Resume and JobRESUME AND JOB
Tencent logo

エフェクトアーティスト|Effect artist

Tencent

Design Jobs

エフェクトアーティスト|Effect artist

full-timePosted: Sep 14, 2025

Job Description

エフェクトアーティスト|Effect artist

📋 Job Overview

LightSpeed Japan Studio, led by Hideaki Itsuno, is a game development studio specializing in original AAA action games for global audiences, with offices in Tokyo and Osaka. The Effect Artist role involves designing and implementing visual effects to enhance game immersion and visual quality. This position requires expertise in Unreal Engine VFX and offers a flexible, inclusive work environment for passionate creators.

📍 Location: Osaka, Japan

🏢 Business Unit: IEG

📄 Full Description

チーム紹介/About the Hiring Team
ライトスピード・ジャパンは、世界中のオーディエンス向けにオリジナルのAAA級アクションゲームタイトルの制作に特化しているゲーム開発スタジオです。著名なゲームディレクターとして知られる伊津野英昭(いつの ひであき)が率いる当スタジオは、東京と大阪の2つの拠点で活動しています。
柔軟で包括的な職場環境を提供し、ゲーム制作の限界を押し広げる才能と情熱にあふれるゲームクリエイターの参加を非常に歓迎しています。
LightSpeed Japan Studio is a game development studio dedicated to crafting original AAA action game titles for global audiences. Led by industry veteran Hideaki Itsuno, the studio operates across two locations in Tokyo and Osaka.
The studio offers a flexible and inclusive work environment and actively welcomes game creators who are full of talent and passion for pushing the boundaries of game development.

仕事内容/What the Role Entails

仕事内容
1.ゲーム内エフェクトのデザインと制作 戦闘、環境、UI演出など、様々なシーンで使用されるエフェクトをデザインし、制作します。
2.リアルな物理エフェクトの実装 水、火、煙、爆発などのリアルなエフェクトを作成し、ゲームの臨場感を高めます。
3.アニメーションとの統合 キャラクターやオブジェクトのアニメーションとエフェクトを統合し、一貫性のあるビジュアルを実現します。
4.パフォーマンスの最適化 ゲームのパフォーマンスを考慮し、エフェクトの最適化を行います。
5.エフェクトのドキュメンテーション 制作したエフェクトに関する技術的な文書を整備し、チーム内での情報共有を促進します。
Job Description
・Design and Production of In-Game Effects
Create and design visual effects used in combat, environments, UI, and other in-game scenarios.
・Implementation of Realistic Physical Effects
Develop realistic effects such as water, fire, smoke, and explosions to enhance game immersion.
・Integration with Animation
Combine character and object animations with visual effects to ensure consistent and cohesive visuals.
・Performance Optimization
Optimize effects for in-game performance without compromising visual quality.
・Effect Documentation
Prepare technical documentation for created effects to facilitate team communication and knowledge sharing.

応募資格/Who We Look For
応募条件
1.UnrealEngineを使用したVFX制作の経験(AAAまたはAAプロジェクトが望ましい)
2.VFXツールの使用スキル(HoudiniやEmbergenなどの流体シミュレーションツール、Mayaや3dsMaxなどによるエフェクト用モデル作成、AfterEffectsやSubstanceDesignerなどによるテクスチャ作成)
3.フォトリアルなエフェクトの制作技術
4.3Aアクションゲームの開発経験(優遇)
5.優れた描写能力と創造力 6.チームでの協力とコミュニケーション能力
Qualifications
・Experience creating VFX using Unreal Engine (AAA or AA projects preferred)
・Proficiency with VFX tools, including Houdini, Embergen (for fluid simulations), Maya or 3ds Max (for effect models), and After Effects or Substance Designer (for texture creation)
・Strong skills in producing photorealistic effects
・Experience developing AAA action games is a plus
・Excellent artistic sense, creativity, and attention to detail
・Strong teamwork and communication skills

