code contributionintermediate
  • actionable improvement insightintermediate
  • workflow optimizationintermediate

Required Qualifications

  • Fluent in C/C++ with strong OS fundamentals (experience)
  • Solid understanding of CPU and GPU architectures (experience)
  • Experience with games, graphics, machine-learning programming (experience)
  • Experience with at least one low-level graphics or compute API (Metal/DirectX12/Vulkan/CUDA) (experience)

Preferred Qualifications

  • Deep knowledge of modern computer graphics techniques including ray tracing (experience)
  • Experience with multi-platform game and engine development (supporting UI/AI/physics/animation/audio/inputs) (experience)
  • Experience optimizing performance on CPU and GPU architectures (experience)
  • Experience with Metal API and Metal developer tools (experience)
  • Experience working in the games industry (experience)

Responsibilities

  • GGML’s Metal Ecosystem team is looking for graphics software engineers to join us, working together with the world’s leading high end game and game engine developers. We represent the technical voice of the game developer ecosystem back into Apple and help provide input to the direction of future Apple products. We work hands on with game makers and 3rd party game engine developers. We work together with the GGML team and game developers to identify key features and optimizations. We help developers discover what’s possible. Are you ready to join us as we engineer the future of gaming on Metal? You will partner with external game and game engine developers to analyze their workloads and identify performance improvements, feature suggestions, memory usage, API usage and mentorship with clear agreed upon goals on how to improve the player experience. Collaborate in person or virtually with engineers in real time using Apple’s developer tools and deep knowledge of our architecture along with the developer’s knowledge of their application. Improve the developer and user experience through engineering engagements on all Apple products with a GPU from iPhone to Mac. Define your goals and timeline to align with the external developers and work together to deliver. Act as the de facto specialist in Metal to the developer, including but not limited to providing informative workshops, direct contributions to source code, insight into actionable improvements and workflows. Regularly collaborate with internal teams outside of GGML to highlight opportunities with developers and drive improvements to the platform.

Target Your Resume for "Metal Game Ecosystem Engineer" , Apple

Get personalized recommendations to optimize your resume specifically for Metal Game Ecosystem Engineer. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Metal Game Ecosystem Engineer" , Apple

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

Hardware

Answer 10 quick questions to check your fit for Metal Game Ecosystem Engineer @ Apple.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.