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ライティングアーティスト |Lighting Artist

Tencent

Design Jobs

ライティングアーティスト |Lighting Artist

full-timePosted: Sep 14, 2025

Job Description

ライティングアーティスト |Lighting Artist

📋 Job Overview

LightSpeed Japan Studio, led by Hideaki Itsuno, is a game development studio specializing in original AAA action games for global audiences, with offices in Tokyo and Osaka. The Lighting Artist role involves designing and implementing lighting for game scenes, levels, and cutscenes to enhance atmosphere and mood while balancing performance and quality. The position requires collaboration with cross-functional teams and offers a flexible, inclusive work environment.

📍 Location: Osaka, Japan

🏢 Business Unit: IEG

📄 Full Description

チーム紹介/About the Hiring Team
ライトスピード・ジャパンは、世界中のオーディエンス向けにオリジナルのAAA級アクションゲームタイトルの制作に特化しているゲーム開発スタジオです。著名なゲームディレクターとして知られる伊津野英昭(いつの ひであき)が率いる当スタジオは、東京と大阪の2つの拠点で活動しています。
柔軟で包括的な職場環境を提供し、ゲーム制作の限界を押し広げる才能と情熱にあふれるゲームクリエイターの参加を非常に歓迎しています。
LightSpeed Japan Studio is a game development studio dedicated to crafting original AAA action game titles for global audiences. Led by industry veteran Hideaki Itsuno, the studio operates across two locations in Tokyo and Osaka.
The studio offers a flexible and inclusive work environment and actively welcomes game creators who are full of talent and passion for pushing the boundaries of game development.

仕事内容/What the Role Entails

仕事内容
1、ゲーム内シーン、レベル、カットシーンにおけるライティングの設計・実装
2、照明に関するアートディレクションの意図を実現し、ゲームの雰囲気やムードを強化する
3、パフォーマンスと品質のバランスを取りながら、最適なライティングを構築
他のアーティスト、エンジニア、デザイナーと密に連携し、最先端の技術や表現手法を活用
4、ライティング関連ツールやワークフローの最適化や改善提案
Job Responsibilities
- Design and implement lighting for scenes, levels, and cutscenes within the game. - Achieve the artistic vision for lighting to enhance the game’s atmosphere and mood.
- Develop optimal lighting solutions while balancing performance and quality.
- Collaborate closely with other artists, engineers, and designers, utilizing cutting-edge technologies and techniques.
- Suggest improvements and optimize tools and workflows related to lighting.

応募資格/Who We Look For
応募条件
1、AAA規模のゲームプロジェクトでのライティングアーティストとしての経験
2、ゲームエンジン(Unreal Engine、Unityなど)でのライティング設定・経験調整
3、イベントグラフィックスにおける光と影の原理、カラーバランス、ポストプロセス効果の知識
4、アート、テクニカルチームとのコミュニケーション能力、協調性
5、高いクリエイティブセンスと視覚的な洞察力
Qualifications
- Experience as a Lighting Artist on AAA game projects.
- Proficient in setting up and adjusting lighting within game engines such as Unreal Engine and Unity.
- Strong understanding of the principles of lighting, including light and shadow, color balance, and post-processing effects in graphics.
- Effective communication and teamwork skills with both art and technical teams.
- High level of creativity and visual insight.
歓迎スキル・経験
次世代コンソールに向けた開発経験
PBR(物理ベースレンダリング)に関する知識と経験
映像制作や映画ライティングの背景
シェーダーやスクリプトの基本的な理解
Preferred Skills and Experience:
- Experience developing for next-generation consoles.
- Knowledge and experience with Physically Based Rendering (PBR).
- Background in cinematography or film lighting.
- Basic knowledge of shaders and scripting.

