Resume and JobRESUME AND JOB
Tencent logo

サウンドプログラマー|Sound Programmer

Tencent

Software and Technology Jobs

サウンドプログラマー|Sound Programmer

full-timePosted: Sep 14, 2025

Job Description

サウンドプログラマー|Sound Programmer

📋 Job Overview

LightSpeed Japan Studio, led by Hideaki Itsuno, is a game development studio specializing in original AAA action games for global audiences, with offices in Tokyo and Osaka. The Sound Programmer role involves designing and implementing advanced audio systems in Unreal Engine 5 to enhance game experiences. This position requires collaboration with sound designers and focuses on optimizing audio for high-performance gaming platforms.

📍 Location: Osaka, Japan

🏢 Business Unit: IEG

📄 Full Description

チーム紹介/About the Hiring Team
ライトスピード・ジャパンは、世界中のオーディエンス向けにオリジナルのAAA級アクションゲームタイトルの制作に特化しているゲーム開発スタジオです。著名なゲームディレクターとして知られる伊津野英昭(いつの ひであき)が率いる当スタジオは、東京と大阪の2つの拠点で活動しています。
柔軟で包括的な職場環境を提供し、ゲーム制作の限界を押し広げる才能と情熱にあふれるゲームクリエイターの参加を非常に歓迎しています。
LightSpeed Japan Studio is a game development studio dedicated to crafting original AAA action game titles for global audiences. Led by industry veteran Hideaki Itsuno, the studio operates across two locations in Tokyo and Osaka.
The studio offers a flexible and inclusive work environment and actively welcomes game creators who are full of talent and passion for pushing the boundaries of game development.

仕事内容/What the Role Entails

仕事内容
1、ゲーム内のサウンドシステム開発 リアルタイムオーディオシステム、音声再生制御、環境音処理、7.1.4 Dolby Atmos対応3Dサウンド機能など、ゲーム体験を強化する音響システムをディレクターや実機の要件を元に設計・実装します。
2、ミドルウェア(Wwise/ADX2等)のUE5への組み込みと独自カスタマイズ オーディオミドルウェアを活用し、UE5との連携・拡張機能の開発・実装を担当します。
3、サウンドデザイナーとの連携とツール開発 サウンドデザイナーが効率よく実装・調整できるように、オーディオエディタやデバッグツールの開発・保守を行います。
4、サウンドデータの最適化 ハードウェアリソースやパフォーマンスを考慮し、メモリ管理、音声データ・ストリーミング処理の設計および最適化を行います。 5、オーディオイベントの制御実装 ゲームプレイに連動したサウンドイベントの制御や、キャラクター・UI・環境音など多岐にわたるオーディオ制御ロジックを設計、実装します。
6、プロシージャルオーディオの研究開発 社内技研との協力のもと、AI等駆使しつつUE5でのプロシージャルオーディオエンジンの設計・実装
7、ペリフェラルの振動設計および実装
Job Description
・In-game sound system development Design and implement audio systems that enhance the game experience—such as real-time audio systems, sound playback control, environmental sound processing, and 7.1.4 Dolby Atmos–compatible 3D sound—based on director instructions and hardware requirements.
・Middleware (Wwise / ADX2, etc.) integration into UE5 with custom extensions Utilize audio middleware to handle UE5 integration, develop extended features, and perform custom implementations.
・Collaboration with sound designers and tool development Develop and maintain audio editors and debugging tools to help sound designers efficiently implement and fine-tune audio assets.
・Sound data optimization Optimize memory usage, design streaming and audio data processing, and improve performance with hardware resource constraints in mind.
・Audio event control implementation Design and implement control logic for sound events tied to gameplay, including character sounds, UI audio, environmental sounds, and other diverse audio categories.
・Procedural audio research and development In collaboration with the company’s R&D division, design and implement procedural audio engines for UE5, leveraging AI and other advanced techniques.
・Peripheral vibration design and implementation

