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[Internship] - R&D Developer Assistant - Neural Rendering for Real-Time Graphics (F/M/NB)

Ubisoft

[Internship] - R&D Developer Assistant - Neural Rendering for Real-Time Graphics (F/M/NB)

internshipPosted: Jan 19, 2026

Job Description

Description

Neural rendering is an emerging field at the intersection of computer graphics and machine learning. It explores how neural networks can be used to represent, compress, and reproduce complex visual phenomena that are difficult to capture with traditional techniques. Applications range from material appearance and lighting to geometry, animation, and volumetric effects. 

While neural methods have demonstrated impressive quality in offline rendering and research prototypes, their integration into real-time systems remains challenging. Open questions include performance optimization on modern GPUs, balancing neural representations with analytic models, and ensuring controllability for artists and technical directors. 

The goal of this internship is to investigate neural rendering techniques in the context of real-time graphics (neural materials, compression, lighting, etc …). During the internship, the student will survey recent advances in the field, identify key limitations in existing methods, and implement experimental prototypes. The work is exploratory in nature, with emphasis on deriving insights that can inform future research and integration into real-time rendering systems

References 

  • [1] T. Zeltner et al., “Real-Time Neural Appearance Models”. ACM SIGGRAPH (2024). 
  • [2] A. Kuznetsov et al., “Rendering Neural Materials on Curved Surfaces”. ACM SIGGRAPH (2022). 
  • [3] K. Vaidyanathan, et al., “Random-Access Neural Compression of Material Textures”, ACM SIGGRAPH (2023). 
  • [4] C. Weinreich, et al., “Real-Time Neural Materials using Block-Compressed Features”. Eurographics (2024). 
  • [5] A. Weidlish. “Bridging the Gap Between Offline and Real Time with Neural Materials”. Siggraph Courses (2025)  
  • [6] Neural Shading (siggraph cours 2025) https://github.com/shader-slang/neural-shading-s25 

Qualifications

  • Currently a second-year master’s student or final-year engineering student. 
  • Solid foundation in machine learning, linear algebra, and optimization. 
  • Knowledge of computer graphics fundamentals (e.g., rendering pipelines, shading, or texture mapping). 
  • Good communication skills in English, written and spoken. 

Additional Info

  • Contract : 6 months Internship
  • Location : role based in Bordeaux – France
  • Remote: We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, RainbowSix to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Ubisoft Bordeaux

Founded in 2017 by a handful of Ubisoft experts, our studio now counts over 400 talents from 20 different nationalities. Our teams contribute to some of Ubisoft’s biggest franchises: leading the production of Assassin’s Creed Mirage in 2023, working on Assassin’s Creed Shadows and the Claws of Awaji expansion, as well as on Beyond Good & Evil 2.

Beyond our AAA productions, we also drive technological innovation within the group through our expertise in the Anvil game engine and Ubisoft’s Online Services. We have also established a dedicated R&D division, La Forge, which brings together Ubisoft engineers and academic researchers to collaborate on prototypes that support game development, particularly in the field of AI.

In 2024, we inaugurated our new offices in the Bastide-Niel eco-district, designed to foster the development of Ubisoft’s best gaming experiences and technologies in an exceptional, accessible, and central environment.

Locations

  • Bordeaux, Nouvelle-Aquitaine, France

Salary

Estimated Salary Rangemedium confidence

50,000 - 95,000 EUR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Machine learningintermediate
  • Linear algebraintermediate
  • Optimizationintermediate
  • Computer graphicsintermediate
  • Neural renderingintermediate

Required Qualifications

  • Currently second-year master's or final-year engineering student (experience)

Responsibilities

  • Survey recent advances in neural rendering
  • Identify limitations in existing methods
  • Implement experimental prototypes
  • Derive insights for real-time rendering systems

Benefits

  • general: Hybrid work model

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Ubisoft logo

[Internship] - R&D Developer Assistant - Neural Rendering for Real-Time Graphics (F/M/NB)

Ubisoft

[Internship] - R&D Developer Assistant - Neural Rendering for Real-Time Graphics (F/M/NB)

internshipPosted: Jan 19, 2026

Job Description

Description

Neural rendering is an emerging field at the intersection of computer graphics and machine learning. It explores how neural networks can be used to represent, compress, and reproduce complex visual phenomena that are difficult to capture with traditional techniques. Applications range from material appearance and lighting to geometry, animation, and volumetric effects. 

