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フェイシャルアニメーター|Facial Animator

Tencent

Design Jobs

フェイシャルアニメーター|Facial Animator

full-timePosted: Sep 14, 2025

Job Description

フェイシャルアニメーター|Facial Animator

📋 Job Overview

LightSpeed Japan Studio, led by Hideaki Itsuno, is a game development studio creating original AAA action games for global audiences, with offices in Tokyo and Osaka. The Facial Animator role involves producing high-quality facial animations for cutscenes and in-game elements using tools like Maya and Unreal Engine. This position requires collaboration with various departments to enhance visual quality in a flexible and inclusive work environment.

📍 Location: Osaka, Japan

🏢 Business Unit: IEG

📄 Full Description

チーム紹介/About the Hiring Team
ライトスピード・ジャパンは、世界中のオーディエンス向けにオリジナルのAAA級アクションゲームタイトルの制作に特化しているゲーム開発スタジオです。著名なゲームディレクターとして知られる伊津野英昭(いつの ひであき)が率いる当スタジオは、東京と大阪の2つの拠点で活動しています。
柔軟で包括的な職場環境を提供し、ゲーム制作の限界を押し広げる才能と情熱にあふれるゲームクリエイターの参加を非常に歓迎しています。
LightSpeed Japan Studio is a game development studio dedicated to crafting original AAA action game titles for global audiences. Led by industry veteran Hideaki Itsuno, the studio operates across two locations in Tokyo and Osaka.
The studio offers a flexible and inclusive work environment and actively welcomes game creators who are full of talent and passion for pushing the boundaries of game development.

仕事内容/What the Role Entails

仕事内容
1、カットシーン フェイシャルアニメーション制作
フェイシャルキャプチャーデータのリターゲット作業、Mayaを使用したキャラクターのフェイシャルアニメーションの編集、Unreal Engine上でのキャラクターへの実装業務
2、インゲーム フェイシャルアニメーション制作
Mayaを使用したエネミー、キャラクターのフェイシャルアニメーション制作、インゲーム内のアクション行動、イベント会話時の表情、リップシンク、視線制御などの実装業務
3、他部門との連携
ディレクター、アニメーション、ライティング、エフェクト、サウンドなどの各チームと積極的にコミュニケーションを取り、映像品質を最大化する。
Job Description
・Cutscene Facial Animation Production Retarget facial capture data, edit character facial animations using Maya, and implement animations on characters within Unreal Engine.
・In-Game Facial Animation Production Create facial animations for enemies and characters using Maya. Implement expressions, lip-sync, eye gaze, and other facial behaviors for in-game actions and event dialogues.
・Collaboration with Other Departments Actively communicate with directors, animators, lighting, VFX, and sound teams to maximize visual quality.

応募資格/Who We Look For
応募条件
1、ゲームまたは映像制作におけるフェイシャルアニメーションの制作経験(AAAタイトル優遇)
2、Mayaを用いたキャラクターのフェイシャルアニメーション制作経験
3、Unreal Engineを使用したゲーム開発経験
4、人物・キャラクターの表情表現に対して探求心と意欲のある方
5、他部門との円滑なコミュニケーション能力と協調性
Qualifications
・Experience creating facial animations for games or cinematic productions (AAA titles preferred)
・Proficiency in character facial animation using Maya
・Experience in game development using Unreal Engine
・Strong curiosity and passion for expressive character faces
・Excellent communication and teamwork skills for collaborating across departments