一緒に働く魅力/Why Join Us?
勤務地
大阪(JR大阪駅JP TOWER OSAKA)、東京(虎ノ門ヒルズビジネスタワー)※希望に添います
賃金
年収額:応相談(昇給/賞与あり)
※経験・スキル等を考慮し、当社規定により優遇します。
※一般社員の場合、固定残業代月35時間分が含まれます。
管理職の場合、固定残業代10時間分が含まれます。
労働時間・休日
就業時間 09:30 ~ 18:30  休憩時間 60分
フレックスタイムあり
完全週休2日制(土日・祝日)
有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日
年末年始休暇(12/30~1/3)
病気休暇(有給):12日/年(有給休暇とは別途付与)
福利厚生
<各種保険>
健康保険 、雇用保険、 労災保険、 厚生年金保険、 総合福祉団体定期保険(GTL)
業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)
海外旅行保険
<各種手当>
通勤手当(上限5万円/月) 、通信手当(上限1万円/月)、 自己啓発手当(上限2万円/月)、 平日に出社した場合食事補助1800円/日、定期健診手当(上限7万5千円/年1回)
<支援制度・その他待遇>
フリードリンクコーナー 、ギフトカード(お盆、正月の2回支給、2万円/1回)
従業員支援プログラム(EAP) 、慶弔見舞金 、永年勤続賞/休暇
この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

平等な雇用機会を重視するテンセント/Equal Employment Opportunity at Tencent
テンセントは、雇用機会の均等を最重要視しています。私たちは、多様性がイノベーションを促進し、ユーザーやコミュニティに対してより良いサービスを提供する原動力になると確信しています。
社員一人ひとりが十分なサポートを受け、自身の目標と会社の目標を共に達成できるよう、モチベーションを高められる環境づくりを大切にしています。
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Work Location: Japan-Osaka | Japan-Tokyo-Business Tower

🎯 Key Responsibilities

  • Design and implement lighting for scenes, levels, and cutscenes within the game.
  • Achieve the artistic vision for lighting to enhance the game’s atmosphere and mood.
  • Develop optimal lighting solutions while balancing performance and quality.
  • Collaborate closely with other artists, engineers, and designers, utilizing cutting-edge technologies and techniques.
  • Suggest improvements and optimize tools and workflows related to lighting.

✅ Required Qualifications

  • Experience as a Lighting Artist on AAA game projects.
  • Proficient in setting up and adjusting lighting within game engines such as Unreal Engine and Unity.
  • Strong understanding of the principles of lighting, including light and shadow, color balance, and post-processing effects in graphics.
  • Effective communication and teamwork skills with both art and technical teams.
  • High level of creativity and visual insight.

⭐ Preferred Qualifications

  • Experience developing for next-generation consoles.
  • Knowledge and experience with Physically Based Rendering (PBR).
  • Background in cinematography or film lighting.
  • Basic knowledge of shaders and scripting.

🛠️ Required Skills

  • Experience with game engines like Unreal Engine or Unity for lighting setup and adjustment.
  • Knowledge of lighting principles: light and shadow, color balance, post-processing effects.
  • Communication and teamwork with art and technical teams.
  • High creativity and visual insight.

🎁 Benefits

  • Locations in Osaka (JR Osaka Station JP TOWER OSAKA) and Tokyo (Toranomon Hills Business Tower), based on preference.
  • Competitive salary (negotiable, with raises and bonuses), considering experience and skills.
  • Work hours: 09:30 ~ 18:30 with 60-minute break; flex time available.
  • Complete weekly holidays (Saturdays, Sundays, national holidays).
  • Paid leave: prorated in first year based on entry month, up to 22 days; year-end/New Year holidays (Dec 30 ~ Jan 3); separate sick leave (12 days/year).
  • Various insurances: health, employment, workers' compensation, pension, GTL, GPA, GLTD, overseas travel.
  • Allowances: commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekday office attendance), annual health check (up to 75,000 yen).
  • Other perks: free drink corner, gift cards (20,000 yen twice a year for Obon and New Year), Employee Assistance Program (EAP), condolence payments, long-service awards/holidays.

