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灰镜行者-动画TA

Tencent

Design Jobs

灰镜行者-动画TA

full-timePosted: Nov 26, 2025

Job Description

灰镜行者-动画TA

📋 Job Overview

The Animation Technical Artist (TA) role at Tencent involves developing and maintaining art animation tools to boost project efficiency. Responsibilities include providing technical support to art and development teams, establishing asset production standards with automated checks, and documenting best practices to enhance team capabilities. The position requires deep knowledge of skeletal structures and proficiency in Unreal Engine (UE) for creating high-performance tools and optimizing character assets.

📍 Location: Shanghai, China

🏢 Business Unit: IEG

📄 Full Description

1.负责美术动画工具的开发及维护,通过技术手段帮助项目提升整体生产效率;
2.为美术和开发团队提供技术支持,快速定位并解决项目研发生产中遇到的动画及工具相关问题;
3.制定并推广美术资产制作规范,同时开发配套的自动化规范检查工具,保障资产质量与一致性;
4.编写清晰、易懂的技术文档,主动向美术团队推广新工具、新流程及最佳实践,提升团队整体技术水平;
5.深入理解2足、4足及人脸的骨架结构与绑定逻辑,熟练运用UE Control Rig实现全身骨架精准操控,为编辑器及运行时环境开发高性能工具;
6.熟悉UE角色资产相关模块,通过技术优化提升角色在游戏运行时的表现效果与制作效率。

🎯 Key Responsibilities

  • Develop and maintain art animation tools to improve overall project production efficiency through technical means.
  • Provide technical support to art and development teams, quickly identifying and resolving animation and tool-related issues in project R&D and production.
  • Formulate and promote art asset production standards, while developing supporting automated compliance checking tools to ensure asset quality and consistency.
  • Write clear, easy-to-understand technical documentation, and proactively promote new tools, processes, and best practices to the art team to elevate overall technical proficiency.
  • Deeply understand the skeletal structures and binding logic of bipedal, quadrupedal, and facial animations, and proficiently use UE Control Rig to achieve precise full-body skeletal control, developing high-performance tools for editors and runtime environments.
  • Familiar with UE character asset-related modules, optimizing through technology to enhance character performance in game runtime and production efficiency.

🛠️ Required Skills

  • Deep understanding of bipedal, quadrupedal, and facial skeletal structures and binding logic
  • Proficiency in UE Control Rig for precise full-body skeletal control
  • Familiarity with UE character asset modules
  • Technical optimization for runtime performance and production efficiency
  • Ability to develop high-performance tools for editors and runtime environments
  • Skills in creating automated compliance checking tools
  • Technical documentation and promotion of best practices

Locations

  • Shanghai, China

Salary

Estimated Salary Rangemedium confidence

150,000 - 300,000 CNY / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Deep understanding of bipedal, quadrupedal, and facial skeletal structures and binding logicintermediate
  • Proficiency in UE Control Rig for precise full-body skeletal controlintermediate
  • Familiarity with UE character asset modulesintermediate
  • Technical optimization for runtime performance and production efficiencyintermediate
  • Ability to develop high-performance tools for editors and runtime environmentsintermediate
  • Skills in creating automated compliance checking toolsintermediate
  • Technical documentation and promotion of best practicesintermediate

Responsibilities

  • Develop and maintain art animation tools to improve overall project production efficiency through technical means.
  • Provide technical support to art and development teams, quickly identifying and resolving animation and tool-related issues in project R&D and production.
  • Formulate and promote art asset production standards, while developing supporting automated compliance checking tools to ensure asset quality and consistency.
  • Write clear, easy-to-understand technical documentation, and proactively promote new tools, processes, and best practices to the art team to elevate overall technical proficiency.
  • Deeply understand the skeletal structures and binding logic of bipedal, quadrupedal, and facial animations, and proficiently use UE Control Rig to achieve precise full-body skeletal control, developing high-performance tools for editors and runtime environments.
  • Familiar with UE character asset-related modules, optimizing through technology to enhance character performance in game runtime and production efficiency.