一緒に働く魅力/Why Join Us?
勤務地
大阪(JR大阪駅JP TOWER OSAKA)、東京(虎ノ門ヒルズビジネスタワー)※希望に添います
賃金
年収額:応相談(昇給/賞与あり)
※経験・スキル等を考慮し、当社規定により優遇します。
※一般社員の場合、固定残業代月35時間分が含まれます。
管理職の場合、固定残業代10時間分が含まれます。
労働時間・休日
就業時間 09:30 ~ 18:30  休憩時間 60分
フレックスタイムあり
完全週休2日制(土日・祝日)
有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日
年末年始休暇(12/30~1/3)
病気休暇(有給):12日/年(有給休暇とは別途付与)
福利厚生
<各種保険>
健康保険 、雇用保険、 労災保険、 厚生年金保険、 総合福祉団体定期保険(GTL)
業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)
海外旅行保険
<各種手当>
通勤手当(上限5万円/月) 、通信手当(上限1万円/月)、 自己啓発手当(上限2万円/月)、 平日に出社した場合食事補助1800円/日、定期健診手当(上限7万5千円/年1回)
<支援制度・その他待遇>
フリードリンクコーナー 、ギフトカード(お盆、正月の2回支給、2万円/1回)
従業員支援プログラム(EAP) 、慶弔見舞金 、永年勤続賞/休暇
この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

平等な雇用機会を重視するテンセント/Equal Employment Opportunity at Tencent
テンセントは、雇用機会の均等を最重要視しています。私たちは、多様性がイノベーションを促進し、ユーザーやコミュニティに対してより良いサービスを提供する原動力になると確信しています。
社員一人ひとりが十分なサポートを受け、自身の目標と会社の目標を共に達成できるよう、モチベーションを高められる環境づくりを大切にしています。
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Work Location: Japan-Osaka | Japan-Tokyo-Business Tower

🎯 Key Responsibilities

  • Retarget facial capture data, edit character facial animations using Maya, and implement animations on characters within Unreal Engine for cutscenes
  • Create facial animations for enemies and characters using Maya, and implement expressions, lip-sync, eye gaze, and other facial behaviors for in-game actions and event dialogues
  • Actively communicate with directors, animators, lighting, VFX, and sound teams to maximize visual quality

✅ Required Qualifications

  • Experience creating facial animations for games or cinematic productions (AAA titles preferred)
  • Proficiency in character facial animation using Maya
  • Experience in game development using Unreal Engine
  • Strong curiosity and passion for expressive character faces
  • Excellent communication and teamwork skills for collaborating across departments

⭐ Preferred Qualifications

  • Experience with AAA titles

🛠️ Required Skills

  • Maya for character facial animation editing and creation
  • Unreal Engine for game development and animation implementation
  • Facial capture data retargeting
  • Lip-sync, eye gaze control, and expression implementation
  • Communication and collaboration skills across departments

🎁 Benefits

  • Flexible work locations in Osaka (JR Osaka Station JP TOWER OSAKA) or Tokyo (Toranomon Hills Business Tower), based on preference
  • Competitive salary (negotiable, with raises and bonuses), considering experience and skills
  • Work hours: 09:30 ~ 18:30 with 60-minute break; flextime available
  • Complete weekly holidays (Saturdays, Sundays, national holidays)
  • Paid vacation: prorated in first year, up to 22 days based on tenure
  • Year-end and New Year holidays (Dec 30 ~ Jan 3)
  • Sick leave: 12 days/year (separate from paid vacation)
  • Various insurances: health, employment, workers' compensation, pension, GTL, GPA, GLTD, overseas travel insurance
  • Allowances: commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekday office attendance), annual health check (up to 75,000 yen)
  • Other perks: free drink corner, gift cards (20,000 yen twice a year for Obon and New Year), Employee Assistance Program (EAP), condolence payments, long-service awards and leave

Locations

  • Osaka, Japan

Salary

Estimated Salary Rangemedium confidence

5,000,000 - 12,000,000 JPY / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Maya for character facial animation editing and creationintermediate
  • Unreal Engine for game development and animation implementationintermediate
  • Facial capture data retargetingintermediate
  • Lip-sync, eye gaze control, and expression implementationintermediate
  • Communication and collaboration skills across departmentsintermediate