応募資格/Who We Look For
応募条件
・サウンドプログラマーまたはゲームプログラマーとしての実務経験
・C++やC#などのプログラミングスキル ・オーディオミドルウェア(Wwise、ADX2等)を使用した開発経験
・サウンドデザイナーとの協業経験、またはそれに準ずる理解
・コンソールまたはPCにてAA以上のタイトル開発経験
・UE5実装知識 歓迎スキル
・マルチプラットフォーム(家庭用ゲーム機・PC・モバイル)向けのサウンド開発経験
・リアルタイムサウンド処理、DSPや音響プラグイン制作の専門知識
・DAWやオーディオツールに関する技術的理解およびスクリプト制作
・波形解析知識
Qualifications
・Professional experience as a sound programmer or game programmer
・Programming skills in C++ and/or C#
・Experience developing with audio middleware (Wwise, ADX2, etc.)
・Experience collaborating with sound designers, or equivalent understanding
・Development experience on console or PC titles at AA scale or above
・Working knowledge of UE5 implementation Preferred Skills
・Experience in audio development for multiple platforms (consoles, PC, mobile)
・Expertise in real-time audio processing, DSP, and audio plugin development
・Technical understanding of DAWs and audio tools, including script creation
・Knowledge of waveform analysis

一緒に働く魅力/Why Join Us?
勤務地
大阪(JR大阪駅JP TOWER OSAKA)、東京(虎ノ門ヒルズビジネスタワー)※希望に添います
賃金
年収額:応相談(昇給/賞与あり)
※経験・スキル等を考慮し、当社規定により優遇します。
※一般社員の場合、固定残業代月35時間分が含まれます。
管理職の場合、固定残業代10時間分が含まれます。
労働時間・休日
就業時間 09:30 ~ 18:30  休憩時間 60分
フレックスタイムあり
完全週休2日制(土日・祝日)
有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日
年末年始休暇(12/30~1/3)
病気休暇(有給):12日/年(有給休暇とは別途付与)
福利厚生
<各種保険>
健康保険 、雇用保険、 労災保険、 厚生年金保険、 総合福祉団体定期保険(GTL)
業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)
海外旅行保険
<各種手当>
通勤手当(上限5万円/月) 、通信手当(上限1万円/月)、 自己啓発手当(上限2万円/月)、 平日に出社した場合食事補助1800円/日、定期健診手当(上限7万5千円/年1回)
<支援制度・その他待遇>
フリードリンクコーナー 、ギフトカード(お盆、正月の2回支給、2万円/1回)
従業員支援プログラム(EAP) 、慶弔見舞金 、永年勤続賞/休暇
この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

平等な雇用機会を重視するテンセント/Equal Employment Opportunity at Tencent
テンセントは、雇用機会の均等を最重要視しています。私たちは、多様性がイノベーションを促進し、ユーザーやコミュニティに対してより良いサービスを提供する原動力になると確信しています。
社員一人ひとりが十分なサポートを受け、自身の目標と会社の目標を共に達成できるよう、モチベーションを高められる環境づくりを大切にしています。
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Work Location: Japan-Osaka | Japan-Tokyo-Business Tower

🎯 Key Responsibilities

  • In-game sound system development: Design and implement audio systems like real-time audio, sound playback control, environmental sound processing, and 7.1.4 Dolby Atmos-compatible 3D sound based on director instructions and hardware requirements
  • Middleware (Wwise / ADX2, etc.) integration into UE5 with custom extensions: Utilize audio middleware for UE5 integration, develop extended features, and perform custom implementations
  • Collaboration with sound designers and tool development: Develop and maintain audio editors and debugging tools to help sound designers efficiently implement and fine-tune audio assets
  • Sound data optimization: Optimize memory usage, design streaming and audio data processing, and improve performance with hardware resource constraints in mind
  • Audio event control implementation: Design and implement control logic for sound events tied to gameplay, including character sounds, UI audio, environmental sounds, and other diverse audio categories
  • Procedural audio research and development: In collaboration with the company’s R&D division, design and implement procedural audio engines for UE5, leveraging AI and other advanced techniques
  • Peripheral vibration design and implementation