Locations

  • Osaka, Japan

Salary

Estimated Salary Rangemedium confidence

6,000,000 - 12,000,000 JPY / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Experience with game engines like Unreal Engine or Unity for lighting setup and adjustment.intermediate
  • Knowledge of lighting principles: light and shadow, color balance, post-processing effects.intermediate
  • Communication and teamwork with art and technical teams.intermediate
  • High creativity and visual insight.intermediate

Required Qualifications

  • Experience as a Lighting Artist on AAA game projects. (experience)
  • Proficient in setting up and adjusting lighting within game engines such as Unreal Engine and Unity. (experience)
  • Strong understanding of the principles of lighting, including light and shadow, color balance, and post-processing effects in graphics. (experience)
  • Effective communication and teamwork skills with both art and technical teams. (experience)
  • High level of creativity and visual insight. (experience)

Preferred Qualifications

  • Experience developing for next-generation consoles. (experience)
  • Knowledge and experience with Physically Based Rendering (PBR). (experience)
  • Background in cinematography or film lighting. (experience)
  • Basic knowledge of shaders and scripting. (experience)

Responsibilities

  • Design and implement lighting for scenes, levels, and cutscenes within the game.
  • Achieve the artistic vision for lighting to enhance the game’s atmosphere and mood.
  • Develop optimal lighting solutions while balancing performance and quality.
  • Collaborate closely with other artists, engineers, and designers, utilizing cutting-edge technologies and techniques.
  • Suggest improvements and optimize tools and workflows related to lighting.

Benefits

  • general: Locations in Osaka (JR Osaka Station JP TOWER OSAKA) and Tokyo (Toranomon Hills Business Tower), based on preference.
  • general: Competitive salary (negotiable, with raises and bonuses), considering experience and skills.
  • general: Work hours: 09:30 ~ 18:30 with 60-minute break; flex time available.
  • general: Complete weekly holidays (Saturdays, Sundays, national holidays).
  • general: Paid leave: prorated in first year based on entry month, up to 22 days; year-end/New Year holidays (Dec 30 ~ Jan 3); separate sick leave (12 days/year).
  • general: Various insurances: health, employment, workers' compensation, pension, GTL, GPA, GLTD, overseas travel.
  • general: Allowances: commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekday office attendance), annual health check (up to 75,000 yen).
  • general: Other perks: free drink corner, gift cards (20,000 yen twice a year for Obon and New Year), Employee Assistance Program (EAP), condolence payments, long-service awards/holidays.

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Tencent logo

ライティングアーティスト |Lighting Artist

Tencent

Design Jobs

ライティングアーティスト |Lighting Artist

full-timePosted: Sep 14, 2025

Job Description

ライティングアーティスト |Lighting Artist

📋 Job Overview

LightSpeed Japan Studio, led by Hideaki Itsuno, is a game development studio specializing in original AAA action games for global audiences, with offices in Tokyo and Osaka. The Lighting Artist role involves designing and implementing lighting for game scenes, levels, and cutscenes to enhance atmosphere and mood while balancing performance and quality. The position requires collaboration with cross-functional teams and offers a flexible, inclusive work environment.

📍 Location: Osaka, Japan

🏢 Business Unit: IEG

📄 Full Description

チーム紹介/About the Hiring Team
ライトスピード・ジャパンは、世界中のオーディエンス向けにオリジナルのAAA級アクションゲームタイトルの制作に特化しているゲーム開発スタジオです。著名なゲームディレクターとして知られる伊津野英昭(いつの ひであき)が率いる当スタジオは、東京と大阪の2つの拠点で活動しています。
柔軟で包括的な職場環境を提供し、ゲーム制作の限界を押し広げる才能と情熱にあふれるゲームクリエイターの参加を非常に歓迎しています。
LightSpeed Japan Studio is a game development studio dedicated to crafting original AAA action game titles for global audiences. Led by industry veteran Hideaki Itsuno, the studio operates across two locations in Tokyo and Osaka.
The studio offers a flexible and inclusive work environment and actively welcomes game creators who are full of talent and passion for pushing the boundaries of game development.

仕事内容/What the Role Entails

仕事内容
1、ゲーム内シーン、レベル、カットシーンにおけるライティングの設計・実装
2、照明に関するアートディレクションの意図を実現し、ゲームの雰囲気やムードを強化する
3、パフォーマンスと品質のバランスを取りながら、最適なライティングを構築
他のアーティスト、エンジニア、デザイナーと密に連携し、最先端の技術や表現手法を活用
4、ライティング関連ツールやワークフローの最適化や改善提案
Job Responsibilities
- Design and implement lighting for scenes, levels, and cutscenes within the game. - Achieve the artistic vision for lighting to enhance the game’s atmosphere and mood.
- Develop optimal lighting solutions while balancing performance and quality.
- Collaborate closely with other artists, engineers, and designers, utilizing cutting-edge technologies and techniques.
- Suggest improvements and optimize tools and workflows related to lighting.