一緒に働く魅力/Why Join Us?
勤務地
大阪(JR大阪駅JP TOWER OSAKA)、東京(虎ノ門ヒルズビジネスタワー)※希望に添います
賃金
年収額:応相談(昇給/賞与あり)
※経験・スキル等を考慮し、当社規定により優遇します。
※一般社員の場合、固定残業代月35時間分が含まれます。
管理職の場合、固定残業代10時間分が含まれます。
労働時間・休日
就業時間 09:30 ~ 18:30  休憩時間 60分
フレックスタイムあり
完全週休2日制(土日・祝日)
有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日
年末年始休暇(12/30~1/3)
病気休暇(有給):12日/年(有給休暇とは別途付与)
福利厚生
<各種保険>
健康保険 、雇用保険、 労災保険、 厚生年金保険、 総合福祉団体定期保険(GTL)
業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)
海外旅行保険
<各種手当>
通勤手当(上限5万円/月) 、通信手当(上限1万円/月)、 自己啓発手当(上限2万円/月)、 平日に出社した場合食事補助1800円/日、定期健診手当(上限7万5千円/年1回)
<支援制度・その他待遇>
フリードリンクコーナー 、ギフトカード(お盆、正月の2回支給、2万円/1回)
従業員支援プログラム(EAP) 、慶弔見舞金 、永年勤続賞/休暇
この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

平等な雇用機会を重視するテンセント/Equal Employment Opportunity at Tencent
テンセントは、雇用機会の均等を最重要視しています。私たちは、多様性がイノベーションを促進し、ユーザーやコミュニティに対してより良いサービスを提供する原動力になると確信しています。
社員一人ひとりが十分なサポートを受け、自身の目標と会社の目標を共に達成できるよう、モチベーションを高められる環境づくりを大切にしています。
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Work Location: Japan-Osaka | Japan-Tokyo-Business Tower

🎯 Key Responsibilities

  • Design and Production of In-Game Effects: Create and design visual effects used in combat, environments, UI, and other in-game scenarios
  • Implementation of Realistic Physical Effects: Develop realistic effects such as water, fire, smoke, and explosions to enhance game immersion
  • Integration with Animation: Combine character and object animations with visual effects to ensure consistent and cohesive visuals
  • Performance Optimization: Optimize effects for in-game performance without compromising visual quality
  • Effect Documentation: Prepare technical documentation for created effects to facilitate team communication and knowledge sharing

✅ Required Qualifications

  • Experience creating VFX using Unreal Engine (AAA or AA projects preferred)
  • Proficiency with VFX tools, including Houdini, Embergen (for fluid simulations), Maya or 3ds Max (for effect models), and After Effects or Substance Designer (for texture creation)
  • Strong skills in producing photorealistic effects

⭐ Preferred Qualifications

  • Experience developing AAA action games

🛠️ Required Skills

  • Excellent artistic sense, creativity, and attention to detail
  • Strong teamwork and communication skills

🎁 Benefits

  • Work locations in Osaka (JR Osaka Station JP TOWER OSAKA) or Tokyo (Toranomon Hills Business Tower), based on preference
  • Competitive salary (negotiable, with raises and bonuses), considering experience and skills
  • Working hours: 09:30 ~ 18:30 with 60-minute break; Flex time available
  • Complete weekly holidays (Saturdays, Sundays, national holidays)
  • Paid leave: Up to 22 days based on tenure; prorated in first year
  • Year-end and New Year holidays (Dec 30 ~ Jan 3)
  • Sick leave: 12 days/year (separate from paid leave)
  • Various insurances: Health, employment, workers' compensation, pension, GTL, GPA, GLTD, overseas travel insurance
  • Allowances: Commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekdays), health checkup (up to 75,000 yen/year)
  • Support programs: Free drink corner, gift cards (20,000 yen twice a year), Employee Assistance Program (EAP), condolence payments, long-service awards/holidays

Locations

  • Osaka, Japan

Salary

Estimated Salary Rangemedium confidence

6,000,000 - 12,000,000 JPY / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Excellent artistic sense, creativity, and attention to detailintermediate
  • Strong teamwork and communication skillsintermediate

Required Qualifications

  • Experience creating VFX using Unreal Engine (AAA or AA projects preferred) (experience)
  • Proficiency with VFX tools, including Houdini, Embergen (for fluid simulations), Maya or 3ds Max (for effect models), and After Effects or Substance Designer (for texture creation) (experience)
  • Strong skills in producing photorealistic effects (experience)