✅ Required Qualifications

  • Professional experience as a sound programmer or game programmer
  • Programming skills in C++ and/or C#
  • Experience developing with audio middleware (Wwise, ADX2, etc.)
  • Experience collaborating with sound designers, or equivalent understanding
  • Development experience on console or PC titles at AA scale or above
  • Working knowledge of UE5 implementation

⭐ Preferred Qualifications

  • Experience in audio development for multiple platforms (consoles, PC, mobile)
  • Expertise in real-time audio processing, DSP, and audio plugin development
  • Technical understanding of DAWs and audio tools, including script creation
  • Knowledge of waveform analysis

🛠️ Required Skills

  • C++ and/or C# programming
  • Audio middleware (Wwise, ADX2, etc.) development experience
  • Collaboration with sound designers
  • UE5 implementation knowledge
  • Console or PC AA+ title development experience

🎁 Benefits

  • Flexible work locations in Osaka (JR Osaka Station JP TOWER OSAKA) or Tokyo (Toranomon Hills Business Tower), based on preference
  • Competitive salary: Negotiable based on experience and skills, with raises and bonuses
  • Work hours: 09:30 ~ 18:30 with 60-minute break; flextime available
  • Complete weekly holidays (Saturdays, Sundays, national holidays)
  • Paid leave: Up to 22 days based on tenure; prorated in first year
  • Year-end and New Year holidays (Dec 30 ~ Jan 3)
  • Sick leave: 12 days per year (separate from paid leave)
  • Comprehensive insurance: Health, employment, workers' compensation, pension, group term life (GTL), business accident insurance (GPA), group long-term disability (GLTD), overseas travel insurance
  • Various allowances: Commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekday office attendance), annual health check (up to 75,000 yen/year)
  • Support programs: Free drink corner, gift cards (20,000 yen twice a year for Obon and New Year), Employee Assistance Program (EAP), condolence payments, long-service awards and leave

Locations

  • Osaka, Japan

Salary

Estimated Salary Rangemedium confidence

6,000,000 - 12,000,000 JPY / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • C++ and/or C# programmingintermediate
  • Audio middleware (Wwise, ADX2, etc.) development experienceintermediate
  • Collaboration with sound designersintermediate
  • UE5 implementation knowledgeintermediate
  • Console or PC AA+ title development experienceintermediate

Required Qualifications

  • Professional experience as a sound programmer or game programmer (experience)
  • Programming skills in C++ and/or C# (experience)
  • Experience developing with audio middleware (Wwise, ADX2, etc.) (experience)
  • Experience collaborating with sound designers, or equivalent understanding (experience)
  • Development experience on console or PC titles at AA scale or above (experience)
  • Working knowledge of UE5 implementation (experience)

Preferred Qualifications

  • Experience in audio development for multiple platforms (consoles, PC, mobile) (experience)
  • Expertise in real-time audio processing, DSP, and audio plugin development (experience)
  • Technical understanding of DAWs and audio tools, including script creation (experience)
  • Knowledge of waveform analysis (experience)

Responsibilities

  • In-game sound system development: Design and implement audio systems like real-time audio, sound playback control, environmental sound processing, and 7.1.4 Dolby Atmos-compatible 3D sound based on director instructions and hardware requirements
  • Middleware (Wwise / ADX2, etc.) integration into UE5 with custom extensions: Utilize audio middleware for UE5 integration, develop extended features, and perform custom implementations
  • Collaboration with sound designers and tool development: Develop and maintain audio editors and debugging tools to help sound designers efficiently implement and fine-tune audio assets
  • Sound data optimization: Optimize memory usage, design streaming and audio data processing, and improve performance with hardware resource constraints in mind
  • Audio event control implementation: Design and implement control logic for sound events tied to gameplay, including character sounds, UI audio, environmental sounds, and other diverse audio categories
  • Procedural audio research and development: In collaboration with the company’s R&D division, design and implement procedural audio engines for UE5, leveraging AI and other advanced techniques
  • Peripheral vibration design and implementation

