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Audio Director - W/M/NB

Ubisoft

Audio Director - W/M/NB

full-timePosted: Jan 19, 2026

Job Description

Description

The Audio Director will be responsible for defining and implementing the overall sound strategy of the project, combining a traditional artistic approach with innovative technological elements.

  • Define the audio artistic direction of the project: sound effects, music, voice, sound ambiance.
  • Produce and supervise audio integration within the game engine (Snowdrop).
  • Collaborate with narrative, game design, GPP teams, sound designers, and ML engineers.
  • Participate in the creation of vocal datasets through actor recordings.
  • Evaluate and refine the quality of cloned voices in connection with ML models.
  • Contribute to the research and development of generative audio solutions (real-time voice, music, sound effects).
  • Define audio quality criteria and support the improvement of internal models.
  • Explore innovative approaches to enrich the player's sound experience.

Qualifications

  • Proven experience in audio direction within video games and strong proficiency with a game engine.
  • Knowledge of audio integration tools and production pipelines.
  • Ideally, a good understanding of machine learning-related challenges (text-to-speech, fine-tuning).
  • Ability to communicate with technical profiles (ML engineers, R&D).
  • Ability to imagine immersive and coherent audio experiences.
  • Collaborative mindset, ability to work in multidisciplinary teams.
  • Autonomy, proactivity, and ability to work in an agile environment.
  • Strong communication skills in English (spoken and written).

Additional Info

Joining us means having access from day one to:

  • Flexible working hours and the possibility to work remotely up to two days per week, in accordance with Ubisoft’s remote work policy;
  • 20 days per year of remote work from a country within the European Union (eligibility limited to European citizenship profiles);
  • Our internal e-learning platform to finally train on the tools you’ve always wanted to master;
  • Our game library where you can borrow the latest Ubisoft titles, competitor games, consoles, and board games;
  • Our Works Council (CSE) offering discounted rates on a wide range of shows, movie theaters, concerts, gyms, amusement parks, and many other great deals.

And after one year?

  • You’ll have a clear career development plan with your manager and defined objectives to help you grow every year;
  • You’ll have joined one of our clubs—choir, yoga, tennis, lightsaber… or even created your own!
  • You’ll enjoy your 1.5-hour lunch break by taking a class in our gym or borrowing one of our bikes for a ride in the Bois de Vincennes;
  • You’ll look forward to the next surf/yoga or ski weekend organized by the CSE;
  • You’ll have raided our internal sale to complete your collection of Ubisoft goodies and games (because you can never have enough).

As an employer, Ubisoft provides equal employment opportunities to all, regardless of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft is committed to fostering an inclusive work environment that reflects the diversity of its player community within its teams.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Company Description

You may already know this (but it’s always good to be reminded): the Paris studio is Ubisoft’s pioneering studio and was behind the publisher’s first major successes after its creation in 1992. Today, we continue to lead iconic franchises such as Just DanceGhost Recon, and Mario + Rabbids. We’ve also built a strong reputation as a key partner in inter-studio collaborations on titles like Watch DogsSkull & BonesBeyond Good & Evil 2, and Star Wars. Drawing on this experience, we continue to push creative boundaries with highly promising, unannounced projects.

With 750 talents from 35 nationalities, we’re proud to be the largest studio in France and one of the most experienced in the industry. Young talents benefit from the strong presence of senior profiles across creative, technical, and artistic roles. Everyone shares the same passion: pushing the limits of what’s possible and offering new experiences to our players.

Want to know more? You’ll probably find your answers here: Paris Studio!

Locations

  • Montreuil, IDF, France

Salary

Estimated Salary Rangemedium confidence

70,000 - 130,000 EUR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Proven experience in audio direction in video gamesintermediate
  • Strong proficiency with a game engineintermediate
  • Knowledge of audio integration tools and production pipelinesintermediate
  • Good understanding of ML challenges (text-to-speech, fine-tuning)intermediate
  • Ability to communicate with technical profilesintermediate

Required Qualifications

  • Ability to imagine immersive audio experiences (experience)
  • Collaborative mindset, autonomy (experience)

Responsibilities

  • Define the audio artistic direction of the project
  • Produce and supervise audio integration within Snowdrop
  • Collaborate with narrative, game design, sound designers, ML engineers
  • Participate in vocal datasets creation
  • Evaluate and refine cloned voice quality
  • Contribute to generative audio R&D

Benefits

  • general: Flexible hours, remote up to 2 days/week
  • general: 20 days remote work in EU
  • general: E-learning platform
  • general: Game library
  • general: Works Council discounts

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Ubisoft logo

Audio Director - W/M/NB

Ubisoft

Audio Director - W/M/NB

full-timePosted: Jan 19, 2026

Job Description

Description

The Audio Director will be responsible for defining and implementing the overall sound strategy of the project, combining a traditional artistic approach with innovative technological elements.