Preferred Qualifications

  • Experience developing AAA action games (experience)

Responsibilities

  • Design and Production of In-Game Effects: Create and design visual effects used in combat, environments, UI, and other in-game scenarios
  • Implementation of Realistic Physical Effects: Develop realistic effects such as water, fire, smoke, and explosions to enhance game immersion
  • Integration with Animation: Combine character and object animations with visual effects to ensure consistent and cohesive visuals
  • Performance Optimization: Optimize effects for in-game performance without compromising visual quality
  • Effect Documentation: Prepare technical documentation for created effects to facilitate team communication and knowledge sharing

Benefits

  • general: Work locations in Osaka (JR Osaka Station JP TOWER OSAKA) or Tokyo (Toranomon Hills Business Tower), based on preference
  • general: Competitive salary (negotiable, with raises and bonuses), considering experience and skills
  • general: Working hours: 09:30 ~ 18:30 with 60-minute break; Flex time available
  • general: Complete weekly holidays (Saturdays, Sundays, national holidays)
  • general: Paid leave: Up to 22 days based on tenure; prorated in first year
  • general: Year-end and New Year holidays (Dec 30 ~ Jan 3)
  • general: Sick leave: 12 days/year (separate from paid leave)
  • general: Various insurances: Health, employment, workers' compensation, pension, GTL, GPA, GLTD, overseas travel insurance
  • general: Allowances: Commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekdays), health checkup (up to 75,000 yen/year)
  • general: Support programs: Free drink corner, gift cards (20,000 yen twice a year), Employee Assistance Program (EAP), condolence payments, long-service awards/holidays

Target Your Resume for "エフェクトアーティスト|Effect artist" , Tencent

Get personalized recommendations to optimize your resume specifically for エフェクトアーティスト|Effect artist. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "エフェクトアーティスト|Effect artist" , Tencent

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

TencentOsakaJapanIEGIEG

Answer 10 quick questions to check your fit for エフェクトアーティスト|Effect artist @ Tencent.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.

Tencent logo

エフェクトアーティスト|Effect artist

Tencent

Design Jobs

エフェクトアーティスト|Effect artist

full-timePosted: Sep 14, 2025

Job Description

エフェクトアーティスト|Effect artist

📋 Job Overview

LightSpeed Japan Studio, led by Hideaki Itsuno, is a game development studio specializing in original AAA action games for global audiences, with offices in Tokyo and Osaka. The Effect Artist role involves designing and implementing visual effects to enhance game immersion and visual quality. This position requires expertise in Unreal Engine VFX and offers a flexible, inclusive work environment for passionate creators.

📍 Location: Osaka, Japan

🏢 Business Unit: IEG

📄 Full Description

チーム紹介/About the Hiring Team
ライトスピード・ジャパンは、世界中のオーディエンス向けにオリジナルのAAA級アクションゲームタイトルの制作に特化しているゲーム開発スタジオです。著名なゲームディレクターとして知られる伊津野英昭(いつの ひであき)が率いる当スタジオは、東京と大阪の2つの拠点で活動しています。
柔軟で包括的な職場環境を提供し、ゲーム制作の限界を押し広げる才能と情熱にあふれるゲームクリエイターの参加を非常に歓迎しています。
LightSpeed Japan Studio is a game development studio dedicated to crafting original AAA action game titles for global audiences. Led by industry veteran Hideaki Itsuno, the studio operates across two locations in Tokyo and Osaka.
The studio offers a flexible and inclusive work environment and actively welcomes game creators who are full of talent and passion for pushing the boundaries of game development.