Required Qualifications

  • Experience creating facial animations for games or cinematic productions (AAA titles preferred) (experience)
  • Proficiency in character facial animation using Maya (experience)
  • Experience in game development using Unreal Engine (experience)
  • Strong curiosity and passion for expressive character faces (experience)
  • Excellent communication and teamwork skills for collaborating across departments (experience)

Preferred Qualifications

  • Experience with AAA titles (experience)

Responsibilities

  • Retarget facial capture data, edit character facial animations using Maya, and implement animations on characters within Unreal Engine for cutscenes
  • Create facial animations for enemies and characters using Maya, and implement expressions, lip-sync, eye gaze, and other facial behaviors for in-game actions and event dialogues
  • Actively communicate with directors, animators, lighting, VFX, and sound teams to maximize visual quality

Benefits

  • general: Flexible work locations in Osaka (JR Osaka Station JP TOWER OSAKA) or Tokyo (Toranomon Hills Business Tower), based on preference
  • general: Competitive salary (negotiable, with raises and bonuses), considering experience and skills
  • general: Work hours: 09:30 ~ 18:30 with 60-minute break; flextime available
  • general: Complete weekly holidays (Saturdays, Sundays, national holidays)
  • general: Paid vacation: prorated in first year, up to 22 days based on tenure
  • general: Year-end and New Year holidays (Dec 30 ~ Jan 3)
  • general: Sick leave: 12 days/year (separate from paid vacation)
  • general: Various insurances: health, employment, workers' compensation, pension, GTL, GPA, GLTD, overseas travel insurance
  • general: Allowances: commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekday office attendance), annual health check (up to 75,000 yen)
  • general: Other perks: free drink corner, gift cards (20,000 yen twice a year for Obon and New Year), Employee Assistance Program (EAP), condolence payments, long-service awards and leave

Target Your Resume for "フェイシャルアニメーター|Facial Animator" , Tencent

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Skill matching & gap identification
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Tags & Categories

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Tencent logo

フェイシャルアニメーター|Facial Animator

Tencent

Design Jobs

フェイシャルアニメーター|Facial Animator

full-timePosted: Sep 14, 2025

Job Description

フェイシャルアニメーター|Facial Animator

📋 Job Overview

LightSpeed Japan Studio, led by Hideaki Itsuno, is a game development studio creating original AAA action games for global audiences, with offices in Tokyo and Osaka. The Facial Animator role involves producing high-quality facial animations for cutscenes and in-game elements using tools like Maya and Unreal Engine. This position requires collaboration with various departments to enhance visual quality in a flexible and inclusive work environment.

📍 Location: Osaka, Japan

🏢 Business Unit: IEG

📄 Full Description

チーム紹介/About the Hiring Team
ライトスピード・ジャパンは、世界中のオーディエンス向けにオリジナルのAAA級アクションゲームタイトルの制作に特化しているゲーム開発スタジオです。著名なゲームディレクターとして知られる伊津野英昭(いつの ひであき)が率いる当スタジオは、東京と大阪の2つの拠点で活動しています。
柔軟で包括的な職場環境を提供し、ゲーム制作の限界を押し広げる才能と情熱にあふれるゲームクリエイターの参加を非常に歓迎しています。
LightSpeed Japan Studio is a game development studio dedicated to crafting original AAA action game titles for global audiences. Led by industry veteran Hideaki Itsuno, the studio operates across two locations in Tokyo and Osaka.
The studio offers a flexible and inclusive work environment and actively welcomes game creators who are full of talent and passion for pushing the boundaries of game development.

