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コンセプトアーティスト|Concept Artist

Tencent

Design Jobs

コンセプトアーティスト|Concept Artist

full-timePosted: Sep 14, 2025

Job Description

コンセプトアーティスト|Concept Artist

📋 Job Overview

LightSpeed Japan Studio, led by Hideaki Itsuno, is a game development studio specializing in original AAA action games for global audiences, with offices in Tokyo and Osaka. The Concept Artist role involves creating photorealistic visual concepts, character designs, environments, and style guidelines to shape immersive game worlds. This position requires collaboration with cross-functional teams and external partners to ensure visual elements enhance gameplay.

📍 Location: Osaka, Japan

🏢 Business Unit: IEG

📄 Full Description

チーム紹介/About the Hiring Team
ライトスピード・ジャパンは、世界中のオーディエンス向けにオリジナルのAAA級アクションゲームタイトルの制作に特化しているゲーム開発スタジオです。著名なゲームディレクターとして知られる伊津野英昭(いつの ひであき)が率いる当スタジオは、東京と大阪の2つの拠点で活動しています。
柔軟で包括的な職場環境を提供し、ゲーム制作の限界を押し広げる才能と情熱にあふれるゲームクリエイターの参加を非常に歓迎しています。
LightSpeed Japan Studio is a game development studio dedicated to crafting original AAA action game titles for global audiences. Led by industry veteran Hideaki Itsuno, the studio operates across two locations in Tokyo and Osaka.
The studio offers a flexible and inclusive work environment and actively welcomes game creators who are full of talent and passion for pushing the boundaries of game development.

仕事内容/What the Role Entails

仕事内容
1.  フォトリアルなビジュアルコンセプトの作成
ゲームや映像作品の世界観、キャラクター、背景などのビジュアルコンセプトを作成し、作品全体のビジュアル方向性を視覚的に表現する。
2.  フォトリアルなキャラクターおよびエネミーデザイン
ゲーム内のキャラクターや敵キャラクターのデザインを担当し、キャラクターの性格や背景に基づいて個性的で魅力的なビジュアルを創り上げる。
3.  環境デザインと世界観の構築
ゲーム内のステージや環境、背景アートをデザインし、プレイヤーが没入できる世界観を提供する。
4.  ビジュアルスタイルガイドラインの策定
ゲーム全体のビジュアルスタイルを定め、キャラクター、エフェクト、背景などのアート要素が統一されるようにガイドラインを作成する。
5.  他部門との協力
ゲームデザイナーや3Dアーティストと連携し、ビジュアル要素がゲームプレイに適切に統合されるように調整する。
6.  外部協力会社への発注準備、指定書制作、アートの監修

Job Description
1. Creation of Photorealistic Visual Concepts
Develop visual concepts that express the overall visual direction of games or visual works, including the world, characters, and environments, with a photorealistic style.
2. Photorealistic Character and Enemy Design
Design in-game characters and enemies based on their personality and background, creating unique and visually compelling representations.
3. Environment Design and World-Building
Design in-game stages, environments, and background art to deliver an immersive world that enhances player engagement.
4. Development of Visual Style Guidelines
Establish visual style guidelines for the game to ensure consistency across all art elements, including characters, effects, and backgrounds.
5. Cross-Functional Collaboration
Work closely with game designers and 3D artists to ensure visual elements are well-integrated into the gameplay experience.
6. Art Supervision and Documentation for External Partners
Prepare briefing materials and specifications for outsourcing, and supervise art production by external vendors to maintain quality and consistency.