仕事内容/What the Role Entails

仕事内容
1.ゲーム内エフェクトのデザインと制作 戦闘、環境、UI演出など、様々なシーンで使用されるエフェクトをデザインし、制作します。
2.リアルな物理エフェクトの実装 水、火、煙、爆発などのリアルなエフェクトを作成し、ゲームの臨場感を高めます。
3.アニメーションとの統合 キャラクターやオブジェクトのアニメーションとエフェクトを統合し、一貫性のあるビジュアルを実現します。
4.パフォーマンスの最適化 ゲームのパフォーマンスを考慮し、エフェクトの最適化を行います。
5.エフェクトのドキュメンテーション 制作したエフェクトに関する技術的な文書を整備し、チーム内での情報共有を促進します。
Job Description
・Design and Production of In-Game Effects
Create and design visual effects used in combat, environments, UI, and other in-game scenarios.
・Implementation of Realistic Physical Effects
Develop realistic effects such as water, fire, smoke, and explosions to enhance game immersion.
・Integration with Animation
Combine character and object animations with visual effects to ensure consistent and cohesive visuals.
・Performance Optimization
Optimize effects for in-game performance without compromising visual quality.
・Effect Documentation
Prepare technical documentation for created effects to facilitate team communication and knowledge sharing.

応募資格/Who We Look For
応募条件
1.UnrealEngineを使用したVFX制作の経験(AAAまたはAAプロジェクトが望ましい)
2.VFXツールの使用スキル(HoudiniやEmbergenなどの流体シミュレーションツール、Mayaや3dsMaxなどによるエフェクト用モデル作成、AfterEffectsやSubstanceDesignerなどによるテクスチャ作成)
3.フォトリアルなエフェクトの制作技術
4.3Aアクションゲームの開発経験(優遇)
5.優れた描写能力と創造力 6.チームでの協力とコミュニケーション能力
Qualifications
・Experience creating VFX using Unreal Engine (AAA or AA projects preferred)
・Proficiency with VFX tools, including Houdini, Embergen (for fluid simulations), Maya or 3ds Max (for effect models), and After Effects or Substance Designer (for texture creation)
・Strong skills in producing photorealistic effects
・Experience developing AAA action games is a plus
・Excellent artistic sense, creativity, and attention to detail
・Strong teamwork and communication skills

一緒に働く魅力/Why Join Us?
勤務地
大阪(JR大阪駅JP TOWER OSAKA)、東京(虎ノ門ヒルズビジネスタワー)※希望に添います
賃金
年収額:応相談(昇給/賞与あり)
※経験・スキル等を考慮し、当社規定により優遇します。
※一般社員の場合、固定残業代月35時間分が含まれます。
管理職の場合、固定残業代10時間分が含まれます。
労働時間・休日
就業時間 09:30 ~ 18:30  休憩時間 60分
フレックスタイムあり
完全週休2日制(土日・祝日)
有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日
年末年始休暇(12/30~1/3)
病気休暇(有給):12日/年(有給休暇とは別途付与)
福利厚生
<各種保険>
健康保険 、雇用保険、 労災保険、 厚生年金保険、 総合福祉団体定期保険(GTL)
業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)
海外旅行保険
<各種手当>
通勤手当(上限5万円/月) 、通信手当(上限1万円/月)、 自己啓発手当(上限2万円/月)、 平日に出社した場合食事補助1800円/日、定期健診手当(上限7万5千円/年1回)
<支援制度・その他待遇>
フリードリンクコーナー 、ギフトカード(お盆、正月の2回支給、2万円/1回)
従業員支援プログラム(EAP) 、慶弔見舞金 、永年勤続賞/休暇
この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

平等な雇用機会を重視するテンセント/Equal Employment Opportunity at Tencent
テンセントは、雇用機会の均等を最重要視しています。私たちは、多様性がイノベーションを促進し、ユーザーやコミュニティに対してより良いサービスを提供する原動力になると確信しています。
社員一人ひとりが十分なサポートを受け、自身の目標と会社の目標を共に達成できるよう、モチベーションを高められる環境づくりを大切にしています。
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Work Location: Japan-Osaka | Japan-Tokyo-Business Tower

🎯 Key Responsibilities

  • Design and Production of In-Game Effects: Create and design visual effects used in combat, environments, UI, and other in-game scenarios
  • Implementation of Realistic Physical Effects: Develop realistic effects such as water, fire, smoke, and explosions to enhance game immersion
  • Integration with Animation: Combine character and object animations with visual effects to ensure consistent and cohesive visuals
  • Performance Optimization: Optimize effects for in-game performance without compromising visual quality
  • Effect Documentation: Prepare technical documentation for created effects to facilitate team communication and knowledge sharing

