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Prototyping Designer

Apple

Design Jobs

Prototyping Designer

full-timePosted: Nov 12, 2024

Job Description

Prototyping is an exploratory design team. We design software to explore what new hardware might bring to our current and future products. It is our job to invent and propose new features and sometimes entirely new products. Over the past decade we have incubated products like iPad, Pencil, and Apple TV Siri Remote. We pioneered force and haptics for Multi-Touch track-pads, iPhone, and Apple Watch. We were instrumental in the interface design and development of multi-camera systems, LiDAR, True-Depth, Face ID, Animoji, and depth photography. We express our ideas through pictures, animation, video and code. We do not want to hire more people like the people already on the team. We are looking for someone to add something special. We are open to people with any background and any amount of experience. It does not matter to us what tool you use or what medium you work in. We are interested in your ideas and how you express them. We do not expect you to be able to do all of these things. If you have any of these capabilities, we would like to hear from you. - Visual Design. Create static visual communication artifacts. Important aspects are form, color, alignment, type, and layout. Illustrated or rendered. You will make things with aesthetic breadth beyond the Apple style. - Animation. Use motion in a complementary and tasteful way to direct attention and describe interactions. You will create motion that strike a balance between artful how it feels, and practical what it communicates. - Prototyping. Make something people can try with taps, swipes, or clicks. Not necessarily an app, whatever communicates an idea. - Interaction. Design new affordances and capabilities that are discoverable, easy to perform, and provide clear feedback. You pay attention to how everything you make responds before, during, and after interaction.

Locations

  • Cupertino, California, United States 95014

Salary

Estimated Salary Rangemedium confidence

25,000,000 - 60,000,000 INR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Visual Designintermediate
  • formintermediate
  • colorintermediate
  • alignmentintermediate
  • typeintermediate
  • layoutintermediate
  • Illustrated or renderedintermediate
  • aesthetic breadthintermediate
  • Animationintermediate
  • motion designintermediate
  • Prototypingintermediate
  • Interaction Designintermediate
  • design new affordancesintermediate
  • design capabilitiesintermediate
  • discoverable interactionsintermediate
  • easy to performintermediate
  • clear feedbackintermediate

Required Qualifications

  • Pictures or videos of design work you can share. (experience)

Preferred Qualifications

  • Communication. You can explain your work to people from different disciplines using different media. You provide constructive feedback. You encourage dialogue and inclusion. (experience)
  • Open. You accept feedback on your work and act on it. You are willing to try anything – even things you don’t believe in. (experience)
  • Reliable. You do what you say you will do, when you said you would do it. When things change, you tell people. (experience)
  • Invention. Unexpected ideas and solutions. Inspiration and techniques from other fields or disciplines. (experience)
  • Initiative. Ideas and concepts no one asked for. You just jump in and make things. You do not wait for instructions or need permission. (experience)
  • Divergence. You try multiple approaches and learn from them before deciding what to do next. Willing to share concepts that might challenge or displease. Willing to keep unpopular options alive to see where they go. (experience)

Responsibilities

  • We do not want to hire more people like the people already on the team. We are looking for someone to add something special. We are open to people with any background and any amount of experience. It does not matter to us what tool you use or what medium you work in. We are interested in your ideas and how you express them. We do not expect you to be able to do all of these things. If you have any of these capabilities, we would like to hear from you.
  • - Visual Design. Create static visual communication artifacts. Important aspects are form, color, alignment, type, and layout. Illustrated or rendered. You will make things with aesthetic breadth beyond the Apple style.
  • - Animation. Use motion in a complementary and tasteful way to direct attention and describe interactions. You will create motion that strike a balance between artful how it feels, and practical what it communicates.
  • - Prototyping. Make something people can try with taps, swipes, or clicks. Not necessarily an app, whatever communicates an idea.
  • - Interaction. Design new affordances and capabilities that are discoverable, easy to perform, and provide clear feedback. You pay attention to how everything you make responds before, during, and after interaction.