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Tencent logo

灰镜行者-动画TA

Tencent

Design Jobs

灰镜行者-动画TA

full-timePosted: Nov 26, 2025

Job Description

灰镜行者-动画TA

📋 Job Overview

The Animation Technical Artist (TA) role at Tencent involves developing and maintaining art animation tools to boost project efficiency. Responsibilities include providing technical support to art and development teams, establishing asset production standards with automated checks, and documenting best practices to enhance team capabilities. The position requires deep knowledge of skeletal structures and proficiency in Unreal Engine (UE) for creating high-performance tools and optimizing character assets.

📍 Location: Shanghai, China

🏢 Business Unit: IEG

📄 Full Description

1.负责美术动画工具的开发及维护,通过技术手段帮助项目提升整体生产效率;
2.为美术和开发团队提供技术支持,快速定位并解决项目研发生产中遇到的动画及工具相关问题;
3.制定并推广美术资产制作规范,同时开发配套的自动化规范检查工具,保障资产质量与一致性;
4.编写清晰、易懂的技术文档,主动向美术团队推广新工具、新流程及最佳实践,提升团队整体技术水平;
5.深入理解2足、4足及人脸的骨架结构与绑定逻辑,熟练运用UE Control Rig实现全身骨架精准操控,为编辑器及运行时环境开发高性能工具;
6.熟悉UE角色资产相关模块,通过技术优化提升角色在游戏运行时的表现效果与制作效率。

🎯 Key Responsibilities

  • Develop and maintain art animation tools to improve overall project production efficiency through technical means.
  • Provide technical support to art and development teams, quickly identifying and resolving animation and tool-related issues in project R&D and production.
  • Formulate and promote art asset production standards, while developing supporting automated compliance checking tools to ensure asset quality and consistency.
  • Write clear, easy-to-understand technical documentation, and proactively promote new tools, processes, and best practices to the art team to elevate overall technical proficiency.
  • Deeply understand the skeletal structures and binding logic of bipedal, quadrupedal, and facial animations, and proficiently use UE Control Rig to achieve precise full-body skeletal control, developing high-performance tools for editors and runtime environments.
  • Familiar with UE character asset-related modules, optimizing through technology to enhance character performance in game runtime and production efficiency.

🛠️ Required Skills

  • Deep understanding of bipedal, quadrupedal, and facial skeletal structures and binding logic
  • Proficiency in UE Control Rig for precise full-body skeletal control
  • Familiarity with UE character asset modules
  • Technical optimization for runtime performance and production efficiency
  • Ability to develop high-performance tools for editors and runtime environments
  • Skills in creating automated compliance checking tools
  • Technical documentation and promotion of best practices

Locations

  • Shanghai, China

Salary

Estimated Salary Rangemedium confidence

150,000 - 300,000 CNY / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Deep understanding of bipedal, quadrupedal, and facial skeletal structures and binding logicintermediate
  • Proficiency in UE Control Rig for precise full-body skeletal controlintermediate
  • Familiarity with UE character asset modulesintermediate
  • Technical optimization for runtime performance and production efficiencyintermediate
  • Ability to develop high-performance tools for editors and runtime environmentsintermediate
  • Skills in creating automated compliance checking toolsintermediate
  • Technical documentation and promotion of best practicesintermediate

Responsibilities

  • Develop and maintain art animation tools to improve overall project production efficiency through technical means.
  • Provide technical support to art and development teams, quickly identifying and resolving animation and tool-related issues in project R&D and production.
  • Formulate and promote art asset production standards, while developing supporting automated compliance checking tools to ensure asset quality and consistency.
  • Write clear, easy-to-understand technical documentation, and proactively promote new tools, processes, and best practices to the art team to elevate overall technical proficiency.
  • Deeply understand the skeletal structures and binding logic of bipedal, quadrupedal, and facial animations, and proficiently use UE Control Rig to achieve precise full-body skeletal control, developing high-performance tools for editors and runtime environments.
  • Familiar with UE character asset-related modules, optimizing through technology to enhance character performance in game runtime and production efficiency.

Target Your Resume for "灰镜行者-动画TA" , Tencent

Get personalized recommendations to optimize your resume specifically for 灰镜行者-动画TA. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "灰镜行者-动画TA" , Tencent

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

TencentShanghaiChinaIEGIEG

Answer 10 quick questions to check your fit for 灰镜行者-动画TA @ Tencent.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.