応募資格/Who We Look For
応募条件
1.  コンセプトアート経験
ゲーム業界でのコンセプトアート経験(AAAタイトル経験者優遇)。キャラクター、環境、エフェクトのデザインに関する豊富な知識と実績。
2.  デザインツールの使用スキル
PhotoshopやIllustratorなどの主要なデザインツールを使いこなすスキル。
3.  3Dアートの基本的理解
3Dソフトウェア(Maya、ZBrushなど)の基本的な知識があり、3Dアートとの連携ができる能力。
4.  チームワークとコミュニケーション能力
他のアーティストやディレクターと円滑に連携し、プロジェクトを進めるための優れたコミュニケーションスキル。
5.  フィードバックへの柔軟な対応
チームメンバーやクライアントからのフィードバックを適切に受け入れ、柔軟に改善・修正できる能力。

Requirements
1. Concept Art Experience
Experience in concept art within the gaming industry (experience with AAA titles is a plus). Strong knowledge and a proven track record in designing characters, environments, and effects.
2. Proficiency with Design Tools
Advanced skills in using major design tools such as Photoshop and Illustrator.
3. Basic Understanding of 3D Art
Fundamental knowledge of 3D software (e.g., Maya, ZBrush) and the ability to collaborate effectively with 3D artists.
4. Teamwork and Communication Skills
Excellent communication skills to work smoothly with other artists and directors, contributing to overall project success.
5. Flexibility in Responding to Feedback
Ability to accept and incorporate feedback from team members and clients with a flexible and constructive attitude.

一緒に働く魅力/Why Join Us?
勤務地
大阪(JR大阪駅JP TOWER OSAKA)、東京(虎ノ門ヒルズビジネスタワー)※希望に添います
賃金
年収額:応相談(昇給/賞与あり)
※経験・スキル等を考慮し、当社規定により優遇します。
※一般社員の場合、固定残業代月35時間分が含まれます。
管理職の場合、固定残業代10時間分が含まれます。
労働時間・休日
就業時間 09:30 ~ 18:30  休憩時間 60分
フレックスタイムあり
完全週休2日制(土日・祝日)
有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日
年末年始休暇(12/30~1/3)
病気休暇(有給):12日/年(有給休暇とは別途付与)
福利厚生
<各種保険>
健康保険 、雇用保険、 労災保険、 厚生年金保険、 総合福祉団体定期保険(GTL)
業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)
海外旅行保険
<各種手当>
通勤手当(上限5万円/月) 、通信手当(上限1万円/月)、 自己啓発手当(上限2万円/月)、 平日に出社した場合食事補助1800円/日、定期健診手当(上限7万5千円/年1回)
<支援制度・その他待遇>
フリードリンクコーナー 、ギフトカード(お盆、正月の2回支給、2万円/1回)
従業員支援プログラム(EAP) 、慶弔見舞金 、永年勤続賞/休暇
この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

平等な雇用機会を重視するテンセント/Equal Employment Opportunity at Tencent
テンセントは、雇用機会の均等を最重要視しています。私たちは、多様性がイノベーションを促進し、ユーザーやコミュニティに対してより良いサービスを提供する原動力になると確信しています。
社員一人ひとりが十分なサポートを受け、自身の目標と会社の目標を共に達成できるよう、モチベーションを高められる環境づくりを大切にしています。
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Work Location: Japan-Osaka | Japan-Tokyo-Business Tower

🎯 Key Responsibilities

  • Develop visual concepts that express the overall visual direction of games or visual works, including the world, characters, and environments, with a photorealistic style
  • Design in-game characters and enemies based on their personality and background, creating unique and visually compelling representations
  • Design in-game stages, environments, and background art to deliver an immersive world that enhances player engagement
  • Establish visual style guidelines for the game to ensure consistency across all art elements, including characters, effects, and backgrounds
  • Work closely with game designers and 3D artists to ensure visual elements are well-integrated into the gameplay experience
  • Prepare briefing materials and specifications for outsourcing, and supervise art production by external vendors to maintain quality and consistency

✅ Required Qualifications

  • Experience in concept art within the gaming industry
  • Strong knowledge and proven track record in designing characters, environments, and effects
  • Advanced skills in using major design tools such as Photoshop and Illustrator
  • Fundamental knowledge of 3D software (e.g., Maya, ZBrush) and the ability to collaborate effectively with 3D artists
  • Excellent communication skills to work smoothly with other artists and directors
  • Ability to accept and incorporate feedback from team members and clients with a flexible and constructive attitude

