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Disney logo

Software Engineer (Hair/Cloth Toolset)

Disney

Software Engineer (Hair/Cloth Toolset)

Disney logo

Disney

full-time

Posted: December 11, 2025

Number of Vacancies: 1

Job Description

Job Summary:

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. 

We are looking for a Software Engineer to join the Production Technology Hair and Cloth team. Our developers are responsible for the creation, support, and evolution of the studio’s custom tool set used for procedural creation of hairstyles, fur grooms, embroidery, and feathers, as well as tools for character effects shot work including hair and cloth simulation. We work in a very collaborative environment, interacting daily with artists who use the code we develop.

A key consideration for all of our tools is the ability to support a high degree of artistic control to achieve the precisely art-directed performances of the characters in our films. The developer filling this role could work on a variety of areas, including:

  • Geometric and procedural techniques

  • Design and development of intuitive user interfaces 

  • Physics simulation algorithms

  • High performance parallel computation

  • Plus other computer graphics algorithms relevant to associated artist workflows

In this role, you will also work with production leadership, technical directors, cross-team software engineers, and researchers. In-depth understanding of both underlying mathematical foundations as well as user-facing workflow needs are qualities we seek in an ideal candidate.

Sample Projects Include

  • Evolution and support of our procedural geometry tools for creating hair styles, fur grooms, embroidery, feathers, and fiber-based cloth.

  • Development of our extensive set of custom geometry deformers.

  • Design and development of intuitive visualizations and new interactive tools and workflows.

  • Development of mathematical and geometric libraries underlying our overall tool set, e.g. collision detection/resolution, linear algebra, and simulation and optimization libraries.

  • Support and extension of our cloth and hair simulation solvers and associated authoring tools, e.g. for property authoring, specification of constraints, collision interactions, etc.

  • Profiling and optimization of our tools and libraries, both existing and those in design/development.

Required Education

  • Bachelor’s degree in Computer Science, Computer Engineering, Mathematics, Physics, or equivalent experience.

Key Qualifications

  • 3+ years experience in a professional animation/VFX, or games environment and/or comparable academic/research experience with a focus on areas related to our hair and cloth toolset

  • Understanding of computer graphics foundational concepts and algorithms

  • Proficiency in C++, ideally C++17 or later 

  • Ability to develop and optimize algorithms for efficiency and scalability

  • Familiarity working with Maya API, USD, OpenGL, and/or Houdini 

  • Ability to engage with artists to understand their requirements and formulate practical solutions

  • Excellent problem solving, troubleshooting, and debugging skills

  • Ability to adapt and extend relevant research to production-level tools tailored to specific art-directed needs

Bonus Qualifications

  • Master’s or Ph.D. in Computer Science, Computer Engineering, Mathematics, Physics and/or equivalent experience.

  • Strong mathematical fundamentals, such as linear algebra, PDEs, and numerical methods

  • Experience with performance tuning and writing/debugging of parallel and vectorized code

  • Production experience working with artists to design and implement tools

  • Knowledge of the latest publications in the academic community relevant to hair and cloth

  • Experience building clean interfaces using UI development toolkits (Qt)

  • Working knowledge of Python

  • Familiarity with GPU programming

  • Experience with ML-based techniques


The hiring range for this position in California is $114,900.00-$154,100.00 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Apply Now

About Walt Disney Animation Studios:

Combining masterful artistry and storytelling with groundbreaking technology, Walt Disney Animation Studios is a filmmaker-driven animation studio responsible for creating some of the most beloved films ever made. Disney Animation continues to build on its rich legacy of innovation and creativity, from the first fully-animated feature film, 1937's “Snow White and the Seven Dwarfs,” to the upcoming fall 2024 feature, “Moana 2.” Among the studio's timeless creations are “Pinocchio,” “Sleeping Beauty,” “The Jungle Book,” “The Little Mermaid,” “The Lion King,” “Frozen,” “Zootopia,” and “Encanto.”

About The Walt Disney Company:

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise that includes three core business segments: Disney Entertainment, ESPN, and Disney Experiences. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney’s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished.

This position is with Walt Disney Pictures, which is part of a business we call Walt Disney Animation Studios.

Walt Disney Pictures is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, religion, color, sex, sexual orientation, gender, gender identity, gender expression, national origin, ancestry, age, marital status, military or veteran status, medical condition, genetic information or disability, or any other basis prohibited by federal, state or local law. Disney champions a business environment where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a constantly evolving world.

DISABILITY ACCOMMODATION FOR EMPLOYMENT APPLICATIONS

The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.

Having technical issues? View the FAQs for help.