応募資格/Who We Look For
応募条件
1、AAA規模のゲームプロジェクトでのライティングアーティストとしての経験
2、ゲームエンジン(Unreal Engine、Unityなど)でのライティング設定・経験調整
3、イベントグラフィックスにおける光と影の原理、カラーバランス、ポストプロセス効果の知識
4、アート、テクニカルチームとのコミュニケーション能力、協調性
5、高いクリエイティブセンスと視覚的な洞察力
Qualifications
- Experience as a Lighting Artist on AAA game projects.
- Proficient in setting up and adjusting lighting within game engines such as Unreal Engine and Unity.
- Strong understanding of the principles of lighting, including light and shadow, color balance, and post-processing effects in graphics.
- Effective communication and teamwork skills with both art and technical teams.
- High level of creativity and visual insight.
歓迎スキル・経験
次世代コンソールに向けた開発経験
PBR(物理ベースレンダリング)に関する知識と経験
映像制作や映画ライティングの背景
シェーダーやスクリプトの基本的な理解
Preferred Skills and Experience:
- Experience developing for next-generation consoles.
- Knowledge and experience with Physically Based Rendering (PBR).
- Background in cinematography or film lighting.
- Basic knowledge of shaders and scripting.

一緒に働く魅力/Why Join Us?
勤務地
大阪(JR大阪駅JP TOWER OSAKA)、東京(虎ノ門ヒルズビジネスタワー)※希望に添います
賃金
年収額:応相談(昇給/賞与あり)
※経験・スキル等を考慮し、当社規定により優遇します。
※一般社員の場合、固定残業代月35時間分が含まれます。
管理職の場合、固定残業代10時間分が含まれます。
労働時間・休日
就業時間 09:30 ~ 18:30  休憩時間 60分
フレックスタイムあり
完全週休2日制(土日・祝日)
有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日
年末年始休暇(12/30~1/3)
病気休暇(有給):12日/年(有給休暇とは別途付与)
福利厚生
<各種保険>
健康保険 、雇用保険、 労災保険、 厚生年金保険、 総合福祉団体定期保険(GTL)
業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)
海外旅行保険
<各種手当>
通勤手当(上限5万円/月) 、通信手当(上限1万円/月)、 自己啓発手当(上限2万円/月)、 平日に出社した場合食事補助1800円/日、定期健診手当(上限7万5千円/年1回)
<支援制度・その他待遇>
フリードリンクコーナー 、ギフトカード(お盆、正月の2回支給、2万円/1回)
従業員支援プログラム(EAP) 、慶弔見舞金 、永年勤続賞/休暇
この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

平等な雇用機会を重視するテンセント/Equal Employment Opportunity at Tencent
テンセントは、雇用機会の均等を最重要視しています。私たちは、多様性がイノベーションを促進し、ユーザーやコミュニティに対してより良いサービスを提供する原動力になると確信しています。
社員一人ひとりが十分なサポートを受け、自身の目標と会社の目標を共に達成できるよう、モチベーションを高められる環境づくりを大切にしています。
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Work Location: Japan-Osaka | Japan-Tokyo-Business Tower

🎯 Key Responsibilities

  • Design and implement lighting for scenes, levels, and cutscenes within the game.
  • Achieve the artistic vision for lighting to enhance the game’s atmosphere and mood.
  • Develop optimal lighting solutions while balancing performance and quality.
  • Collaborate closely with other artists, engineers, and designers, utilizing cutting-edge technologies and techniques.
  • Suggest improvements and optimize tools and workflows related to lighting.

✅ Required Qualifications

  • Experience as a Lighting Artist on AAA game projects.
  • Proficient in setting up and adjusting lighting within game engines such as Unreal Engine and Unity.
  • Strong understanding of the principles of lighting, including light and shadow, color balance, and post-processing effects in graphics.
  • Effective communication and teamwork skills with both art and technical teams.
  • High level of creativity and visual insight.

⭐ Preferred Qualifications

  • Experience developing for next-generation consoles.
  • Knowledge and experience with Physically Based Rendering (PBR).
  • Background in cinematography or film lighting.
  • Basic knowledge of shaders and scripting.

