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Senior Sound Designer

Tencent

Design Jobs

Senior Sound Designer

full-timePosted: Nov 10, 2025

Job Description

Senior Sound Designer

šŸ“‹ Job Overview

Lightspeed LA, Tencent's first U.S.-based AAA game development studio, is seeking a Senior Sound Designer to join its in-house audio team for an exciting new open-world game. The role involves creating immersive, high-quality audio content, including sound effects, systems, and implementation, to enhance player engagement and narrative depth. This position requires collaboration across teams to deliver world-class audio experiences in a supportive, innovative studio culture.

šŸ“ Location: Irvine, California, United States

šŸ¢ Business Unit: IEG

šŸ“„ Full Description

About the Hiring Team
Welcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.
Why join Lightspeed LA?
For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.
ā— We encourage the showing of work that's still in progress.
ā— We don't attack or question unfinished work, we celebrate its promise.
ā— We have a No Blame Culture where we blame the problem, not the person.
This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.

What the Role Entails
About this position at Lightspeed LA
Ā 
This is an exciting opportunity for an experienced, passionate, creative and technical Senior Sound Designer to join our in-house audio team and help create world-class audio on a new and exciting open-world AAA game. We are seeking someone who will bring passion to the role, collaborating with sound and other disciplinary teams, creating sonically rich, high-quality AAA audio. Your primary focus will be on sound design, sound systems and implementation. Below is an outline of responsibilities and some of the qualities we look for in the ideal teammate.
Responsibilities
Design, edit, mix, master and implement immersive, next-gen audio content and systems to engage players and enrich game narrative with the goal to raise the bar in game audio.
Create and edit new sound effects and record real-world sounds using various recordingĀ techniques, professional audio editing tools, plug-ins, hardware and props both in the field and inĀ the studio.
Implement and author interactive, real-time sound using middleware, scripting tools and/orĀ in-engine to bring soundscapes to life.
Collaborate with audio engineers, other sound designers and departments to design andĀ document audio systems, own and deliver on audio features.
Sound design and mix cinematic audio content to blend seamlessly with gameplay audio.

Who We Look For
Preferred Qualifications
Understand emotion and tension in storytelling, and be able to design immersive, narrative-drivenĀ audio.
5+ years of professional experience in AAA game audio with a minimum of one AAA title shippedĀ as Sound Designer or equivalent.
Proficiency in at least one DAW (preferably Nuendo or Reaper, with ProTools as a secondary option)
Imaginative and creative use of audio production tools, foley performance and capture, props,Ā and recording techniques to create high quality original content.
Expertise in interactive audio, sound design, recording and post production techniques.
Understanding of, and experience in creating and authoring real-time, parameter-controlledĀ sounds such as vehicle engines, weather systems, ambiences.
Proven experience with the Wwise middleware tool (or proficiency in similar middleware).
A grasp of logic and simple scripting methods for interactive audio implementation within a gameĀ engine.
Experience working with other departments and understanding their workflow.
Excellent communication, interpersonal and organizational skills.
Desirable Skills & Experience
Experience working on environmental audio, sound propagation and 3D audio
Familiarity and experience with the Unreal Engine.
Experience with music editing and implementation of interactive music.
Experience with dialogue/VO editing, mastering, implementation and localization.
If the above sounds like you, or if you’d like to know more about the role, we’d love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.

Why Join Us?
Location State(s)
US-California-Irvine
The expected base pay range for this position in the location(s) listed above is $93,100.00 to $216,700.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience.
Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis.
Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company’s 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee’s tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year.
Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.

