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Modeling Artist

Ubisoft

Modeling Artist

contractPosted: Jan 19, 2026

Job Description

Description

You will be working closely with your team lead to design and create photorealistic characters, environment elements and/or props. 


What You’ll Do 

  • Work in cooperation with the texturing, lighting and rigging departments to ensure smooth integration of models throughout production. 

  • Optimize models for production performance while maintaining high visual quality 

  • Work with scans, references and artwork as a starting point 

  • Incorporate feedback from leads or supervisors and perform necessary iterations. 

  • Get involved in the continuous improvement of modeling tools and pipeline. 

 

Qualifications

What you bring to the team 

  • 2 to 5 years of experience in 3D modeling in the VFX, animation or video game industries. 
  • Knowledge of Maya and ZBrush; 
  • Ability to follow established working techniques and foster a team and collaborative spirit. 

Additional Info

Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montreal.

Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.

At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.

At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences. 

Company Description

Founded in 1991, Hybride was the first digital visual effects company established in Quebec. For over 30 years, the Hybride team has been reinventing the VFX industry, one project at a time.

Locations

  • Montreal, QC, Canada

Salary

Estimated Salary Rangemedium confidence

56,000 - 112,000 CAD / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • 3D modelingintermediate
  • Mayaintermediate
  • ZBrushintermediate
  • Model optimization for production performanceintermediate
  • Working with scans, references, and artworkintermediate

Required Qualifications

  • 2 to 5 years of experience in 3D modeling in VFX, animation or video game industries (experience)

Responsibilities

  • Work in cooperation with texturing, lighting and rigging departments to ensure smooth integration of models
  • Optimize models for production performance while maintaining high visual quality
  • Work with scans, references and artwork as a starting point
  • Incorporate feedback from leads or supervisors and perform necessary iterations
  • Get involved in the continuous improvement of modeling tools and pipeline

Benefits

  • general: Inclusive and respectful work environment

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Ubisoft logo

Modeling Artist

Ubisoft

Modeling Artist

contractPosted: Jan 19, 2026

Job Description

Description

You will be working closely with your team lead to design and create photorealistic characters, environment elements and/or props. 


What You’ll Do 

  • Work in cooperation with the texturing, lighting and rigging departments to ensure smooth integration of models throughout production. 

  • Optimize models for production performance while maintaining high visual quality 

  • Work with scans, references and artwork as a starting point 

  • Incorporate feedback from leads or supervisors and perform necessary iterations. 

  • Get involved in the continuous improvement of modeling tools and pipeline. 

 

Qualifications

What you bring to the team 

  • 2 to 5 years of experience in 3D modeling in the VFX, animation or video game industries. 
  • Knowledge of Maya and ZBrush; 
  • Ability to follow established working techniques and foster a team and collaborative spirit. 

Additional Info

Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montreal.

Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.

At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.

At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences. 

Company Description

Founded in 1991, Hybride was the first digital visual effects company established in Quebec. For over 30 years, the Hybride team has been reinventing the VFX industry, one project at a time.

Locations

  • Montreal, QC, Canada

Salary

Estimated Salary Rangemedium confidence

56,000 - 112,000 CAD / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • 3D modelingintermediate
  • Mayaintermediate
  • ZBrushintermediate
  • Model optimization for production performanceintermediate
  • Working with scans, references, and artworkintermediate

Required Qualifications

  • 2 to 5 years of experience in 3D modeling in VFX, animation or video game industries (experience)

Responsibilities

  • Work in cooperation with texturing, lighting and rigging departments to ensure smooth integration of models
  • Optimize models for production performance while maintaining high visual quality
  • Work with scans, references and artwork as a starting point
  • Incorporate feedback from leads or supervisors and perform necessary iterations
  • Get involved in the continuous improvement of modeling tools and pipeline

Benefits

  • general: Inclusive and respectful work environment

Target Your Resume for "Modeling Artist " , Ubisoft

Get personalized recommendations to optimize your resume specifically for Modeling Artist . Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Modeling Artist " , Ubisoft

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score
Quiz Challenge

Answer 10 quick questions to check your fit for Modeling Artist @ Ubisoft.

10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.