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Gameplay Animator (Assassin's Creed Project)

Ubisoft

Gameplay Animator (Assassin's Creed Project)

full-timePosted: Jan 19, 2026

Job Description

Description

As a gameplay animator, you are responsible for creating high-quality animations for a game in a style that allows players to fully immerse themselves in a perfectly coherent and compelling world.

Whether you are animating a hero or a monster, a crowd or an object, you always think about the intention of the movement and the behavior of the subject. You are concerned with defining how each piece fits into the overall game. When you look at the final product and see that the months of work on mechanics and decision making are blended into a work of art that brings a beautiful new world to life. 

Teamwork is essential to get to this point. As an animator, you see in every movement of a person a hidden story. You collaborate with artists, designers, programmers, chefs and other animators, all of whom have opinions, ideas and constraints, but all of whom share the common goal of portraying an authentic world that stands out with a unique flavor.

What you will do

  • Learn and apply the project's style and quality objectives;
  • Participate in the evolution and implementation of the style and animations in all facets of the game;
  • Work within a group of animators to cultivate the style, but also vary groups to serve and enhance the game experience;
  • Work in some capacity on the implementation of animation in the game.

Then, depending on the stage of production

  • Animation prototyping, animation blocking, key framing, mocap editing;
  • Test your animations in their game context and iterate them;
  • Solve problems with your animations and their implementation;
  • Evolve your animations to their maximum potential.

Qualifications

What you bring to the team

  • Experience in video game animation, or equivalent;
  • Ability to communicate with all trades and to support and pull your team up on the visuals;
  • Experience with animation software such as Maya or Motion Builder;
  • You like to push the envelope, but also understand the demands of cohesive teamwork.

What to send our way

portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Additional Info

    Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

    We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

    Company Description

    Locations

    • Quebec City, Canada

    Salary

    Estimated Salary Rangemedium confidence

    56,000 - 112,000 CAD / yearly

    Source: ai estimated

    * This is an estimated range based on market data and may vary based on experience and qualifications.

    Skills Required

    • video game animationintermediate
    • Maya, Motion Builderintermediate
    • animation implementation in gameintermediate
    • team communicationintermediate

    Required Qualifications

    • experience in video game animation or equivalent (experience)
    • ability to communicate across disciplines (experience)

    Responsibilities

    • learn and apply project style and quality objectives
    • participate in style evolution and implementation
    • work in animator groups to cultivate style
    • implement animation in game
    • animation prototyping, blocking, keyframing, mocap editing
    • test and iterate animations in game context

    Benefits

    • general: hybrid work model

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    Ubisoft logo

    Gameplay Animator (Assassin's Creed Project)

    Ubisoft

    Gameplay Animator (Assassin's Creed Project)

    full-timePosted: Jan 19, 2026

    Job Description

    Description

    As a gameplay animator, you are responsible for creating high-quality animations for a game in a style that allows players to fully immerse themselves in a perfectly coherent and compelling world.

    Whether you are animating a hero or a monster, a crowd or an object, you always think about the intention of the movement and the behavior of the subject. You are concerned with defining how each piece fits into the overall game. When you look at the final product and see that the months of work on mechanics and decision making are blended into a work of art that brings a beautiful new world to life. 

    Teamwork is essential to get to this point. As an animator, you see in every movement of a person a hidden story. You collaborate with artists, designers, programmers, chefs and other animators, all of whom have opinions, ideas and constraints, but all of whom share the common goal of portraying an authentic world that stands out with a unique flavor.

    What you will do

    • Learn and apply the project's style and quality objectives;
    • Participate in the evolution and implementation of the style and animations in all facets of the game;
    • Work within a group of animators to cultivate the style, but also vary groups to serve and enhance the game experience;
    • Work in some capacity on the implementation of animation in the game.

    Then, depending on the stage of production

    • Animation prototyping, animation blocking, key framing, mocap editing;
    • Test your animations in their game context and iterate them;
    • Solve problems with your animations and their implementation;
    • Evolve your animations to their maximum potential.

    Qualifications

    What you bring to the team

    • Experience in video game animation, or equivalent;
    • Ability to communicate with all trades and to support and pull your team up on the visuals;
    • Experience with animation software such as Maya or Motion Builder;
    • You like to push the envelope, but also understand the demands of cohesive teamwork.

    What to send our way

    portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

    Additional Info

      Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

      We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

      Company Description

      Locations

      • Quebec City, Canada

      Salary

      Estimated Salary Rangemedium confidence

      56,000 - 112,000 CAD / yearly

      Source: ai estimated

      * This is an estimated range based on market data and may vary based on experience and qualifications.

      Skills Required

      • video game animationintermediate
      • Maya, Motion Builderintermediate
      • animation implementation in gameintermediate
      • team communicationintermediate

      Required Qualifications

      • experience in video game animation or equivalent (experience)
      • ability to communicate across disciplines (experience)

      Responsibilities

      • learn and apply project style and quality objectives
      • participate in style evolution and implementation
      • work in animator groups to cultivate style
      • implement animation in game
      • animation prototyping, blocking, keyframing, mocap editing
      • test and iterate animations in game context

      Benefits

      • general: hybrid work model

      Target Your Resume for "Gameplay Animator (Assassin's Creed Project)" , Ubisoft

      Get personalized recommendations to optimize your resume specifically for Gameplay Animator (Assassin's Creed Project). Takes only 15 seconds!

      AI-powered keyword optimization
      Skills matching & gap analysis
      Experience alignment suggestions

      Check Your ATS Score for "Gameplay Animator (Assassin's Creed Project)" , Ubisoft

      Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

      ATS compatibility check
      Keyword optimization analysis
      Skill matching & gap identification
      Format & readability score
      Quiz Challenge

      Answer 10 quick questions to check your fit for Gameplay Animator (Assassin's Creed Project) @ Ubisoft.

      10 Questions
      ~2 Minutes
      Instant Score

      Related Books and Jobs

      No related jobs found at the moment.