Equal Employment Opportunity at Tencent
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Work Location: US-California-Irvine

šŸŽÆ Key Responsibilities

  • Design, edit, mix, master and implement immersive, next-gen audio content and systems to engage players and enrich game narrative with the goal to raise the bar in game audio
  • Create and edit new sound effects and record real-world sounds using various recording techniques, professional audio editing tools, plug-ins, hardware and props both in the field and in the studio
  • Implement and author interactive, real-time sound using middleware, scripting tools and/or in-engine to bring soundscapes to life
  • Collaborate with audio engineers, other sound designers and departments to design and document audio systems, own and deliver on audio features
  • Sound design and mix cinematic audio content to blend seamlessly with gameplay audio

āœ… Required Qualifications

  • 5+ years of professional experience in AAA game audio with a minimum of one AAA title shipped as Sound Designer or equivalent

⭐ Preferred Qualifications

  • Understand emotion and tension in storytelling, and be able to design immersive, narrative-driven audio
  • Proficiency in at least one DAW (preferably Nuendo or Reaper, with ProTools as a secondary option)
  • Imaginative and creative use of audio production tools, foley performance and capture, props, and recording techniques to create high quality original content
  • Expertise in interactive audio, sound design, recording and post production techniques
  • Understanding of, and experience in creating and authoring real-time, parameter-controlled sounds such as vehicle engines, weather systems, ambiences
  • Proven experience with the Wwise middleware tool (or proficiency in similar middleware)
  • A grasp of logic and simple scripting methods for interactive audio implementation within a game engine
  • Experience working with other departments and understanding their workflow
  • Excellent communication, interpersonal and organizational skills
  • Experience working on environmental audio, sound propagation and 3D audio
  • Familiarity and experience with the Unreal Engine
  • Experience with music editing and implementation of interactive music
  • Experience with dialogue/VO editing, mastering, implementation and localization

šŸ› ļø Required Skills

  • Proficiency in DAW such as Nuendo, Reaper, or ProTools
  • Expertise in interactive audio, sound design, recording, and post-production techniques
  • Experience with Wwise middleware or similar
  • Knowledge of logic and simple scripting for interactive audio implementation
  • Skills in foley performance, audio production tools, and recording techniques
  • Understanding of real-time, parameter-controlled sounds (e.g., vehicle engines, weather systems, ambiences)
  • Excellent communication, interpersonal, and organizational skills
  • Experience with environmental audio, sound propagation, and 3D audio
  • Familiarity with Unreal Engine
  • Music editing and implementation
  • Dialogue/VO editing, mastering, implementation, and localization

šŸŽ Benefits

  • Competitive base pay range of $93,100.00 to $216,700.00 per year
  • Eligibility for sign-on payment
  • Relocation package
  • Restricted stock units (evaluated case-by-case)
  • Medical, dental, vision, life and disability benefits
  • Participation in the Company’s 401(k) plan
  • Up to 15 to 25 days of vacation per year (depending on tenure)
  • Up to 13 days of holidays throughout the calendar year
  • Up to 10 days of paid sick leave per year

Locations

  • Irvine, California, United States

Salary

93,100 - 216,700 USD / yearly

Skills Required

  • Proficiency in DAW such as Nuendo, Reaper, or ProToolsintermediate
  • Expertise in interactive audio, sound design, recording, and post-production techniquesintermediate
  • Experience with Wwise middleware or similarintermediate
  • Knowledge of logic and simple scripting for interactive audio implementationintermediate
  • Skills in foley performance, audio production tools, and recording techniquesintermediate
  • Understanding of real-time, parameter-controlled sounds (e.g., vehicle engines, weather systems, ambiences)intermediate
  • Excellent communication, interpersonal, and organizational skillsintermediate
  • Experience with environmental audio, sound propagation, and 3D audiointermediate
  • Familiarity with Unreal Engineintermediate
  • Music editing and implementationintermediate
  • Dialogue/VO editing, mastering, implementation, and localizationintermediate

Required Qualifications

  • 5+ years of professional experience in AAA game audio with a minimum of one AAA title shipped as Sound Designer or equivalent (experience)