  • Define the audio artistic direction of the project: sound effects, music, voice, sound ambiance.
  • Produce and supervise audio integration within the game engine (Snowdrop).
  • Collaborate with narrative, game design, GPP teams, sound designers, and ML engineers.
  • Participate in the creation of vocal datasets through actor recordings.
  • Evaluate and refine the quality of cloned voices in connection with ML models.
  • Contribute to the research and development of generative audio solutions (real-time voice, music, sound effects).
  • Define audio quality criteria and support the improvement of internal models.
  • Explore innovative approaches to enrich the player's sound experience.

Qualifications

  • Proven experience in audio direction within video games and strong proficiency with a game engine.
  • Knowledge of audio integration tools and production pipelines.
  • Ideally, a good understanding of machine learning-related challenges (text-to-speech, fine-tuning).
  • Ability to communicate with technical profiles (ML engineers, R&D).
  • Ability to imagine immersive and coherent audio experiences.
  • Collaborative mindset, ability to work in multidisciplinary teams.
  • Autonomy, proactivity, and ability to work in an agile environment.
  • Strong communication skills in English (spoken and written).

Additional Info

Joining us means having access from day one to:

  • Flexible working hours and the possibility to work remotely up to two days per week, in accordance with Ubisoft’s remote work policy;
  • 20 days per year of remote work from a country within the European Union (eligibility limited to European citizenship profiles);
  • Our internal e-learning platform to finally train on the tools you’ve always wanted to master;
  • Our game library where you can borrow the latest Ubisoft titles, competitor games, consoles, and board games;
  • Our Works Council (CSE) offering discounted rates on a wide range of shows, movie theaters, concerts, gyms, amusement parks, and many other great deals.

And after one year?

  • You’ll have a clear career development plan with your manager and defined objectives to help you grow every year;
  • You’ll have joined one of our clubs—choir, yoga, tennis, lightsaber… or even created your own!
  • You’ll enjoy your 1.5-hour lunch break by taking a class in our gym or borrowing one of our bikes for a ride in the Bois de Vincennes;
  • You’ll look forward to the next surf/yoga or ski weekend organized by the CSE;
  • You’ll have raided our internal sale to complete your collection of Ubisoft goodies and games (because you can never have enough).

As an employer, Ubisoft provides equal employment opportunities to all, regardless of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft is committed to fostering an inclusive work environment that reflects the diversity of its player community within its teams.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Company Description

You may already know this (but it’s always good to be reminded): the Paris studio is Ubisoft’s pioneering studio and was behind the publisher’s first major successes after its creation in 1992. Today, we continue to lead iconic franchises such as Just DanceGhost Recon, and Mario + Rabbids. We’ve also built a strong reputation as a key partner in inter-studio collaborations on titles like Watch DogsSkull & BonesBeyond Good & Evil 2, and Star Wars. Drawing on this experience, we continue to push creative boundaries with highly promising, unannounced projects.

With 750 talents from 35 nationalities, we’re proud to be the largest studio in France and one of the most experienced in the industry. Young talents benefit from the strong presence of senior profiles across creative, technical, and artistic roles. Everyone shares the same passion: pushing the limits of what’s possible and offering new experiences to our players.

Want to know more? You’ll probably find your answers here: Paris Studio!

Locations

  • Montreuil, IDF, France

Salary

Estimated Salary Rangemedium confidence

70,000 - 130,000 EUR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Proven experience in audio direction in video gamesintermediate
  • Strong proficiency with a game engineintermediate
  • Knowledge of audio integration tools and production pipelinesintermediate
  • Good understanding of ML challenges (text-to-speech, fine-tuning)intermediate
  • Ability to communicate with technical profilesintermediate

Required Qualifications

  • Ability to imagine immersive audio experiences (experience)
  • Collaborative mindset, autonomy (experience)

Responsibilities

  • Define the audio artistic direction of the project
  • Produce and supervise audio integration within Snowdrop
  • Collaborate with narrative, game design, sound designers, ML engineers
  • Participate in vocal datasets creation
  • Evaluate and refine cloned voice quality
  • Contribute to generative audio R&D

Benefits

  • general: Flexible hours, remote up to 2 days/week
  • general: 20 days remote work in EU
  • general: E-learning platform
  • general: Game library
  • general: Works Council discounts

Target Your Resume for "Audio Director - W/M/NB" , Ubisoft

Get personalized recommendations to optimize your resume specifically for Audio Director - W/M/NB. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Audio Director - W/M/NB" , Ubisoft

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score
Quiz Challenge

Answer 10 quick questions to check your fit for Audio Director - W/M/NB @ Ubisoft.

10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.