Locations

  • Location Burbank, California, United States

Salary

114,900 - 154,100 USD / yearly

Skills Required

  • Familiarity working with Maya API, USD, OpenGL, and/or Houdiniintermediate
  • Ability to engage with artists to understand their requirements and formulate practical solutionsintermediate
  • Excellent problem solving, troubleshooting, and debugging skillsintermediate
  • Ability to adapt and extend relevant research to production-level toolsintermediate
  • Proficiency in developing and optimizing algorithmsintermediate

Required Qualifications

  • Bachelor’s degree in Computer Science, Computer Engineering, Mathematics, Physics, or equivalent experience (experience)
  • 3+ years experience in a professional animation/VFX, or games environment and/or comparable academic/research experience with a focus on areas related to hair and cloth toolset (experience)
  • Understanding of computer graphics foundational concepts and algorithms (experience)
  • Proficiency in C++, ideally C++17 or later (experience)
  • Ability to develop and optimize algorithms for efficiency and scalability (experience)

Preferred Qualifications

  • Master’s or Ph.D. in Computer Science, Computer Engineering, Mathematics, Physics and/or equivalent experience (experience)
  • Strong mathematical fundamentals, such as linear algebra, PDEs, and numerical methods (experience)
  • Experience with performance tuning and writing/debugging of parallel and vectorized code (experience)
  • Production experience working with artists to design and implement tools (experience)
  • Knowledge of the latest publications in the academic community relevant to hair and cloth (experience)

Responsibilities

  • Creation, support, and evolution of the studio’s custom tool set for procedural creation of hairstyles, fur grooms, embroidery, and feathers
  • Development of tools for character effects shot work including hair and cloth simulation
  • Design and development of intuitive user interfaces and visualizations
  • Development of mathematical and geometric libraries underlying the tool set
  • Support and extension of cloth and hair simulation solvers and associated authoring tools

Benefits

  • general: Full range of medical benefits
  • general: Financial benefits
  • general: Bonus and/or long-term incentive units
  • general: Paid time off
  • general: Equal employment opportunity and disability accommodations

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Tags & Categories

Business Walt Disney Animation StudiosEntertainmentMediaDisneyBusiness Walt Disney Animation Studios

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Disney logo

Software Engineer (Hair/Cloth Toolset)

Disney

Software Engineer (Hair/Cloth Toolset)

Disney logo

Disney

full-time

Posted: December 11, 2025

Number of Vacancies: 1

Job Description

Job Summary:

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. 

We are looking for a Software Engineer to join the Production Technology Hair and Cloth team. Our developers are responsible for the creation, support, and evolution of the studio’s custom tool set used for procedural creation of hairstyles, fur grooms, embroidery, and feathers, as well as tools for character effects shot work including hair and cloth simulation. We work in a very collaborative environment, interacting daily with artists who use the code we develop.

A key consideration for all of our tools is the ability to support a high degree of artistic control to achieve the precisely art-directed performances of the characters in our films. The developer filling this role could work on a variety of areas, including:

  • Geometric and procedural techniques

  • Design and development of intuitive user interfaces 

  • Physics simulation algorithms

  • High performance parallel computation

  • Plus other computer graphics algorithms relevant to associated artist workflows

In this role, you will also work with production leadership, technical directors, cross-team software engineers, and researchers. In-depth understanding of both underlying mathematical foundations as well as user-facing workflow needs are qualities we seek in an ideal candidate.

Sample Projects Include

  • Evolution and support of our procedural geometry tools for creating hair styles, fur grooms, embroidery, feathers, and fiber-based cloth.

  • Development of our extensive set of custom geometry deformers.

  • Design and development of intuitive visualizations and new interactive tools and workflows.

  • Development of mathematical and geometric libraries underlying our overall tool set, e.g. collision detection/resolution, linear algebra, and simulation and optimization libraries.

  • Support and extension of our cloth and hair simulation solvers and associated authoring tools, e.g. for property authoring, specification of constraints, collision interactions, etc.

  • Profiling and optimization of our tools and libraries, both existing and those in design/development.

Required Education

  • Bachelor’s degree in Computer Science, Computer Engineering, Mathematics, Physics, or equivalent experience.

Key Qualifications

  • 3+ years experience in a professional animation/VFX, or games environment and/or comparable academic/research experience with a focus on areas related to our hair and cloth toolset

  • Understanding of computer graphics foundational concepts and algorithms

  • Proficiency in C++, ideally C++17 or later 

  • Ability to develop and optimize algorithms for efficiency and scalability

  • Familiarity working with Maya API, USD, OpenGL, and/or Houdini 

  • Ability to engage with artists to understand their requirements and formulate practical solutions

  • Excellent problem solving, troubleshooting, and debugging skills

  • Ability to adapt and extend relevant research to production-level tools tailored to specific art-directed needs

Bonus Qualifications

  • Master’s or Ph.D. in Computer Science, Computer Engineering, Mathematics, Physics and/or equivalent experience.

