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Character Artist - Modeling & Texturing [6-month contract]

Ubisoft

Character Artist - Modeling & Texturing [6-month contract]

full-timePosted: Jan 19, 2026

Job Description

Description

As a Character Artist at Ubisoft Toronto, you will create high-quality, real-time character art for integration into our projects. You’ll work closely with the Art Director for creative direction, collaborate with the Technical Director to meet performance requirements, and ensure your work aligns with technical and artistic standards. You’ll use tools such as ZBrush, Marvelous Designer, and scan-based workflows to produce detailed, optimized characters that bring life and emotion to our worlds.

What you’ll do

  • Collaborate with the Art Director to deliver detailed, high-quality character models that align with the creative vision
  • Interpret and work from references to create realistic characters and clothing
  • Build high-resolution meshes using scans, sculpting, and digital tailoring tools
  • Retopologize models into optimized, rig-friendly low-poly versions for integration
  • Create and apply textures using physically based rendering (PBR) workflows
  • Generate and optimize UV layouts for efficient texture use
  • Address feedback from art and technical teams to refine characters
  • Partner with animators, designers, and programmers to ensure characters meet gameplay and technical needs

Qualifications

What you bring to the team

  • Proficiency in character modeling tools such as 3ds Max, Maya, or Blender
  • Strong skills in digital sculpting with ZBrush and advanced garment creation using Marvelous Designer
  • Ability to work with scan-based and photo-real assets
  • Solid knowledge of topology for animation and facial expression range
  • Expertise in texturing using tools like Substance Painter, including normal map extraction
  • Knowledge of PBR workflows and efficient texture space usage
  • Strong understanding of human anatomy, clothing form, and character silhouette
  • Collaborative mindset with the ability to adapt to project pipelines and technical constraints

What to send our way

  • Your CV highlighting relevant skills and accomplishments
  • Portfolio showcasing high-quality character models, textures, and technical optimizations

 

Additional Info

About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities.

The yearly base salary range for this full-time position is $70,000 to $120,000 CAD. Your actual base pay will be determined following the interview process, taking into account your experience, skills, scope of responsibilities, and qualifications to ensure fair compensation.

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work‑life balance. Note that some roles are fully office‑based and are not eligible for hybrid work.

Company Description

Locations

  • Toronto, ON, Canada

Salary

70,000 - 120,000 CAD / yearly

Estimated Salary Rangemedium confidence

56,000 - 112,000 CAD / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • character modelingintermediate
  • ZBrushintermediate
  • Marvelous Designerintermediate
  • Substance Painterintermediate
  • PBR workflowsintermediate
  • topologyintermediate
  • scan-based workflowsintermediate

Required Qualifications

  • proficiency in 3ds Max, Maya, Blender (experience)
  • strong skills in ZBrush and Marvelous Designer (experience)
  • expertise in Substance Painter (experience)
  • knowledge of PBR workflows (experience)

Responsibilities

  • Collaborate with Art Director on character models
  • Build high-resolution meshes using scans and sculpting
  • Retopologize models for optimization
  • Create and apply PBR textures
  • Generate and optimize UV layouts
  • Address feedback from teams

Benefits

  • general: hybrid work model

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Ubisoft logo

Character Artist - Modeling & Texturing [6-month contract]

Ubisoft

Character Artist - Modeling & Texturing [6-month contract]

full-timePosted: Jan 19, 2026

Job Description

Description

As a Character Artist at Ubisoft Toronto, you will create high-quality, real-time character art for integration into our projects. You’ll work closely with the Art Director for creative direction, collaborate with the Technical Director to meet performance requirements, and ensure your work aligns with technical and artistic standards. You’ll use tools such as ZBrush, Marvelous Designer, and scan-based workflows to produce detailed, optimized characters that bring life and emotion to our worlds.

What you’ll do

  • Collaborate with the Art Director to deliver detailed, high-quality character models that align with the creative vision
  • Interpret and work from references to create realistic characters and clothing
  • Build high-resolution meshes using scans, sculpting, and digital tailoring tools
  • Retopologize models into optimized, rig-friendly low-poly versions for integration
  • Create and apply textures using physically based rendering (PBR) workflows
  • Generate and optimize UV layouts for efficient texture use
  • Address feedback from art and technical teams to refine characters
  • Partner with animators, designers, and programmers to ensure characters meet gameplay and technical needs

Qualifications

What you bring to the team

  • Proficiency in character modeling tools such as 3ds Max, Maya, or Blender
  • Strong skills in digital sculpting with ZBrush and advanced garment creation using Marvelous Designer
  • Ability to work with scan-based and photo-real assets
  • Solid knowledge of topology for animation and facial expression range
  • Expertise in texturing using tools like Substance Painter, including normal map extraction
  • Knowledge of PBR workflows and efficient texture space usage
  • Strong understanding of human anatomy, clothing form, and character silhouette
  • Collaborative mindset with the ability to adapt to project pipelines and technical constraints

What to send our way

  • Your CV highlighting relevant skills and accomplishments
  • Portfolio showcasing high-quality character models, textures, and technical optimizations

 

Additional Info

About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities.

The yearly base salary range for this full-time position is $70,000 to $120,000 CAD. Your actual base pay will be determined following the interview process, taking into account your experience, skills, scope of responsibilities, and qualifications to ensure fair compensation.

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work‑life balance. Note that some roles are fully office‑based and are not eligible for hybrid work.

Company Description

Locations

  • Toronto, ON, Canada

Salary

70,000 - 120,000 CAD / yearly

Estimated Salary Rangemedium confidence

56,000 - 112,000 CAD / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • character modelingintermediate
  • ZBrushintermediate
  • Marvelous Designerintermediate
  • Substance Painterintermediate
  • PBR workflowsintermediate
  • topologyintermediate
  • scan-based workflowsintermediate

Required Qualifications

  • proficiency in 3ds Max, Maya, Blender (experience)
  • strong skills in ZBrush and Marvelous Designer (experience)
  • expertise in Substance Painter (experience)
  • knowledge of PBR workflows (experience)

Responsibilities

  • Collaborate with Art Director on character models
  • Build high-resolution meshes using scans and sculpting
  • Retopologize models for optimization
  • Create and apply PBR textures
  • Generate and optimize UV layouts
  • Address feedback from teams

Benefits

  • general: hybrid work model

Target Your Resume for "Character Artist - Modeling & Texturing [6-month contract]" , Ubisoft

Get personalized recommendations to optimize your resume specifically for Character Artist - Modeling & Texturing [6-month contract]. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Character Artist - Modeling & Texturing [6-month contract]" , Ubisoft

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score
Quiz Challenge

Answer 10 quick questions to check your fit for Character Artist - Modeling & Texturing [6-month contract] @ Ubisoft.

10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.