Preferred Qualifications

  • Understand emotion and tension in storytelling, and be able to design immersive, narrative-driven audio (experience)
  • Proficiency in at least one DAW (preferably Nuendo or Reaper, with ProTools as a secondary option) (experience)
  • Imaginative and creative use of audio production tools, foley performance and capture, props, and recording techniques to create high quality original content (experience)
  • Expertise in interactive audio, sound design, recording and post production techniques (experience)
  • Understanding of, and experience in creating and authoring real-time, parameter-controlled sounds such as vehicle engines, weather systems, ambiences (experience)
  • Proven experience with the Wwise middleware tool (or proficiency in similar middleware) (experience)
  • A grasp of logic and simple scripting methods for interactive audio implementation within a game engine (experience)
  • Experience working with other departments and understanding their workflow (experience)
  • Excellent communication, interpersonal and organizational skills (experience)
  • Experience working on environmental audio, sound propagation and 3D audio (experience)
  • Familiarity and experience with the Unreal Engine (experience)
  • Experience with music editing and implementation of interactive music (experience)
  • Experience with dialogue/VO editing, mastering, implementation and localization (experience)

Responsibilities

  • Design, edit, mix, master and implement immersive, next-gen audio content and systems to engage players and enrich game narrative with the goal to raise the bar in game audio
  • Create and edit new sound effects and record real-world sounds using various recording techniques, professional audio editing tools, plug-ins, hardware and props both in the field and in the studio
  • Implement and author interactive, real-time sound using middleware, scripting tools and/or in-engine to bring soundscapes to life
  • Collaborate with audio engineers, other sound designers and departments to design and document audio systems, own and deliver on audio features
  • Sound design and mix cinematic audio content to blend seamlessly with gameplay audio

Benefits

  • general: Competitive base pay range of $93,100.00 to $216,700.00 per year
  • general: Eligibility for sign-on payment
  • general: Relocation package
  • general: Restricted stock units (evaluated case-by-case)
  • general: Medical, dental, vision, life and disability benefits
  • general: Participation in the Company’s 401(k) plan
  • general: Up to 15 to 25 days of vacation per year (depending on tenure)
  • general: Up to 13 days of holidays throughout the calendar year
  • general: Up to 10 days of paid sick leave per year

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Tencent logo

Senior Sound Designer

Tencent

Design Jobs

Senior Sound Designer

full-timePosted: Nov 10, 2025

Job Description

Senior Sound Designer

šŸ“‹ Job Overview

Lightspeed LA, Tencent's first U.S.-based AAA game development studio, is seeking a Senior Sound Designer to join its in-house audio team for an exciting new open-world game. The role involves creating immersive, high-quality audio content, including sound effects, systems, and implementation, to enhance player engagement and narrative depth. This position requires collaboration across teams to deliver world-class audio experiences in a supportive, innovative studio culture.

šŸ“ Location: Irvine, California, United States

šŸ¢ Business Unit: IEG

šŸ“„ Full Description

About the Hiring Team
Welcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.
Why join Lightspeed LA?
For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.
ā— We encourage the showing of work that's still in progress.
ā— We don't attack or question unfinished work, we celebrate its promise.
ā— We have a No Blame Culture where we blame the problem, not the person.
This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.

What the Role Entails
About this position at Lightspeed LA
Ā 
This is an exciting opportunity for an experienced, passionate, creative and technical Senior Sound Designer to join our in-house audio team and help create world-class audio on a new and exciting open-world AAA game. We are seeking someone who will bring passion to the role, collaborating with sound and other disciplinary teams, creating sonically rich, high-quality AAA audio. Your primary focus will be on sound design, sound systems and implementation. Below is an outline of responsibilities and some of the qualities we look for in the ideal teammate.
Responsibilities
Design, edit, mix, master and implement immersive, next-gen audio content and systems to engage players and enrich game narrative with the goal to raise the bar in game audio.
Create and edit new sound effects and record real-world sounds using various recordingĀ techniques, professional audio editing tools, plug-ins, hardware and props both in the field and inĀ the studio.
Implement and author interactive, real-time sound using middleware, scripting tools and/orĀ in-engine to bring soundscapes to life.
Collaborate with audio engineers, other sound designers and departments to design andĀ document audio systems, own and deliver on audio features.
Sound design and mix cinematic audio content to blend seamlessly with gameplay audio.