✅ Required Qualifications

  • Experience creating VFX using Unreal Engine (AAA or AA projects preferred)
  • Proficiency with VFX tools, including Houdini, Embergen (for fluid simulations), Maya or 3ds Max (for effect models), and After Effects or Substance Designer (for texture creation)
  • Strong skills in producing photorealistic effects

⭐ Preferred Qualifications

  • Experience developing AAA action games

🛠️ Required Skills

  • Excellent artistic sense, creativity, and attention to detail
  • Strong teamwork and communication skills

🎁 Benefits

  • Work locations in Osaka (JR Osaka Station JP TOWER OSAKA) or Tokyo (Toranomon Hills Business Tower), based on preference
  • Competitive salary (negotiable, with raises and bonuses), considering experience and skills
  • Working hours: 09:30 ~ 18:30 with 60-minute break; Flex time available
  • Complete weekly holidays (Saturdays, Sundays, national holidays)
  • Paid leave: Up to 22 days based on tenure; prorated in first year
  • Year-end and New Year holidays (Dec 30 ~ Jan 3)
  • Sick leave: 12 days/year (separate from paid leave)
  • Various insurances: Health, employment, workers' compensation, pension, GTL, GPA, GLTD, overseas travel insurance
  • Allowances: Commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekdays), health checkup (up to 75,000 yen/year)
  • Support programs: Free drink corner, gift cards (20,000 yen twice a year), Employee Assistance Program (EAP), condolence payments, long-service awards/holidays

Locations

  • Osaka, Japan

Salary

Estimated Salary Rangemedium confidence

6,000,000 - 12,000,000 JPY / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Excellent artistic sense, creativity, and attention to detailintermediate
  • Strong teamwork and communication skillsintermediate

Required Qualifications

  • Experience creating VFX using Unreal Engine (AAA or AA projects preferred) (experience)
  • Proficiency with VFX tools, including Houdini, Embergen (for fluid simulations), Maya or 3ds Max (for effect models), and After Effects or Substance Designer (for texture creation) (experience)
  • Strong skills in producing photorealistic effects (experience)

Preferred Qualifications

  • Experience developing AAA action games (experience)

Responsibilities

  • Design and Production of In-Game Effects: Create and design visual effects used in combat, environments, UI, and other in-game scenarios
  • Implementation of Realistic Physical Effects: Develop realistic effects such as water, fire, smoke, and explosions to enhance game immersion
  • Integration with Animation: Combine character and object animations with visual effects to ensure consistent and cohesive visuals
  • Performance Optimization: Optimize effects for in-game performance without compromising visual quality
  • Effect Documentation: Prepare technical documentation for created effects to facilitate team communication and knowledge sharing

Benefits

  • general: Work locations in Osaka (JR Osaka Station JP TOWER OSAKA) or Tokyo (Toranomon Hills Business Tower), based on preference
  • general: Competitive salary (negotiable, with raises and bonuses), considering experience and skills
  • general: Working hours: 09:30 ~ 18:30 with 60-minute break; Flex time available
  • general: Complete weekly holidays (Saturdays, Sundays, national holidays)
  • general: Paid leave: Up to 22 days based on tenure; prorated in first year
  • general: Year-end and New Year holidays (Dec 30 ~ Jan 3)
  • general: Sick leave: 12 days/year (separate from paid leave)
  • general: Various insurances: Health, employment, workers' compensation, pension, GTL, GPA, GLTD, overseas travel insurance
  • general: Allowances: Commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekdays), health checkup (up to 75,000 yen/year)
  • general: Support programs: Free drink corner, gift cards (20,000 yen twice a year), Employee Assistance Program (EAP), condolence payments, long-service awards/holidays

Target Your Resume for "エフェクトアーティスト|Effect artist" , Tencent

Get personalized recommendations to optimize your resume specifically for エフェクトアーティスト|Effect artist. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "エフェクトアーティスト|Effect artist" , Tencent

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

TencentOsakaJapanIEGIEG

Answer 10 quick questions to check your fit for エフェクトアーティスト|Effect artist @ Tencent.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.