Software Engineer - Rendering

Netflix logo

Netflix

full-time

Posted: February 20, 2025

Number of Vacancies: 1

Job Description

Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us! Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across 3 vibrant locations globally. Come join us! Job Summary:Are you a Software Engineer interested in joining our core R&D group to develop and enhance our proprietary rendering software (Glimpse); including our state-of-the-art rendering engine, shading system, and scene representation? If the answer is yes, then read on!For more information on GlimpseWhat You’ll Do:Work on all aspects of the renderer, including scene representation, render and sampling engine, raytracer, shading system: everything required for generating highly realistic images for our films.Create and maintain tools that are directly used in our lighting, shading, and compositing workflows.Closely collaborate with technically minded artists to design, implement and rapidly deploy into production.Be part of a small, dynamic and self-motivated team of individuals with varied backgrounds.Take on responsibility, get stuff done, and make our artists happy!Collaborate with grace, humility, inclusion, and open-mindedness.What You’ll Need:5+ years’ experience developing 3D rendering software using C++ in high performance computing environments.Master's or PhD degree in Computer Science, Mathematics, Physics, Engineering, or equivalent experience.Have a background in film, animation, television, visualization, games, or come fresh out of academia with a strong focus on computer graphics.Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration and importance samplingA talent and passion for optimisation and a working knowledge of efficient spatial data structures.A thorough understanding of photorealistic rendering, light transport and global illumination techniques.A passion for algorithms, optimization, and data structures.Working knowledge of shading technologies such as RSL, OSL, GLSLAn ability to work in a challenging environment, take direction and possess good communication skills.Willingness to work in a highly dynamic production environment and collaborate with artistic staff.Real-time rendering experience.Exposure to raytracing and shading technologies such as Embree and OIIO/OpenPGL/RSL/OSL/GLSL.Experience with developing shading or raytracing algorithms on massively parallel architectures such as multi-threaded CPUs and GPUs.Practice in writing high performance code, vectorized code, with a good understanding of parallel programming, compilers and optimization.Familiarity with DCC applications such as Houdini and Maya, including their APIs.Excellent verbal, written, and e-social communication skills. This role is based in Vancouver, British Columbia. Hybrid Role (Minimum of 3 days a week in the office). At NAS, we carefully consider a wide range of compensation factors to determine your compensation. We rely on market indicators and consider your specific job family, background, location, skills, and experience. The overall market range for this role is typically $120,000 - $180,000. This reflects total compensation; we do not have stock options.NAS benefits can include medical/dental/vision plans, mental health support, retirement programs, and family-forming benefits, paid leave of absence programs, and paid time away programs to be used for vacation and sick paid time off. See more detail about our benefits here. Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.

Locations

  • Vancouver, Canada

Salary

120,000 - 180,000 USD / yearly

Estimated Salary Rangemedium confidence

140,000 - 220,000 USD / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • developing 3D rendering software using C++intermediate
  • strong mathematical skillsintermediate
  • familiarity with numerical methodsintermediate
  • probability and statistics used for renderingintermediate
  • Monte Carlo integrationintermediate
  • importance samplingintermediate
  • optimisationintermediate
  • efficient spatial data structuresintermediate
  • photorealistic renderingintermediate
  • light transportintermediate
  • global illumination techniquesintermediate
  • algorithmsintermediate
  • optimizationintermediate
  • data structuresintermediate
  • shading technologies such as RSL, OSL, GLSLintermediate
  • Real-time renderingintermediate
  • raytracingintermediate
  • shading technologies such as Embree and OIIO/OpenPGL/RSL/OSL/GLSLintermediate
  • developing shading or raytracing algorithms on massively parallel architecturesintermediate
  • multi-threaded CPUs and GPUsintermediate
  • writing high performance codeintermediate
  • vectorized codeintermediate
  • parallel programmingintermediate
  • compilers and optimizationintermediate
  • DCC applications such as Houdini and Mayaintermediate
  • their APIsintermediate
  • verbal, written, and e-social communication skillsintermediate

Required Qualifications

  • 5+ years’ experience developing 3D rendering software using C++ in high performance computing environments. (experience, 5 years)
  • Master's or PhD degree in Computer Science, Mathematics, Physics, Engineering, or equivalent experience. (experience)
  • Have a background in film, animation, television, visualization, games, or come fresh out of academia with a strong focus on computer graphics. (experience)
  • Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration and importance sampling (experience)
  • A talent and passion for optimisation and a working knowledge of efficient spatial data structures. (experience)
  • A thorough understanding of photorealistic rendering, light transport and global illumination techniques. (experience)
  • A passion for algorithms, optimization, and data structures. (experience)
  • Working knowledge of shading technologies such as RSL, OSL, GLSL (experience)
  • An ability to work in a challenging environment, take direction and possess good communication skills. (experience)
  • Willingness to work in a highly dynamic production environment and collaborate with artistic staff. (experience)
  • Real-time rendering experience. (experience)
  • Exposure to raytracing and shading technologies such as Embree and OIIO/OpenPGL/RSL/OSL/GLSL. (experience)
  • Experience with developing shading or raytracing algorithms on massively parallel architectures such as multi-threaded CPUs and GPUs. (experience)
  • Practice in writing high performance code, vectorized code, with a good understanding of parallel programming, compilers and optimization. (experience)
  • Familiarity with DCC applications such as Houdini and Maya, including their APIs. (experience)
  • Excellent verbal, written, and e-social communication skills. (experience)

Responsibilities

  • Work on all aspects of the renderer, including scene representation, render and sampling engine, raytracer, shading system: everything required for generating highly realistic images for our films.
  • Create and maintain tools that are directly used in our lighting, shading, and compositing workflows.
  • Closely collaborate with technically minded artists to design, implement and rapidly deploy into production.
  • Be part of a small, dynamic and self-motivated team of individuals with varied backgrounds.
  • Take on responsibility, get stuff done, and make our artists happy!
  • Collaborate with grace, humility, inclusion, and open-mindedness.

Benefits

  • general: medical/dental/vision plans
  • general: mental health support
  • general: retirement programs
  • general: family-forming benefits
  • general: paid leave of absence programs
  • general: paid time away programs to be used for vacation and sick paid time off

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