Who We Look For
Preferred Qualifications
Understand emotion and tension in storytelling, and be able to design immersive, narrative-drivenĀ audio.
5+ years of professional experience in AAA game audio with a minimum of one AAA title shippedĀ as Sound Designer or equivalent.
Proficiency in at least one DAW (preferably Nuendo or Reaper, with ProTools as a secondary option)
Imaginative and creative use of audio production tools, foley performance and capture, props,Ā and recording techniques to create high quality original content.
Expertise in interactive audio, sound design, recording and post production techniques.
Understanding of, and experience in creating and authoring real-time, parameter-controlledĀ sounds such as vehicle engines, weather systems, ambiences.
Proven experience with the Wwise middleware tool (or proficiency in similar middleware).
A grasp of logic and simple scripting methods for interactive audio implementation within a gameĀ engine.
Experience working with other departments and understanding their workflow.
Excellent communication, interpersonal and organizational skills.
Desirable Skills & Experience
Experience working on environmental audio, sound propagation and 3D audio
Familiarity and experience with the Unreal Engine.
Experience with music editing and implementation of interactive music.
Experience with dialogue/VO editing, mastering, implementation and localization.
If the above sounds like you, or if you’d like to know more about the role, we’d love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.

Why Join Us?
Location State(s)
US-California-Irvine
The expected base pay range for this position in the location(s) listed above is $93,100.00 to $216,700.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience.
Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis.
Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company’s 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee’s tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year.
Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.

Equal Employment Opportunity at Tencent
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Work Location: US-California-Irvine

šŸŽÆ Key Responsibilities

  • Design, edit, mix, master and implement immersive, next-gen audio content and systems to engage players and enrich game narrative with the goal to raise the bar in game audio
  • Create and edit new sound effects and record real-world sounds using various recording techniques, professional audio editing tools, plug-ins, hardware and props both in the field and in the studio
  • Implement and author interactive, real-time sound using middleware, scripting tools and/or in-engine to bring soundscapes to life
  • Collaborate with audio engineers, other sound designers and departments to design and document audio systems, own and deliver on audio features
  • Sound design and mix cinematic audio content to blend seamlessly with gameplay audio

āœ… Required Qualifications

  • 5+ years of professional experience in AAA game audio with a minimum of one AAA title shipped as Sound Designer or equivalent

⭐ Preferred Qualifications

  • Understand emotion and tension in storytelling, and be able to design immersive, narrative-driven audio
  • Proficiency in at least one DAW (preferably Nuendo or Reaper, with ProTools as a secondary option)
  • Imaginative and creative use of audio production tools, foley performance and capture, props, and recording techniques to create high quality original content
  • Expertise in interactive audio, sound design, recording and post production techniques
  • Understanding of, and experience in creating and authoring real-time, parameter-controlled sounds such as vehicle engines, weather systems, ambiences
  • Proven experience with the Wwise middleware tool (or proficiency in similar middleware)
  • A grasp of logic and simple scripting methods for interactive audio implementation within a game engine
  • Experience working with other departments and understanding their workflow
  • Excellent communication, interpersonal and organizational skills
  • Experience working on environmental audio, sound propagation and 3D audio
  • Familiarity and experience with the Unreal Engine
  • Experience with music editing and implementation of interactive music
  • Experience with dialogue/VO editing, mastering, implementation and localization

šŸ› ļø Required Skills

  • Proficiency in DAW such as Nuendo, Reaper, or ProTools
  • Expertise in interactive audio, sound design, recording, and post-production techniques
  • Experience with Wwise middleware or similar
  • Knowledge of logic and simple scripting for interactive audio implementation
  • Skills in foley performance, audio production tools, and recording techniques
  • Understanding of real-time, parameter-controlled sounds (e.g., vehicle engines, weather systems, ambiences)
  • Excellent communication, interpersonal, and organizational skills
  • Experience with environmental audio, sound propagation, and 3D audio
  • Familiarity with Unreal Engine
  • Music editing and implementation
  • Dialogue/VO editing, mastering, implementation, and localization