  • Strong mathematical fundamentals, such as linear algebra, PDEs, and numerical methods

  • Experience with performance tuning and writing/debugging of parallel and vectorized code

  • Production experience working with artists to design and implement tools

  • Knowledge of the latest publications in the academic community relevant to hair and cloth

  • Experience building clean interfaces using UI development toolkits (Qt)

  • Working knowledge of Python

  • Familiarity with GPU programming

  • Experience with ML-based techniques


The hiring range for this position in California is $114,900.00-$154,100.00 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Apply Now

About Walt Disney Animation Studios:

Combining masterful artistry and storytelling with groundbreaking technology, Walt Disney Animation Studios is a filmmaker-driven animation studio responsible for creating some of the most beloved films ever made. Disney Animation continues to build on its rich legacy of innovation and creativity, from the first fully-animated feature film, 1937's “Snow White and the Seven Dwarfs,” to the upcoming fall 2024 feature, “Moana 2.” Among the studio's timeless creations are “Pinocchio,” “Sleeping Beauty,” “The Jungle Book,” “The Little Mermaid,” “The Lion King,” “Frozen,” “Zootopia,” and “Encanto.”

About The Walt Disney Company:

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise that includes three core business segments: Disney Entertainment, ESPN, and Disney Experiences. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney’s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished.

This position is with Walt Disney Pictures, which is part of a business we call Walt Disney Animation Studios.

Walt Disney Pictures is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, religion, color, sex, sexual orientation, gender, gender identity, gender expression, national origin, ancestry, age, marital status, military or veteran status, medical condition, genetic information or disability, or any other basis prohibited by federal, state or local law. Disney champions a business environment where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a constantly evolving world.

DISABILITY ACCOMMODATION FOR EMPLOYMENT APPLICATIONS

The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.

Having technical issues? View the FAQs for help.

Locations

  • Location Burbank, California, United States

Salary

114,900 - 154,100 USD / yearly

Skills Required

  • Familiarity working with Maya API, USD, OpenGL, and/or Houdiniintermediate
  • Ability to engage with artists to understand their requirements and formulate practical solutionsintermediate
  • Excellent problem solving, troubleshooting, and debugging skillsintermediate
  • Ability to adapt and extend relevant research to production-level toolsintermediate
  • Proficiency in developing and optimizing algorithmsintermediate

Required Qualifications

  • Bachelor’s degree in Computer Science, Computer Engineering, Mathematics, Physics, or equivalent experience (experience)
  • 3+ years experience in a professional animation/VFX, or games environment and/or comparable academic/research experience with a focus on areas related to hair and cloth toolset (experience)
  • Understanding of computer graphics foundational concepts and algorithms (experience)
  • Proficiency in C++, ideally C++17 or later (experience)
  • Ability to develop and optimize algorithms for efficiency and scalability (experience)

Preferred Qualifications

  • Master’s or Ph.D. in Computer Science, Computer Engineering, Mathematics, Physics and/or equivalent experience (experience)
  • Strong mathematical fundamentals, such as linear algebra, PDEs, and numerical methods (experience)
  • Experience with performance tuning and writing/debugging of parallel and vectorized code (experience)
  • Production experience working with artists to design and implement tools (experience)
  • Knowledge of the latest publications in the academic community relevant to hair and cloth (experience)

Responsibilities

  • Creation, support, and evolution of the studio’s custom tool set for procedural creation of hairstyles, fur grooms, embroidery, and feathers
  • Development of tools for character effects shot work including hair and cloth simulation
  • Design and development of intuitive user interfaces and visualizations
  • Development of mathematical and geometric libraries underlying the tool set
  • Support and extension of cloth and hair simulation solvers and associated authoring tools

Benefits

  • general: Full range of medical benefits
  • general: Financial benefits
  • general: Bonus and/or long-term incentive units
  • general: Paid time off
  • general: Equal employment opportunity and disability accommodations

Target Your Resume for "Software Engineer (Hair/Cloth Toolset)" , Disney

Get personalized recommendations to optimize your resume specifically for Software Engineer (Hair/Cloth Toolset). Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Software Engineer (Hair/Cloth Toolset)" , Disney

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

Business Walt Disney Animation StudiosEntertainmentMediaDisneyBusiness Walt Disney Animation Studios

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No related jobs found at the moment.