⭐ Preferred Qualifications

  • Experience with AAA titles

🛠️ Required Skills

  • Photorealistic concept art creation
  • Character and enemy design
  • Environment and world-building design
  • Visual style guideline development
  • Proficiency in Photoshop and Illustrator
  • Basic knowledge of 3D software like Maya and ZBrush
  • Team collaboration and communication
  • Flexibility in incorporating feedback

🎁 Benefits

  • Work locations in Osaka (JR Osaka Station JP TOWER OSAKA) or Tokyo (Toranomon Hills Business Tower), based on preference
  • Competitive salary (negotiable, with raises and bonuses), considering experience and skills
  • Working hours: 09:30 ~ 18:30 with 60-minute break; flex time available
  • Complete weekly holidays (Saturdays, Sundays, national holidays)
  • Paid leave: prorated in first year based on entry month, up to 22 days; year-end/New Year holidays (Dec 30 ~ Jan 3); sick leave (12 days/year, separate from paid leave)
  • Various insurances: health, employment, workers' compensation, pension, GTL, GPA, GLTD, overseas travel insurance
  • Allowances: commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekday office attendance), annual health check (up to 75,000 yen/year)
  • Support programs: free drink corner, gift cards (20,000 yen twice a year for Obon and New Year), Employee Assistance Program (EAP), condolence payments, long-service awards/vacation

Locations

  • Osaka, Japan

Salary

Estimated Salary Rangemedium confidence

6,000,000 - 12,000,000 JPY / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Photorealistic concept art creationintermediate
  • Character and enemy designintermediate
  • Environment and world-building designintermediate
  • Visual style guideline developmentintermediate
  • Proficiency in Photoshop and Illustratorintermediate
  • Basic knowledge of 3D software like Maya and ZBrushintermediate
  • Team collaboration and communicationintermediate
  • Flexibility in incorporating feedbackintermediate

Required Qualifications

  • Experience in concept art within the gaming industry (experience)
  • Strong knowledge and proven track record in designing characters, environments, and effects (experience)
  • Advanced skills in using major design tools such as Photoshop and Illustrator (experience)
  • Fundamental knowledge of 3D software (e.g., Maya, ZBrush) and the ability to collaborate effectively with 3D artists (experience)
  • Excellent communication skills to work smoothly with other artists and directors (experience)
  • Ability to accept and incorporate feedback from team members and clients with a flexible and constructive attitude (experience)

Preferred Qualifications

  • Experience with AAA titles (experience)

Responsibilities

  • Develop visual concepts that express the overall visual direction of games or visual works, including the world, characters, and environments, with a photorealistic style
  • Design in-game characters and enemies based on their personality and background, creating unique and visually compelling representations
  • Design in-game stages, environments, and background art to deliver an immersive world that enhances player engagement
  • Establish visual style guidelines for the game to ensure consistency across all art elements, including characters, effects, and backgrounds
  • Work closely with game designers and 3D artists to ensure visual elements are well-integrated into the gameplay experience
  • Prepare briefing materials and specifications for outsourcing, and supervise art production by external vendors to maintain quality and consistency

Benefits

  • general: Work locations in Osaka (JR Osaka Station JP TOWER OSAKA) or Tokyo (Toranomon Hills Business Tower), based on preference
  • general: Competitive salary (negotiable, with raises and bonuses), considering experience and skills
  • general: Working hours: 09:30 ~ 18:30 with 60-minute break; flex time available
  • general: Complete weekly holidays (Saturdays, Sundays, national holidays)
  • general: Paid leave: prorated in first year based on entry month, up to 22 days; year-end/New Year holidays (Dec 30 ~ Jan 3); sick leave (12 days/year, separate from paid leave)
  • general: Various insurances: health, employment, workers' compensation, pension, GTL, GPA, GLTD, overseas travel insurance
  • general: Allowances: commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekday office attendance), annual health check (up to 75,000 yen/year)
  • general: Support programs: free drink corner, gift cards (20,000 yen twice a year for Obon and New Year), Employee Assistance Program (EAP), condolence payments, long-service awards/vacation

