Resume and JobRESUME AND JOB
Ubisoft logo

Rigger (Senior) - (unannounced project)

Ubisoft

Rigger (Senior) - (unannounced project)

full-timePosted: Jan 19, 2026

Job Description

Description

As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.

From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.

What you'll do

  • Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
  • Study concept art and research your own references.
  • Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
  • Find balance between artistic aspects and technical constraints with the help of technical directors.
  • Partner with character modellers to troubleshoot models when need be.
  • Work closely with animators to make models move believably and overcome any motion-related limitations.
  • Iterate to improve your work based on feedback from interdependent teams.

Qualifications

What you bring

  • A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience.
  • Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting.
  • Solid understanding of anatomy and cloth.
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills.
  • A highly collaborative, creative, and innovative spirit.
  • Flexibility and resourcefulness.
  • Motivation to reach out for feedback and adapt to it.
  • Knowledge of game engines (e.g. Unity or Unreal), a plus.

Additional Info

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

Company Description

Locations

  • Montreal, QC, Canada

Salary

Estimated Salary Rangemedium confidence

98,000 - 182,000 CAD / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • 3D rigging et skinningintermediate
  • 3DS Max, Maya, MotionBuilderintermediate
  • Scriptingintermediate
  • Anatomie et cloth simulationintermediate
  • Collaboration art/animationintermediate

Required Qualifications

  • 4-5 ans expérience rigging/modelling/animation jeux vidéo (experience)
  • Connaissances 3D software + scripting (experience)

Responsibilities

  • Collaborer sur game vision et rigging needs
  • Étudier concept art et références
  • Rig/skin characters et objects (organisation)
  • Balancer artistic/technical constraints
  • Collaborer avec modellers et animators
  • Itérer basé sur feedback

Benefits

  • general: Hybrid work model

Target Your Resume for "Rigger (Senior) - (unannounced project)" , Ubisoft

Get personalized recommendations to optimize your resume specifically for Rigger (Senior) - (unannounced project). Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Rigger (Senior) - (unannounced project)" , Ubisoft

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score
Quiz Challenge

Answer 10 quick questions to check your fit for Rigger (Senior) - (unannounced project) @ Ubisoft.

10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.

Ubisoft logo

Rigger (Senior) - (unannounced project)

Ubisoft

Rigger (Senior) - (unannounced project)

full-timePosted: Jan 19, 2026

Job Description

Description

As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.

From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.

What you'll do

  • Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
  • Study concept art and research your own references.
  • Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
  • Find balance between artistic aspects and technical constraints with the help of technical directors.
  • Partner with character modellers to troubleshoot models when need be.
  • Work closely with animators to make models move believably and overcome any motion-related limitations.
  • Iterate to improve your work based on feedback from interdependent teams.

Qualifications

What you bring

  • A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience.
  • Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting.
  • Solid understanding of anatomy and cloth.
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills.
  • A highly collaborative, creative, and innovative spirit.
  • Flexibility and resourcefulness.
  • Motivation to reach out for feedback and adapt to it.
  • Knowledge of game engines (e.g. Unity or Unreal), a plus.

Additional Info

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

Company Description

Locations

  • Montreal, QC, Canada

Salary

Estimated Salary Rangemedium confidence

98,000 - 182,000 CAD / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • 3D rigging et skinningintermediate
  • 3DS Max, Maya, MotionBuilderintermediate
  • Scriptingintermediate
  • Anatomie et cloth simulationintermediate
  • Collaboration art/animationintermediate

Required Qualifications

  • 4-5 ans expérience rigging/modelling/animation jeux vidéo (experience)
  • Connaissances 3D software + scripting (experience)

Responsibilities

  • Collaborer sur game vision et rigging needs
  • Étudier concept art et références
  • Rig/skin characters et objects (organisation)
  • Balancer artistic/technical constraints
  • Collaborer avec modellers et animators
  • Itérer basé sur feedback

Benefits

  • general: Hybrid work model

Target Your Resume for "Rigger (Senior) - (unannounced project)" , Ubisoft

Get personalized recommendations to optimize your resume specifically for Rigger (Senior) - (unannounced project). Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Rigger (Senior) - (unannounced project)" , Ubisoft

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score
Quiz Challenge

Answer 10 quick questions to check your fit for Rigger (Senior) - (unannounced project) @ Ubisoft.

10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.