仕事内容/What the Role Entails

仕事内容
1、カットシーン フェイシャルアニメーション制作
フェイシャルキャプチャーデータのリターゲット作業、Mayaを使用したキャラクターのフェイシャルアニメーションの編集、Unreal Engine上でのキャラクターへの実装業務
2、インゲーム フェイシャルアニメーション制作
Mayaを使用したエネミー、キャラクターのフェイシャルアニメーション制作、インゲーム内のアクション行動、イベント会話時の表情、リップシンク、視線制御などの実装業務
3、他部門との連携
ディレクター、アニメーション、ライティング、エフェクト、サウンドなどの各チームと積極的にコミュニケーションを取り、映像品質を最大化する。
Job Description
・Cutscene Facial Animation Production Retarget facial capture data, edit character facial animations using Maya, and implement animations on characters within Unreal Engine.
・In-Game Facial Animation Production Create facial animations for enemies and characters using Maya. Implement expressions, lip-sync, eye gaze, and other facial behaviors for in-game actions and event dialogues.
・Collaboration with Other Departments Actively communicate with directors, animators, lighting, VFX, and sound teams to maximize visual quality.

応募資格/Who We Look For
応募条件
1、ゲームまたは映像制作におけるフェイシャルアニメーションの制作経験(AAAタイトル優遇)
2、Mayaを用いたキャラクターのフェイシャルアニメーション制作経験
3、Unreal Engineを使用したゲーム開発経験
4、人物・キャラクターの表情表現に対して探求心と意欲のある方
5、他部門との円滑なコミュニケーション能力と協調性
Qualifications
・Experience creating facial animations for games or cinematic productions (AAA titles preferred)
・Proficiency in character facial animation using Maya
・Experience in game development using Unreal Engine
・Strong curiosity and passion for expressive character faces
・Excellent communication and teamwork skills for collaborating across departments

一緒に働く魅力/Why Join Us?
勤務地
大阪(JR大阪駅JP TOWER OSAKA)、東京(虎ノ門ヒルズビジネスタワー)※希望に添います
賃金
年収額:応相談(昇給/賞与あり)
※経験・スキル等を考慮し、当社規定により優遇します。
※一般社員の場合、固定残業代月35時間分が含まれます。
管理職の場合、固定残業代10時間分が含まれます。
労働時間・休日
就業時間 09:30 ~ 18:30  休憩時間 60分
フレックスタイムあり
完全週休2日制(土日・祝日)
有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日
年末年始休暇(12/30~1/3)
病気休暇(有給):12日/年(有給休暇とは別途付与)
福利厚生
<各種保険>
健康保険 、雇用保険、 労災保険、 厚生年金保険、 総合福祉団体定期保険(GTL)
業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)
海外旅行保険
<各種手当>
通勤手当(上限5万円/月) 、通信手当(上限1万円/月)、 自己啓発手当(上限2万円/月)、 平日に出社した場合食事補助1800円/日、定期健診手当(上限7万5千円/年1回)
<支援制度・その他待遇>
フリードリンクコーナー 、ギフトカード(お盆、正月の2回支給、2万円/1回)
従業員支援プログラム(EAP) 、慶弔見舞金 、永年勤続賞/休暇
この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

平等な雇用機会を重視するテンセント/Equal Employment Opportunity at Tencent
テンセントは、雇用機会の均等を最重要視しています。私たちは、多様性がイノベーションを促進し、ユーザーやコミュニティに対してより良いサービスを提供する原動力になると確信しています。
社員一人ひとりが十分なサポートを受け、自身の目標と会社の目標を共に達成できるよう、モチベーションを高められる環境づくりを大切にしています。
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Work Location: Japan-Osaka | Japan-Tokyo-Business Tower

🎯 Key Responsibilities

  • Retarget facial capture data, edit character facial animations using Maya, and implement animations on characters within Unreal Engine for cutscenes
  • Create facial animations for enemies and characters using Maya, and implement expressions, lip-sync, eye gaze, and other facial behaviors for in-game actions and event dialogues
  • Actively communicate with directors, animators, lighting, VFX, and sound teams to maximize visual quality

✅ Required Qualifications

  • Experience creating facial animations for games or cinematic productions (AAA titles preferred)
  • Proficiency in character facial animation using Maya
  • Experience in game development using Unreal Engine
  • Strong curiosity and passion for expressive character faces
  • Excellent communication and teamwork skills for collaborating across departments

