Resume and JobRESUME AND JOB
Tencent logo

在研射击手游-音频策划

Tencent

Design Jobs

在研射击手游-音频策划

full-timePosted: Dec 9, 2025

Job Description

在研射击手游-音频策划

📋 Job Overview

The Audio Planner role for the in-development FPS shooting mobile game at Tencent involves designing and managing all audio elements to enhance player immersion. Responsibilities include sound effect creation for gameplay aspects like weapons and environments, overseeing the audio pipeline from concept to implementation, and building foundational audio systems. Collaboration with creative teams such as planners, artists, and programmers is essential to optimize the overall gaming experience.

📍 Location: Shenzhen, China

🏢 Business Unit: IEG

📄 Full Description

1.负责在研FPS射击游戏中的音效设计,包括枪械,语音,动作,环境,交互等;
2.对音频模块的整体效果把控,从前期设计到最终呈现均需要覆盖;
3.深度参与音频工程的基础搭建,包括模块分类,结构设计,资源整合等;
4.与创意团队合作,包括但不限于策划,美术和程序,以增强玩家的游戏体验。

🎯 Key Responsibilities

  • Responsible for sound effect design in the in-development FPS shooting game, including firearms, voice, actions, environment, interactions, etc.
  • Overall control of the audio module's effects, covering from early design to final presentation.
  • Deeply participate in the foundational setup of audio engineering, including module classification, structure design, resource integration, etc.
  • Collaborate with the creative team, including but not limited to planners, artists, and programmers, to enhance the player's game experience.

Locations

  • Shenzhen, China

Salary

Estimated Salary Rangemedium confidence

150,000 - 300,000 CNY / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Responsibilities

  • Responsible for sound effect design in the in-development FPS shooting game, including firearms, voice, actions, environment, interactions, etc.
  • Overall control of the audio module's effects, covering from early design to final presentation.
  • Deeply participate in the foundational setup of audio engineering, including module classification, structure design, resource integration, etc.
  • Collaborate with the creative team, including but not limited to planners, artists, and programmers, to enhance the player's game experience.

Target Your Resume for "在研射击手游-音频策划" , Tencent

Get personalized recommendations to optimize your resume specifically for 在研射击手游-音频策划. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "在研射击手游-音频策划" , Tencent

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

TencentShenzhenChinaIEGIEG

Answer 10 quick questions to check your fit for 在研射击手游-音频策划 @ Tencent.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.

Tencent logo

在研射击手游-音频策划

Tencent

Design Jobs

在研射击手游-音频策划

full-timePosted: Dec 9, 2025

Job Description

在研射击手游-音频策划

📋 Job Overview

The Audio Planner role for the in-development FPS shooting mobile game at Tencent involves designing and managing all audio elements to enhance player immersion. Responsibilities include sound effect creation for gameplay aspects like weapons and environments, overseeing the audio pipeline from concept to implementation, and building foundational audio systems. Collaboration with creative teams such as planners, artists, and programmers is essential to optimize the overall gaming experience.

📍 Location: Shenzhen, China

🏢 Business Unit: IEG

📄 Full Description

1.负责在研FPS射击游戏中的音效设计,包括枪械,语音,动作,环境,交互等;
2.对音频模块的整体效果把控,从前期设计到最终呈现均需要覆盖;
3.深度参与音频工程的基础搭建,包括模块分类,结构设计,资源整合等;
4.与创意团队合作,包括但不限于策划,美术和程序,以增强玩家的游戏体验。

🎯 Key Responsibilities

  • Responsible for sound effect design in the in-development FPS shooting game, including firearms, voice, actions, environment, interactions, etc.
  • Overall control of the audio module's effects, covering from early design to final presentation.
  • Deeply participate in the foundational setup of audio engineering, including module classification, structure design, resource integration, etc.
  • Collaborate with the creative team, including but not limited to planners, artists, and programmers, to enhance the player's game experience.

Locations

  • Shenzhen, China

Salary

Estimated Salary Rangemedium confidence

150,000 - 300,000 CNY / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Responsibilities

  • Responsible for sound effect design in the in-development FPS shooting game, including firearms, voice, actions, environment, interactions, etc.
  • Overall control of the audio module's effects, covering from early design to final presentation.
  • Deeply participate in the foundational setup of audio engineering, including module classification, structure design, resource integration, etc.
  • Collaborate with the creative team, including but not limited to planners, artists, and programmers, to enhance the player's game experience.

Target Your Resume for "在研射击手游-音频策划" , Tencent

Get personalized recommendations to optimize your resume specifically for 在研射击手游-音频策划. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "在研射击手游-音频策划" , Tencent

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

TencentShenzhenChinaIEGIEG

Answer 10 quick questions to check your fit for 在研射击手游-音频策划 @ Tencent.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.