🛠️ Required Skills

  • Experience with game engines like Unreal Engine or Unity for lighting setup and adjustment.
  • Knowledge of lighting principles: light and shadow, color balance, post-processing effects.
  • Communication and teamwork with art and technical teams.
  • High creativity and visual insight.

🎁 Benefits

  • Locations in Osaka (JR Osaka Station JP TOWER OSAKA) and Tokyo (Toranomon Hills Business Tower), based on preference.
  • Competitive salary (negotiable, with raises and bonuses), considering experience and skills.
  • Work hours: 09:30 ~ 18:30 with 60-minute break; flex time available.
  • Complete weekly holidays (Saturdays, Sundays, national holidays).
  • Paid leave: prorated in first year based on entry month, up to 22 days; year-end/New Year holidays (Dec 30 ~ Jan 3); separate sick leave (12 days/year).
  • Various insurances: health, employment, workers' compensation, pension, GTL, GPA, GLTD, overseas travel.
  • Allowances: commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekday office attendance), annual health check (up to 75,000 yen).
  • Other perks: free drink corner, gift cards (20,000 yen twice a year for Obon and New Year), Employee Assistance Program (EAP), condolence payments, long-service awards/holidays.

Locations

  • Osaka, Japan

Salary

Estimated Salary Rangemedium confidence

6,000,000 - 12,000,000 JPY / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Experience with game engines like Unreal Engine or Unity for lighting setup and adjustment.intermediate
  • Knowledge of lighting principles: light and shadow, color balance, post-processing effects.intermediate
  • Communication and teamwork with art and technical teams.intermediate
  • High creativity and visual insight.intermediate

Required Qualifications

  • Experience as a Lighting Artist on AAA game projects. (experience)
  • Proficient in setting up and adjusting lighting within game engines such as Unreal Engine and Unity. (experience)
  • Strong understanding of the principles of lighting, including light and shadow, color balance, and post-processing effects in graphics. (experience)
  • Effective communication and teamwork skills with both art and technical teams. (experience)
  • High level of creativity and visual insight. (experience)

Preferred Qualifications

  • Experience developing for next-generation consoles. (experience)
  • Knowledge and experience with Physically Based Rendering (PBR). (experience)
  • Background in cinematography or film lighting. (experience)
  • Basic knowledge of shaders and scripting. (experience)

Responsibilities

  • Design and implement lighting for scenes, levels, and cutscenes within the game.
  • Achieve the artistic vision for lighting to enhance the game’s atmosphere and mood.
  • Develop optimal lighting solutions while balancing performance and quality.
  • Collaborate closely with other artists, engineers, and designers, utilizing cutting-edge technologies and techniques.
  • Suggest improvements and optimize tools and workflows related to lighting.

Benefits

  • general: Locations in Osaka (JR Osaka Station JP TOWER OSAKA) and Tokyo (Toranomon Hills Business Tower), based on preference.
  • general: Competitive salary (negotiable, with raises and bonuses), considering experience and skills.
  • general: Work hours: 09:30 ~ 18:30 with 60-minute break; flex time available.
  • general: Complete weekly holidays (Saturdays, Sundays, national holidays).
  • general: Paid leave: prorated in first year based on entry month, up to 22 days; year-end/New Year holidays (Dec 30 ~ Jan 3); separate sick leave (12 days/year).
  • general: Various insurances: health, employment, workers' compensation, pension, GTL, GPA, GLTD, overseas travel.
  • general: Allowances: commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekday office attendance), annual health check (up to 75,000 yen).
  • general: Other perks: free drink corner, gift cards (20,000 yen twice a year for Obon and New Year), Employee Assistance Program (EAP), condolence payments, long-service awards/holidays.

Target Your Resume for "ライティングアーティスト |Lighting Artist" , Tencent

Get personalized recommendations to optimize your resume specifically for ライティングアーティスト |Lighting Artist. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "ライティングアーティスト |Lighting Artist" , Tencent

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

TencentOsakaJapanIEGIEG

Answer 10 quick questions to check your fit for ライティングアーティスト |Lighting Artist @ Tencent.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.