šŸŽ Benefits

  • Competitive base pay range of $93,100.00 to $216,700.00 per year
  • Eligibility for sign-on payment
  • Relocation package
  • Restricted stock units (evaluated case-by-case)
  • Medical, dental, vision, life and disability benefits
  • Participation in the Company’s 401(k) plan
  • Up to 15 to 25 days of vacation per year (depending on tenure)
  • Up to 13 days of holidays throughout the calendar year
  • Up to 10 days of paid sick leave per year

Locations

  • Irvine, California, United States

Salary

93,100 - 216,700 USD / yearly

Skills Required

  • Proficiency in DAW such as Nuendo, Reaper, or ProToolsintermediate
  • Expertise in interactive audio, sound design, recording, and post-production techniquesintermediate
  • Experience with Wwise middleware or similarintermediate
  • Knowledge of logic and simple scripting for interactive audio implementationintermediate
  • Skills in foley performance, audio production tools, and recording techniquesintermediate
  • Understanding of real-time, parameter-controlled sounds (e.g., vehicle engines, weather systems, ambiences)intermediate
  • Excellent communication, interpersonal, and organizational skillsintermediate
  • Experience with environmental audio, sound propagation, and 3D audiointermediate
  • Familiarity with Unreal Engineintermediate
  • Music editing and implementationintermediate
  • Dialogue/VO editing, mastering, implementation, and localizationintermediate

Required Qualifications

  • 5+ years of professional experience in AAA game audio with a minimum of one AAA title shipped as Sound Designer or equivalent (experience)

Preferred Qualifications

  • Understand emotion and tension in storytelling, and be able to design immersive, narrative-driven audio (experience)
  • Proficiency in at least one DAW (preferably Nuendo or Reaper, with ProTools as a secondary option) (experience)
  • Imaginative and creative use of audio production tools, foley performance and capture, props, and recording techniques to create high quality original content (experience)
  • Expertise in interactive audio, sound design, recording and post production techniques (experience)
  • Understanding of, and experience in creating and authoring real-time, parameter-controlled sounds such as vehicle engines, weather systems, ambiences (experience)
  • Proven experience with the Wwise middleware tool (or proficiency in similar middleware) (experience)
  • A grasp of logic and simple scripting methods for interactive audio implementation within a game engine (experience)
  • Experience working with other departments and understanding their workflow (experience)
  • Excellent communication, interpersonal and organizational skills (experience)
  • Experience working on environmental audio, sound propagation and 3D audio (experience)
  • Familiarity and experience with the Unreal Engine (experience)
  • Experience with music editing and implementation of interactive music (experience)
  • Experience with dialogue/VO editing, mastering, implementation and localization (experience)

Responsibilities

  • Design, edit, mix, master and implement immersive, next-gen audio content and systems to engage players and enrich game narrative with the goal to raise the bar in game audio
  • Create and edit new sound effects and record real-world sounds using various recording techniques, professional audio editing tools, plug-ins, hardware and props both in the field and in the studio
  • Implement and author interactive, real-time sound using middleware, scripting tools and/or in-engine to bring soundscapes to life
  • Collaborate with audio engineers, other sound designers and departments to design and document audio systems, own and deliver on audio features
  • Sound design and mix cinematic audio content to blend seamlessly with gameplay audio

Benefits

  • general: Competitive base pay range of $93,100.00 to $216,700.00 per year
  • general: Eligibility for sign-on payment
  • general: Relocation package
  • general: Restricted stock units (evaluated case-by-case)
  • general: Medical, dental, vision, life and disability benefits
  • general: Participation in the Company’s 401(k) plan
  • general: Up to 15 to 25 days of vacation per year (depending on tenure)
  • general: Up to 13 days of holidays throughout the calendar year
  • general: Up to 10 days of paid sick leave per year

Target Your Resume for "Senior Sound Designer" , Tencent

Get personalized recommendations to optimize your resume specifically for Senior Sound Designer. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Senior Sound Designer" , Tencent

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

TencentIrvineUnited StatesIEGIEG

Answer 10 quick questions to check your fit for Senior Sound Designer @ Tencent.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.