Benefits

  • general: Flexible work locations in Osaka (JR Osaka Station JP TOWER OSAKA) or Tokyo (Toranomon Hills Business Tower), based on preference
  • general: Competitive salary: Negotiable based on experience and skills, with raises and bonuses
  • general: Work hours: 09:30 ~ 18:30 with 60-minute break; flextime available
  • general: Complete weekly holidays (Saturdays, Sundays, national holidays)
  • general: Paid leave: Up to 22 days based on tenure; prorated in first year
  • general: Year-end and New Year holidays (Dec 30 ~ Jan 3)
  • general: Sick leave: 12 days per year (separate from paid leave)
  • general: Comprehensive insurance: Health, employment, workers' compensation, pension, group term life (GTL), business accident insurance (GPA), group long-term disability (GLTD), overseas travel insurance
  • general: Various allowances: Commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekday office attendance), annual health check (up to 75,000 yen/year)
  • general: Support programs: Free drink corner, gift cards (20,000 yen twice a year for Obon and New Year), Employee Assistance Program (EAP), condolence payments, long-service awards and leave

Target Your Resume for "サウンドプログラマー|Sound Programmer" , Tencent

Get personalized recommendations to optimize your resume specifically for サウンドプログラマー|Sound Programmer. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "サウンドプログラマー|Sound Programmer" , Tencent

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

TencentOsakaJapanIEGIEG

Answer 10 quick questions to check your fit for サウンドプログラマー|Sound Programmer @ Tencent.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.

Tencent logo

サウンドプログラマー|Sound Programmer

Tencent

Software and Technology Jobs

サウンドプログラマー|Sound Programmer

full-timePosted: Sep 14, 2025

Job Description

サウンドプログラマー|Sound Programmer

📋 Job Overview

LightSpeed Japan Studio, led by Hideaki Itsuno, is a game development studio specializing in original AAA action games for global audiences, with offices in Tokyo and Osaka. The Sound Programmer role involves designing and implementing advanced audio systems in Unreal Engine 5 to enhance game experiences. This position requires collaboration with sound designers and focuses on optimizing audio for high-performance gaming platforms.

📍 Location: Osaka, Japan

🏢 Business Unit: IEG

📄 Full Description

チーム紹介/About the Hiring Team
ライトスピード・ジャパンは、世界中のオーディエンス向けにオリジナルのAAA級アクションゲームタイトルの制作に特化しているゲーム開発スタジオです。著名なゲームディレクターとして知られる伊津野英昭(いつの ひであき)が率いる当スタジオは、東京と大阪の2つの拠点で活動しています。
柔軟で包括的な職場環境を提供し、ゲーム制作の限界を押し広げる才能と情熱にあふれるゲームクリエイターの参加を非常に歓迎しています。
LightSpeed Japan Studio is a game development studio dedicated to crafting original AAA action game titles for global audiences. Led by industry veteran Hideaki Itsuno, the studio operates across two locations in Tokyo and Osaka.
The studio offers a flexible and inclusive work environment and actively welcomes game creators who are full of talent and passion for pushing the boundaries of game development.