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Apple logo

Prototyping Designer

Apple

Design Jobs

Prototyping Designer

full-timePosted: Nov 12, 2024

Job Description

Prototyping is an exploratory design team. We design software to explore what new hardware might bring to our current and future products. It is our job to invent and propose new features and sometimes entirely new products. Over the past decade we have incubated products like iPad, Pencil, and Apple TV Siri Remote. We pioneered force and haptics for Multi-Touch track-pads, iPhone, and Apple Watch. We were instrumental in the interface design and development of multi-camera systems, LiDAR, True-Depth, Face ID, Animoji, and depth photography. We express our ideas through pictures, animation, video and code. We do not want to hire more people like the people already on the team. We are looking for someone to add something special. We are open to people with any background and any amount of experience. It does not matter to us what tool you use or what medium you work in. We are interested in your ideas and how you express them. We do not expect you to be able to do all of these things. If you have any of these capabilities, we would like to hear from you. - Visual Design. Create static visual communication artifacts. Important aspects are form, color, alignment, type, and layout. Illustrated or rendered. You will make things with aesthetic breadth beyond the Apple style. - Animation. Use motion in a complementary and tasteful way to direct attention and describe interactions. You will create motion that strike a balance between artful how it feels, and practical what it communicates. - Prototyping. Make something people can try with taps, swipes, or clicks. Not necessarily an app, whatever communicates an idea. - Interaction. Design new affordances and capabilities that are discoverable, easy to perform, and provide clear feedback. You pay attention to how everything you make responds before, during, and after interaction.

Locations

  • Cupertino, California, United States 95014

Salary

Estimated Salary Rangemedium confidence

25,000,000 - 60,000,000 INR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Visual Designintermediate
  • formintermediate
  • colorintermediate
  • alignmentintermediate
  • typeintermediate
  • layoutintermediate
  • Illustrated or renderedintermediate
  • aesthetic breadthintermediate
  • Animationintermediate
  • motion designintermediate
  • Prototypingintermediate
  • Interaction Designintermediate
  • design new affordancesintermediate
  • design capabilitiesintermediate
  • discoverable interactionsintermediate
  • easy to performintermediate
  • clear feedbackintermediate

Required Qualifications

  • Pictures or videos of design work you can share. (experience)

Preferred Qualifications

  • Communication. You can explain your work to people from different disciplines using different media. You provide constructive feedback. You encourage dialogue and inclusion. (experience)
  • Open. You accept feedback on your work and act on it. You are willing to try anything – even things you don’t believe in. (experience)
  • Reliable. You do what you say you will do, when you said you would do it. When things change, you tell people. (experience)
  • Invention. Unexpected ideas and solutions. Inspiration and techniques from other fields or disciplines. (experience)
  • Initiative. Ideas and concepts no one asked for. You just jump in and make things. You do not wait for instructions or need permission. (experience)
  • Divergence. You try multiple approaches and learn from them before deciding what to do next. Willing to share concepts that might challenge or displease. Willing to keep unpopular options alive to see where they go. (experience)

Responsibilities

  • We do not want to hire more people like the people already on the team. We are looking for someone to add something special. We are open to people with any background and any amount of experience. It does not matter to us what tool you use or what medium you work in. We are interested in your ideas and how you express them. We do not expect you to be able to do all of these things. If you have any of these capabilities, we would like to hear from you.
  • - Visual Design. Create static visual communication artifacts. Important aspects are form, color, alignment, type, and layout. Illustrated or rendered. You will make things with aesthetic breadth beyond the Apple style.
  • - Animation. Use motion in a complementary and tasteful way to direct attention and describe interactions. You will create motion that strike a balance between artful how it feels, and practical what it communicates.
  • - Prototyping. Make something people can try with taps, swipes, or clicks. Not necessarily an app, whatever communicates an idea.
  • - Interaction. Design new affordances and capabilities that are discoverable, easy to perform, and provide clear feedback. You pay attention to how everything you make responds before, during, and after interaction.

Target Your Resume for "Prototyping Designer" , Apple

Get personalized recommendations to optimize your resume specifically for Prototyping Designer. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Prototyping Designer" , Apple

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

Hardware

Answer 10 quick questions to check your fit for Prototyping Designer @ Apple.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.