⭐ Preferred Qualifications

  • Experience with AAA titles

🛠️ Required Skills

  • Maya for character facial animation editing and creation
  • Unreal Engine for game development and animation implementation
  • Facial capture data retargeting
  • Lip-sync, eye gaze control, and expression implementation
  • Communication and collaboration skills across departments

🎁 Benefits

  • Flexible work locations in Osaka (JR Osaka Station JP TOWER OSAKA) or Tokyo (Toranomon Hills Business Tower), based on preference
  • Competitive salary (negotiable, with raises and bonuses), considering experience and skills
  • Work hours: 09:30 ~ 18:30 with 60-minute break; flextime available
  • Complete weekly holidays (Saturdays, Sundays, national holidays)
  • Paid vacation: prorated in first year, up to 22 days based on tenure
  • Year-end and New Year holidays (Dec 30 ~ Jan 3)
  • Sick leave: 12 days/year (separate from paid vacation)
  • Various insurances: health, employment, workers' compensation, pension, GTL, GPA, GLTD, overseas travel insurance
  • Allowances: commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekday office attendance), annual health check (up to 75,000 yen)
  • Other perks: free drink corner, gift cards (20,000 yen twice a year for Obon and New Year), Employee Assistance Program (EAP), condolence payments, long-service awards and leave

Locations

  • Osaka, Japan

Salary

Estimated Salary Rangemedium confidence

5,000,000 - 12,000,000 JPY / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Maya for character facial animation editing and creationintermediate
  • Unreal Engine for game development and animation implementationintermediate
  • Facial capture data retargetingintermediate
  • Lip-sync, eye gaze control, and expression implementationintermediate
  • Communication and collaboration skills across departmentsintermediate

Required Qualifications

  • Experience creating facial animations for games or cinematic productions (AAA titles preferred) (experience)
  • Proficiency in character facial animation using Maya (experience)
  • Experience in game development using Unreal Engine (experience)
  • Strong curiosity and passion for expressive character faces (experience)
  • Excellent communication and teamwork skills for collaborating across departments (experience)

Preferred Qualifications

  • Experience with AAA titles (experience)

Responsibilities

  • Retarget facial capture data, edit character facial animations using Maya, and implement animations on characters within Unreal Engine for cutscenes
  • Create facial animations for enemies and characters using Maya, and implement expressions, lip-sync, eye gaze, and other facial behaviors for in-game actions and event dialogues
  • Actively communicate with directors, animators, lighting, VFX, and sound teams to maximize visual quality

Benefits

  • general: Flexible work locations in Osaka (JR Osaka Station JP TOWER OSAKA) or Tokyo (Toranomon Hills Business Tower), based on preference
  • general: Competitive salary (negotiable, with raises and bonuses), considering experience and skills
  • general: Work hours: 09:30 ~ 18:30 with 60-minute break; flextime available
  • general: Complete weekly holidays (Saturdays, Sundays, national holidays)
  • general: Paid vacation: prorated in first year, up to 22 days based on tenure
  • general: Year-end and New Year holidays (Dec 30 ~ Jan 3)
  • general: Sick leave: 12 days/year (separate from paid vacation)
  • general: Various insurances: health, employment, workers' compensation, pension, GTL, GPA, GLTD, overseas travel insurance
  • general: Allowances: commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekday office attendance), annual health check (up to 75,000 yen)
  • general: Other perks: free drink corner, gift cards (20,000 yen twice a year for Obon and New Year), Employee Assistance Program (EAP), condolence payments, long-service awards and leave

Target Your Resume for "フェイシャルアニメーター|Facial Animator" , Tencent

Get personalized recommendations to optimize your resume specifically for フェイシャルアニメーター|Facial Animator. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "フェイシャルアニメーター|Facial Animator" , Tencent

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

TencentOsakaJapanIEGIEG

Answer 10 quick questions to check your fit for フェイシャルアニメーター|Facial Animator @ Tencent.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.