仕事内容/What the Role Entails

仕事内容
1、ゲーム内のサウンドシステム開発 リアルタイムオーディオシステム、音声再生制御、環境音処理、7.1.4 Dolby Atmos対応3Dサウンド機能など、ゲーム体験を強化する音響システムをディレクターや実機の要件を元に設計・実装します。
2、ミドルウェア(Wwise/ADX2等)のUE5への組み込みと独自カスタマイズ オーディオミドルウェアを活用し、UE5との連携・拡張機能の開発・実装を担当します。
3、サウンドデザイナーとの連携とツール開発 サウンドデザイナーが効率よく実装・調整できるように、オーディオエディタやデバッグツールの開発・保守を行います。
4、サウンドデータの最適化 ハードウェアリソースやパフォーマンスを考慮し、メモリ管理、音声データ・ストリーミング処理の設計および最適化を行います。 5、オーディオイベントの制御実装 ゲームプレイに連動したサウンドイベントの制御や、キャラクター・UI・環境音など多岐にわたるオーディオ制御ロジックを設計、実装します。
6、プロシージャルオーディオの研究開発 社内技研との協力のもと、AI等駆使しつつUE5でのプロシージャルオーディオエンジンの設計・実装
7、ペリフェラルの振動設計および実装
Job Description
・In-game sound system development Design and implement audio systems that enhance the game experience—such as real-time audio systems, sound playback control, environmental sound processing, and 7.1.4 Dolby Atmos–compatible 3D sound—based on director instructions and hardware requirements.
・Middleware (Wwise / ADX2, etc.) integration into UE5 with custom extensions Utilize audio middleware to handle UE5 integration, develop extended features, and perform custom implementations.
・Collaboration with sound designers and tool development Develop and maintain audio editors and debugging tools to help sound designers efficiently implement and fine-tune audio assets.
・Sound data optimization Optimize memory usage, design streaming and audio data processing, and improve performance with hardware resource constraints in mind.
・Audio event control implementation Design and implement control logic for sound events tied to gameplay, including character sounds, UI audio, environmental sounds, and other diverse audio categories.
・Procedural audio research and development In collaboration with the company’s R&D division, design and implement procedural audio engines for UE5, leveraging AI and other advanced techniques.
・Peripheral vibration design and implementation

応募資格/Who We Look For
応募条件
・サウンドプログラマーまたはゲームプログラマーとしての実務経験
・C++やC#などのプログラミングスキル ・オーディオミドルウェア(Wwise、ADX2等)を使用した開発経験
・サウンドデザイナーとの協業経験、またはそれに準ずる理解
・コンソールまたはPCにてAA以上のタイトル開発経験
・UE5実装知識 歓迎スキル
・マルチプラットフォーム(家庭用ゲーム機・PC・モバイル)向けのサウンド開発経験
・リアルタイムサウンド処理、DSPや音響プラグイン制作の専門知識
・DAWやオーディオツールに関する技術的理解およびスクリプト制作
・波形解析知識
Qualifications
・Professional experience as a sound programmer or game programmer
・Programming skills in C++ and/or C#
・Experience developing with audio middleware (Wwise, ADX2, etc.)
・Experience collaborating with sound designers, or equivalent understanding
・Development experience on console or PC titles at AA scale or above
・Working knowledge of UE5 implementation Preferred Skills
・Experience in audio development for multiple platforms (consoles, PC, mobile)
・Expertise in real-time audio processing, DSP, and audio plugin development
・Technical understanding of DAWs and audio tools, including script creation
・Knowledge of waveform analysis

一緒に働く魅力/Why Join Us?
勤務地
大阪(JR大阪駅JP TOWER OSAKA)、東京(虎ノ門ヒルズビジネスタワー)※希望に添います
賃金
年収額:応相談(昇給/賞与あり)
※経験・スキル等を考慮し、当社規定により優遇します。
※一般社員の場合、固定残業代月35時間分が含まれます。
管理職の場合、固定残業代10時間分が含まれます。
労働時間・休日
就業時間 09:30 ~ 18:30  休憩時間 60分
フレックスタイムあり
完全週休2日制(土日・祝日)
有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日
年末年始休暇(12/30~1/3)
病気休暇(有給):12日/年(有給休暇とは別途付与)
福利厚生
<各種保険>
健康保険 、雇用保険、 労災保険、 厚生年金保険、 総合福祉団体定期保険(GTL)
業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)
海外旅行保険
<各種手当>
通勤手当(上限5万円/月) 、通信手当(上限1万円/月)、 自己啓発手当(上限2万円/月)、 平日に出社した場合食事補助1800円/日、定期健診手当(上限7万5千円/年1回)
<支援制度・その他待遇>
フリードリンクコーナー 、ギフトカード(お盆、正月の2回支給、2万円/1回)
従業員支援プログラム(EAP) 、慶弔見舞金 、永年勤続賞/休暇
この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