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コンセプトアーティスト|Concept Artist

Tencent

Design Jobs

コンセプトアーティスト|Concept Artist

full-timePosted: Sep 14, 2025

Job Description

コンセプトアーティスト|Concept Artist

📋 Job Overview

LightSpeed Japan Studio, led by Hideaki Itsuno, is a game development studio specializing in original AAA action games for global audiences, with offices in Tokyo and Osaka. The Concept Artist role involves creating photorealistic visual concepts, character designs, environments, and style guidelines to shape immersive game worlds. This position requires collaboration with cross-functional teams and external partners to ensure visual elements enhance gameplay.

📍 Location: Osaka, Japan

🏢 Business Unit: IEG

📄 Full Description

チーム紹介/About the Hiring Team
ライトスピード・ジャパンは、世界中のオーディエンス向けにオリジナルのAAA級アクションゲームタイトルの制作に特化しているゲーム開発スタジオです。著名なゲームディレクターとして知られる伊津野英昭(いつの ひであき)が率いる当スタジオは、東京と大阪の2つの拠点で活動しています。
柔軟で包括的な職場環境を提供し、ゲーム制作の限界を押し広げる才能と情熱にあふれるゲームクリエイターの参加を非常に歓迎しています。
LightSpeed Japan Studio is a game development studio dedicated to crafting original AAA action game titles for global audiences. Led by industry veteran Hideaki Itsuno, the studio operates across two locations in Tokyo and Osaka.
The studio offers a flexible and inclusive work environment and actively welcomes game creators who are full of talent and passion for pushing the boundaries of game development.

仕事内容/What the Role Entails

仕事内容
1.  フォトリアルなビジュアルコンセプトの作成
ゲームや映像作品の世界観、キャラクター、背景などのビジュアルコンセプトを作成し、作品全体のビジュアル方向性を視覚的に表現する。
2.  フォトリアルなキャラクターおよびエネミーデザイン
ゲーム内のキャラクターや敵キャラクターのデザインを担当し、キャラクターの性格や背景に基づいて個性的で魅力的なビジュアルを創り上げる。
3.  環境デザインと世界観の構築
ゲーム内のステージや環境、背景アートをデザインし、プレイヤーが没入できる世界観を提供する。
4.  ビジュアルスタイルガイドラインの策定
ゲーム全体のビジュアルスタイルを定め、キャラクター、エフェクト、背景などのアート要素が統一されるようにガイドラインを作成する。
5.  他部門との協力
ゲームデザイナーや3Dアーティストと連携し、ビジュアル要素がゲームプレイに適切に統合されるように調整する。
6.  外部協力会社への発注準備、指定書制作、アートの監修

Job Description
1. Creation of Photorealistic Visual Concepts
Develop visual concepts that express the overall visual direction of games or visual works, including the world, characters, and environments, with a photorealistic style.
2. Photorealistic Character and Enemy Design
Design in-game characters and enemies based on their personality and background, creating unique and visually compelling representations.
3. Environment Design and World-Building
Design in-game stages, environments, and background art to deliver an immersive world that enhances player engagement.
4. Development of Visual Style Guidelines
Establish visual style guidelines for the game to ensure consistency across all art elements, including characters, effects, and backgrounds.
5. Cross-Functional Collaboration
Work closely with game designers and 3D artists to ensure visual elements are well-integrated into the gameplay experience.
6. Art Supervision and Documentation for External Partners
Prepare briefing materials and specifications for outsourcing, and supervise art production by external vendors to maintain quality and consistency.

