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Senior Gameplay Animator (First-Person) – Rainbow Six Siege

Ubisoft

Senior Gameplay Animator (First-Person) – Rainbow Six Siege

full-timePosted: Jan 19, 2026

Job Description

Description

As a Senior Gameplay Animator, you’ll be responsible for crafting high-quality first-person animations that define the feel of Rainbow Six Siege. You’ll work on both the first-person viewmodel and its third-person replication, ensuring consistency, responsiveness, and immersion. Your work will directly impact how players experience the game.

What You’ll Do:

  • Design and implement animation systems for the player in first-person view, along with their third-person replication.
  • Create polished, expressive keyframe animations that align with the visual direction set by the Animation Director and meet gameplay requirements.
  • Work with motion capture data for third-person replication, adapting it to fit the game’s style and technical constraints.
  • Export and integrate animations into the engine, collaborating closely with technical animators, designers, and programmers.
  • Partner with fellow animators, directors, and developers to deliver features on time and at the expected quality level.
  • Contribute to the creative process by producing mock-ups and participating in the conception of new features.
  • Own the final in-game feel of your animations—this is how we measure quality.
  • Collaborate openly, share ideas, and be receptive to feedback. You’re a team player who thrives on creative problem-solving.
  • Mentor and support junior animators, helping elevate the team’s overall quality and cohesion.

Systems include but not limited to:

  • FPS combat gameplay.
  • Operators.
  • Events content.
  • R&D core gameplay.

Qualifications

  • 4–5+ years of experience in video game animation or equivalent.
  • At least one shipped title.
  • Experience with first-person animation is a strong asset.
  • Strong keyframe animation skills.
  • Familiarity with motion capture workflows.
  • Proficiency in tools such as MotionBuilder, 3ds Max, or Maya.
  • Excellent cross-disciplinary communication skills.
  • A passion for pushing animation quality while working collaboratively within a team.

Additional Info

Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

Company Description

Locations

  • Montreal, QC, Canada

Salary

Estimated Salary Rangemedium confidence

98,000 - 182,000 CAD / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Animation keyframeintermediate
  • Animation first-person viewmodelintermediate
  • Motion capture workflowsintermediate
  • Intégration animations dans moteurintermediate
  • Outils 3D (MotionBuilder, 3ds Max, Maya)intermediate
  • Collaboration interdisciplinaireintermediate

Required Qualifications

  • 4–5+ ans d'expérience en animation jeux vidéo (experience)
  • Au moins un jeu shipped (experience)
  • Expérience animation first-person (atout) (experience)

Responsibilities

  • Concevoir systèmes d'animation first-person et third-person
  • Créer animations keyframe polishées
  • Adapter motion capture pour third-person
  • Exporter et intégrer animations dans le moteur
  • Collaborer avec animateurs, designers et programmeurs
  • Mentorer animateurs juniors

Benefits

  • general: Modèle de travail hybride

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Ubisoft logo

Senior Gameplay Animator (First-Person) – Rainbow Six Siege

Ubisoft

Senior Gameplay Animator (First-Person) – Rainbow Six Siege

full-timePosted: Jan 19, 2026

Job Description

Description

As a Senior Gameplay Animator, you’ll be responsible for crafting high-quality first-person animations that define the feel of Rainbow Six Siege. You’ll work on both the first-person viewmodel and its third-person replication, ensuring consistency, responsiveness, and immersion. Your work will directly impact how players experience the game.

What You’ll Do:

  • Design and implement animation systems for the player in first-person view, along with their third-person replication.
  • Create polished, expressive keyframe animations that align with the visual direction set by the Animation Director and meet gameplay requirements.
  • Work with motion capture data for third-person replication, adapting it to fit the game’s style and technical constraints.
  • Export and integrate animations into the engine, collaborating closely with technical animators, designers, and programmers.
  • Partner with fellow animators, directors, and developers to deliver features on time and at the expected quality level.
  • Contribute to the creative process by producing mock-ups and participating in the conception of new features.
  • Own the final in-game feel of your animations—this is how we measure quality.
  • Collaborate openly, share ideas, and be receptive to feedback. You’re a team player who thrives on creative problem-solving.
  • Mentor and support junior animators, helping elevate the team’s overall quality and cohesion.

Systems include but not limited to:

  • FPS combat gameplay.
  • Operators.
  • Events content.
  • R&D core gameplay.

Qualifications

  • 4–5+ years of experience in video game animation or equivalent.
  • At least one shipped title.
  • Experience with first-person animation is a strong asset.
  • Strong keyframe animation skills.
  • Familiarity with motion capture workflows.
  • Proficiency in tools such as MotionBuilder, 3ds Max, or Maya.
  • Excellent cross-disciplinary communication skills.
  • A passion for pushing animation quality while working collaboratively within a team.

Additional Info

Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

Company Description

Locations

  • Montreal, QC, Canada

Salary

Estimated Salary Rangemedium confidence

98,000 - 182,000 CAD / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Animation keyframeintermediate
  • Animation first-person viewmodelintermediate
  • Motion capture workflowsintermediate
  • Intégration animations dans moteurintermediate
  • Outils 3D (MotionBuilder, 3ds Max, Maya)intermediate
  • Collaboration interdisciplinaireintermediate

Required Qualifications

  • 4–5+ ans d'expérience en animation jeux vidéo (experience)
  • Au moins un jeu shipped (experience)
  • Expérience animation first-person (atout) (experience)

Responsibilities

  • Concevoir systèmes d'animation first-person et third-person
  • Créer animations keyframe polishées
  • Adapter motion capture pour third-person
  • Exporter et intégrer animations dans le moteur
  • Collaborer avec animateurs, designers et programmeurs
  • Mentorer animateurs juniors

Benefits

  • general: Modèle de travail hybride

Target Your Resume for "Senior Gameplay Animator (First-Person) – Rainbow Six Siege" , Ubisoft

Get personalized recommendations to optimize your resume specifically for Senior Gameplay Animator (First-Person) – Rainbow Six Siege. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Senior Gameplay Animator (First-Person) – Rainbow Six Siege" , Ubisoft

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score
Quiz Challenge

Answer 10 quick questions to check your fit for Senior Gameplay Animator (First-Person) – Rainbow Six Siege @ Ubisoft.

10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.