平等な雇用機会を重視するテンセント/Equal Employment Opportunity at Tencent
テンセントは、雇用機会の均等を最重要視しています。私たちは、多様性がイノベーションを促進し、ユーザーやコミュニティに対してより良いサービスを提供する原動力になると確信しています。
社員一人ひとりが十分なサポートを受け、自身の目標と会社の目標を共に達成できるよう、モチベーションを高められる環境づくりを大切にしています。
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Work Location: Japan-Osaka | Japan-Tokyo-Business Tower

🎯 Key Responsibilities

  • In-game sound system development: Design and implement audio systems like real-time audio, sound playback control, environmental sound processing, and 7.1.4 Dolby Atmos-compatible 3D sound based on director instructions and hardware requirements
  • Middleware (Wwise / ADX2, etc.) integration into UE5 with custom extensions: Utilize audio middleware for UE5 integration, develop extended features, and perform custom implementations
  • Collaboration with sound designers and tool development: Develop and maintain audio editors and debugging tools to help sound designers efficiently implement and fine-tune audio assets
  • Sound data optimization: Optimize memory usage, design streaming and audio data processing, and improve performance with hardware resource constraints in mind
  • Audio event control implementation: Design and implement control logic for sound events tied to gameplay, including character sounds, UI audio, environmental sounds, and other diverse audio categories
  • Procedural audio research and development: In collaboration with the company’s R&D division, design and implement procedural audio engines for UE5, leveraging AI and other advanced techniques
  • Peripheral vibration design and implementation

✅ Required Qualifications

  • Professional experience as a sound programmer or game programmer
  • Programming skills in C++ and/or C#
  • Experience developing with audio middleware (Wwise, ADX2, etc.)
  • Experience collaborating with sound designers, or equivalent understanding
  • Development experience on console or PC titles at AA scale or above
  • Working knowledge of UE5 implementation

⭐ Preferred Qualifications

  • Experience in audio development for multiple platforms (consoles, PC, mobile)
  • Expertise in real-time audio processing, DSP, and audio plugin development
  • Technical understanding of DAWs and audio tools, including script creation
  • Knowledge of waveform analysis

🛠️ Required Skills

  • C++ and/or C# programming
  • Audio middleware (Wwise, ADX2, etc.) development experience
  • Collaboration with sound designers
  • UE5 implementation knowledge
  • Console or PC AA+ title development experience

🎁 Benefits

  • Flexible work locations in Osaka (JR Osaka Station JP TOWER OSAKA) or Tokyo (Toranomon Hills Business Tower), based on preference
  • Competitive salary: Negotiable based on experience and skills, with raises and bonuses
  • Work hours: 09:30 ~ 18:30 with 60-minute break; flextime available
  • Complete weekly holidays (Saturdays, Sundays, national holidays)
  • Paid leave: Up to 22 days based on tenure; prorated in first year
  • Year-end and New Year holidays (Dec 30 ~ Jan 3)
  • Sick leave: 12 days per year (separate from paid leave)
  • Comprehensive insurance: Health, employment, workers' compensation, pension, group term life (GTL), business accident insurance (GPA), group long-term disability (GLTD), overseas travel insurance
  • Various allowances: Commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekday office attendance), annual health check (up to 75,000 yen/year)
  • Support programs: Free drink corner, gift cards (20,000 yen twice a year for Obon and New Year), Employee Assistance Program (EAP), condolence payments, long-service awards and leave