応募資格/Who We Look For
応募条件
1.  コンセプトアート経験
ゲーム業界でのコンセプトアート経験(AAAタイトル経験者優遇)。キャラクター、環境、エフェクトのデザインに関する豊富な知識と実績。
2.  デザインツールの使用スキル
PhotoshopやIllustratorなどの主要なデザインツールを使いこなすスキル。
3.  3Dアートの基本的理解
3Dソフトウェア(Maya、ZBrushなど)の基本的な知識があり、3Dアートとの連携ができる能力。
4.  チームワークとコミュニケーション能力
他のアーティストやディレクターと円滑に連携し、プロジェクトを進めるための優れたコミュニケーションスキル。
5.  フィードバックへの柔軟な対応
チームメンバーやクライアントからのフィードバックを適切に受け入れ、柔軟に改善・修正できる能力。

Requirements
1. Concept Art Experience
Experience in concept art within the gaming industry (experience with AAA titles is a plus). Strong knowledge and a proven track record in designing characters, environments, and effects.
2. Proficiency with Design Tools
Advanced skills in using major design tools such as Photoshop and Illustrator.
3. Basic Understanding of 3D Art
Fundamental knowledge of 3D software (e.g., Maya, ZBrush) and the ability to collaborate effectively with 3D artists.
4. Teamwork and Communication Skills
Excellent communication skills to work smoothly with other artists and directors, contributing to overall project success.
5. Flexibility in Responding to Feedback
Ability to accept and incorporate feedback from team members and clients with a flexible and constructive attitude.

一緒に働く魅力/Why Join Us?
勤務地
大阪(JR大阪駅JP TOWER OSAKA)、東京(虎ノ門ヒルズビジネスタワー)※希望に添います
賃金
年収額:応相談(昇給/賞与あり)
※経験・スキル等を考慮し、当社規定により優遇します。
※一般社員の場合、固定残業代月35時間分が含まれます。
管理職の場合、固定残業代10時間分が含まれます。
労働時間・休日
就業時間 09:30 ~ 18:30  休憩時間 60分
フレックスタイムあり
完全週休2日制(土日・祝日)
有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日
年末年始休暇(12/30~1/3)
病気休暇(有給):12日/年(有給休暇とは別途付与)
福利厚生
<各種保険>
健康保険 、雇用保険、 労災保険、 厚生年金保険、 総合福祉団体定期保険(GTL)
業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)
海外旅行保険
<各種手当>
通勤手当(上限5万円/月) 、通信手当(上限1万円/月)、 自己啓発手当(上限2万円/月)、 平日に出社した場合食事補助1800円/日、定期健診手当(上限7万5千円/年1回)
<支援制度・その他待遇>
フリードリンクコーナー 、ギフトカード(お盆、正月の2回支給、2万円/1回)
従業員支援プログラム(EAP) 、慶弔見舞金 、永年勤続賞/休暇
この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

平等な雇用機会を重視するテンセント/Equal Employment Opportunity at Tencent
テンセントは、雇用機会の均等を最重要視しています。私たちは、多様性がイノベーションを促進し、ユーザーやコミュニティに対してより良いサービスを提供する原動力になると確信しています。
社員一人ひとりが十分なサポートを受け、自身の目標と会社の目標を共に達成できるよう、モチベーションを高められる環境づくりを大切にしています。
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Work Location: Japan-Osaka | Japan-Tokyo-Business Tower

🎯 Key Responsibilities

  • Develop visual concepts that express the overall visual direction of games or visual works, including the world, characters, and environments, with a photorealistic style
  • Design in-game characters and enemies based on their personality and background, creating unique and visually compelling representations
  • Design in-game stages, environments, and background art to deliver an immersive world that enhances player engagement
  • Establish visual style guidelines for the game to ensure consistency across all art elements, including characters, effects, and backgrounds
  • Work closely with game designers and 3D artists to ensure visual elements are well-integrated into the gameplay experience
  • Prepare briefing materials and specifications for outsourcing, and supervise art production by external vendors to maintain quality and consistency

✅ Required Qualifications

  • Experience in concept art within the gaming industry
  • Strong knowledge and proven track record in designing characters, environments, and effects
  • Advanced skills in using major design tools such as Photoshop and Illustrator
  • Fundamental knowledge of 3D software (e.g., Maya, ZBrush) and the ability to collaborate effectively with 3D artists
  • Excellent communication skills to work smoothly with other artists and directors
  • Ability to accept and incorporate feedback from team members and clients with a flexible and constructive attitude