While neural methods have demonstrated impressive quality in offline rendering and research prototypes, their integration into real-time systems remains challenging. Open questions include performance optimization on modern GPUs, balancing neural representations with analytic models, and ensuring controllability for artists and technical directors. 

The goal of this internship is to investigate neural rendering techniques in the context of real-time graphics (neural materials, compression, lighting, etc …). During the internship, the student will survey recent advances in the field, identify key limitations in existing methods, and implement experimental prototypes. The work is exploratory in nature, with emphasis on deriving insights that can inform future research and integration into real-time rendering systems

References 

  • [1] T. Zeltner et al., “Real-Time Neural Appearance Models”. ACM SIGGRAPH (2024). 
  • [2] A. Kuznetsov et al., “Rendering Neural Materials on Curved Surfaces”. ACM SIGGRAPH (2022). 
  • [3] K. Vaidyanathan, et al., “Random-Access Neural Compression of Material Textures”, ACM SIGGRAPH (2023). 
  • [4] C. Weinreich, et al., “Real-Time Neural Materials using Block-Compressed Features”. Eurographics (2024). 
  • [5] A. Weidlish. “Bridging the Gap Between Offline and Real Time with Neural Materials”. Siggraph Courses (2025)  
  • [6] Neural Shading (siggraph cours 2025) https://github.com/shader-slang/neural-shading-s25 

Qualifications

  • Currently a second-year master’s student or final-year engineering student. 
  • Solid foundation in machine learning, linear algebra, and optimization. 
  • Knowledge of computer graphics fundamentals (e.g., rendering pipelines, shading, or texture mapping). 
  • Good communication skills in English, written and spoken. 

Additional Info

  • Contract : 6 months Internship
  • Location : role based in Bordeaux – France
  • Remote: We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, RainbowSix to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Ubisoft Bordeaux

Founded in 2017 by a handful of Ubisoft experts, our studio now counts over 400 talents from 20 different nationalities. Our teams contribute to some of Ubisoft’s biggest franchises: leading the production of Assassin’s Creed Mirage in 2023, working on Assassin’s Creed Shadows and the Claws of Awaji expansion, as well as on Beyond Good & Evil 2.

Beyond our AAA productions, we also drive technological innovation within the group through our expertise in the Anvil game engine and Ubisoft’s Online Services. We have also established a dedicated R&D division, La Forge, which brings together Ubisoft engineers and academic researchers to collaborate on prototypes that support game development, particularly in the field of AI.

In 2024, we inaugurated our new offices in the Bastide-Niel eco-district, designed to foster the development of Ubisoft’s best gaming experiences and technologies in an exceptional, accessible, and central environment.

Locations

  • Bordeaux, Nouvelle-Aquitaine, France

Salary

Estimated Salary Rangemedium confidence

50,000 - 95,000 EUR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Machine learningintermediate
  • Linear algebraintermediate
  • Optimizationintermediate
  • Computer graphicsintermediate
  • Neural renderingintermediate

Required Qualifications

  • Currently second-year master's or final-year engineering student (experience)

Responsibilities

  • Survey recent advances in neural rendering
  • Identify limitations in existing methods
  • Implement experimental prototypes
  • Derive insights for real-time rendering systems

Benefits

  • general: Hybrid work model

Target Your Resume for "[Internship] - R&D Developer Assistant - Neural Rendering for Real-Time Graphics (F/M/NB)" , Ubisoft

Get personalized recommendations to optimize your resume specifically for [Internship] - R&D Developer Assistant - Neural Rendering for Real-Time Graphics (F/M/NB). Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "[Internship] - R&D Developer Assistant - Neural Rendering for Real-Time Graphics (F/M/NB)" , Ubisoft

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score
Quiz Challenge

Answer 10 quick questions to check your fit for [Internship] - R&D Developer Assistant - Neural Rendering for Real-Time Graphics (F/M/NB) @ Ubisoft.

10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.