Locations

  • Osaka, Japan

Salary

Estimated Salary Rangemedium confidence

6,000,000 - 12,000,000 JPY / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • C++ and/or C# programmingintermediate
  • Audio middleware (Wwise, ADX2, etc.) development experienceintermediate
  • Collaboration with sound designersintermediate
  • UE5 implementation knowledgeintermediate
  • Console or PC AA+ title development experienceintermediate

Required Qualifications

  • Professional experience as a sound programmer or game programmer (experience)
  • Programming skills in C++ and/or C# (experience)
  • Experience developing with audio middleware (Wwise, ADX2, etc.) (experience)
  • Experience collaborating with sound designers, or equivalent understanding (experience)
  • Development experience on console or PC titles at AA scale or above (experience)
  • Working knowledge of UE5 implementation (experience)

Preferred Qualifications

  • Experience in audio development for multiple platforms (consoles, PC, mobile) (experience)
  • Expertise in real-time audio processing, DSP, and audio plugin development (experience)
  • Technical understanding of DAWs and audio tools, including script creation (experience)
  • Knowledge of waveform analysis (experience)

Responsibilities

  • In-game sound system development: Design and implement audio systems like real-time audio, sound playback control, environmental sound processing, and 7.1.4 Dolby Atmos-compatible 3D sound based on director instructions and hardware requirements
  • Middleware (Wwise / ADX2, etc.) integration into UE5 with custom extensions: Utilize audio middleware for UE5 integration, develop extended features, and perform custom implementations
  • Collaboration with sound designers and tool development: Develop and maintain audio editors and debugging tools to help sound designers efficiently implement and fine-tune audio assets
  • Sound data optimization: Optimize memory usage, design streaming and audio data processing, and improve performance with hardware resource constraints in mind
  • Audio event control implementation: Design and implement control logic for sound events tied to gameplay, including character sounds, UI audio, environmental sounds, and other diverse audio categories
  • Procedural audio research and development: In collaboration with the company’s R&D division, design and implement procedural audio engines for UE5, leveraging AI and other advanced techniques
  • Peripheral vibration design and implementation

Benefits

  • general: Flexible work locations in Osaka (JR Osaka Station JP TOWER OSAKA) or Tokyo (Toranomon Hills Business Tower), based on preference
  • general: Competitive salary: Negotiable based on experience and skills, with raises and bonuses
  • general: Work hours: 09:30 ~ 18:30 with 60-minute break; flextime available
  • general: Complete weekly holidays (Saturdays, Sundays, national holidays)
  • general: Paid leave: Up to 22 days based on tenure; prorated in first year
  • general: Year-end and New Year holidays (Dec 30 ~ Jan 3)
  • general: Sick leave: 12 days per year (separate from paid leave)
  • general: Comprehensive insurance: Health, employment, workers' compensation, pension, group term life (GTL), business accident insurance (GPA), group long-term disability (GLTD), overseas travel insurance
  • general: Various allowances: Commuting (up to 50,000 yen/month), communication (up to 10,000 yen/month), self-development (up to 20,000 yen/month), meal subsidy (1,800 yen/day for weekday office attendance), annual health check (up to 75,000 yen/year)
  • general: Support programs: Free drink corner, gift cards (20,000 yen twice a year for Obon and New Year), Employee Assistance Program (EAP), condolence payments, long-service awards and leave

Target Your Resume for "サウンドプログラマー|Sound Programmer" , Tencent

Get personalized recommendations to optimize your resume specifically for サウンドプログラマー|Sound Programmer. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "サウンドプログラマー|Sound Programmer" , Tencent

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

TencentOsakaJapanIEGIEG

Answer 10 quick questions to check your fit for サウンドプログラマー|Sound Programmer @ Tencent.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.