⭐ Preferred Qualifications

  • Experience with AAA titles

🛠️ Required Skills

  • Photorealistic concept art creation
  • Character and enemy design
  • Environment and world-building design
  • Visual style guideline development
  • Proficiency in Photoshop and Illustrator
  • Basic knowledge of 3D software like Maya and ZBrush
  • Team collaboration and communication
  • Flexibility in incorporating feedback

🎁 Benefits

  • Work locations in Osaka (JR Osaka Station JP TOWER OSAKA) or Tokyo (Toranomon Hills Business Tower), based on preference
  • Competitive salary (negotiable, with raises and bonuses), considering experience and skills
  • Working hours: 09:30 ~ 18:30 with 60-minute break; flex time available
  • Complete weekly holidays (Saturdays, Sundays, national holidays)
  • Paid leave: prorated in first year based on entry month, up to 22 days; year-end/New Year holidays (Dec 30 ~ Jan 3); sick leave (12 days/year, separate from paid leave)
  • Various insurances: health, employment, workers' compensation, pension, GTL, GPA, GLTD, overseas travel insurance
  • Allowances: commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekday office attendance), annual health check (up to 75,000 yen/year)
  • Support programs: free drink corner, gift cards (20,000 yen twice a year for Obon and New Year), Employee Assistance Program (EAP), condolence payments, long-service awards/vacation

Locations

  • Osaka, Japan

Salary

Estimated Salary Rangemedium confidence

6,000,000 - 12,000,000 JPY / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Photorealistic concept art creationintermediate
  • Character and enemy designintermediate
  • Environment and world-building designintermediate
  • Visual style guideline developmentintermediate
  • Proficiency in Photoshop and Illustratorintermediate
  • Basic knowledge of 3D software like Maya and ZBrushintermediate
  • Team collaboration and communicationintermediate
  • Flexibility in incorporating feedbackintermediate

Required Qualifications

  • Experience in concept art within the gaming industry (experience)
  • Strong knowledge and proven track record in designing characters, environments, and effects (experience)
  • Advanced skills in using major design tools such as Photoshop and Illustrator (experience)
  • Fundamental knowledge of 3D software (e.g., Maya, ZBrush) and the ability to collaborate effectively with 3D artists (experience)
  • Excellent communication skills to work smoothly with other artists and directors (experience)
  • Ability to accept and incorporate feedback from team members and clients with a flexible and constructive attitude (experience)

Preferred Qualifications

  • Experience with AAA titles (experience)

Responsibilities

  • Develop visual concepts that express the overall visual direction of games or visual works, including the world, characters, and environments, with a photorealistic style
  • Design in-game characters and enemies based on their personality and background, creating unique and visually compelling representations
  • Design in-game stages, environments, and background art to deliver an immersive world that enhances player engagement
  • Establish visual style guidelines for the game to ensure consistency across all art elements, including characters, effects, and backgrounds
  • Work closely with game designers and 3D artists to ensure visual elements are well-integrated into the gameplay experience
  • Prepare briefing materials and specifications for outsourcing, and supervise art production by external vendors to maintain quality and consistency

Benefits

  • general: Work locations in Osaka (JR Osaka Station JP TOWER OSAKA) or Tokyo (Toranomon Hills Business Tower), based on preference
  • general: Competitive salary (negotiable, with raises and bonuses), considering experience and skills
  • general: Working hours: 09:30 ~ 18:30 with 60-minute break; flex time available
  • general: Complete weekly holidays (Saturdays, Sundays, national holidays)
  • general: Paid leave: prorated in first year based on entry month, up to 22 days; year-end/New Year holidays (Dec 30 ~ Jan 3); sick leave (12 days/year, separate from paid leave)
  • general: Various insurances: health, employment, workers' compensation, pension, GTL, GPA, GLTD, overseas travel insurance
  • general: Allowances: commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekday office attendance), annual health check (up to 75,000 yen/year)
  • general: Support programs: free drink corner, gift cards (20,000 yen twice a year for Obon and New Year), Employee Assistance Program (EAP), condolence payments, long-service awards/vacation

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