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Senior Gameplay Animator - M/F/NB - Non annonced Project

Ubisoft

Senior Gameplay Animator - M/F/NB - Non annonced Project

full-timePosted: Jan 19, 2026

Job Description

Description

Why We Need You:

Join a small design team on an unannounced project alongside a Senior team.

What You Will Do:

Creation and Integration of Gameplay Animations

  • Produce and integrate gameplay animations (combat, locomotion, traversal) with a high level of responsiveness and clarity.
  • Adapt animations to gameplay constraints: responsiveness, readability, timing.

Development of Gameplay-Oriented Animation Systems

  • Participate in prototyping and polishing animation systems up to the final version.
  • Contribute to the development of Main Character & NPC animations (combat, behaviors).

Cross-Team Collaboration

  • Work closely with:
    • Game Designers to ensure gameplay readability and intention.
    • Gameplay Programmers for technical integration, optimization, and debugging.

Optimization and Quality

  • Test and iterate on animations to ensure performance and consistency.

Your Future Work Environment:

  • Small team based in Montpellier.
  • Collaboration with specialized senior profiles.
  • Animation tools: Maya.

 

Qualifications

Qualifications

What We’re Looking For:

Key skills for this role

Technical Skills:

  • Strong animation background (share your best animations via your Demo Reel).
  • Proficiency in Maya.
  • Experience with combat and/or creature animations.
  • Comfortable with game engines and animation systems.

Reliability & Ownership

  • You understand project constraints in order to deliver within production timelines.
  • You are proactive: you push the quality of your work all the way through its in-game context.

Team Spirit and Mentoring

  • You know how to give and receive feedback with peers and share best practices.
  • You stay open to feedback: art direction revisions, gameplay rebalancing, engine optimization, etc.
  • You understand the needs of other teams and technical constraints to achieve the best results in the game.
  • You can share knowledge with junior profiles.

What Will Make You Successful

  • Your ability to tell a story through your animations.
  • Your attention to detail… and your expertise in knowing where to focus your efforts.
  • Your artistic vision, while staying pragmatic and gameplay-oriented.
  • Your ability to elevate the artists around you.

 

Additional Info

Our Recruitment Process

  • Application review: our team will carefully review your profile.
  • Quick prequalification (max 30 min by phone): if your profile matches, you’ll have an initial call to validate key points.
  • Interview 1: Introduction (1h, online): a conversation with a member of the recruitment team to get to know you better and assess the alignment between your background and our expectations.
  • Interview 2: Technical (1h, online): a discussion with two team members, more technically oriented, to dive concretely into the role and speak the same language.

 

Contract type: Permanent contract
Location: Montpellier
Start date: You can join the team as soon as possible
Remote work: 

We embrace a hybrid work model helping you stay connectedwith your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Locations

  • Montpellier, Occitanie, France

Salary

Estimated Salary Rangemedium confidence

70,000 - 130,000 EUR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Maya proficiencyintermediate
  • Game engines and animation systemsintermediate
  • Combat/creature animationsintermediate
  • Demo reel of best animationsintermediate

Required Qualifications

  • Strong animation background (experience)

Responsibilities

  • Produce and integrate gameplay animations (combat, locomotion, traversal)
  • Adapt animations to gameplay constraints
  • Prototype and polish animation systems
  • Develop Main Character & NPC animations
  • Collaborate with game designers and programmers
  • Test and iterate for performance and consistency

Benefits

  • general: Hybrid work model
  • general: Permanent contract

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Ubisoft logo

Senior Gameplay Animator - M/F/NB - Non annonced Project

Ubisoft

Senior Gameplay Animator - M/F/NB - Non annonced Project

full-timePosted: Jan 19, 2026

Job Description

Description

Why We Need You:

Join a small design team on an unannounced project alongside a Senior team.

What You Will Do:

Creation and Integration of Gameplay Animations

  • Produce and integrate gameplay animations (combat, locomotion, traversal) with a high level of responsiveness and clarity.
  • Adapt animations to gameplay constraints: responsiveness, readability, timing.

Development of Gameplay-Oriented Animation Systems

  • Participate in prototyping and polishing animation systems up to the final version.
  • Contribute to the development of Main Character & NPC animations (combat, behaviors).

Cross-Team Collaboration

  • Work closely with:
    • Game Designers to ensure gameplay readability and intention.
    • Gameplay Programmers for technical integration, optimization, and debugging.

Optimization and Quality

  • Test and iterate on animations to ensure performance and consistency.

Your Future Work Environment:

  • Small team based in Montpellier.
  • Collaboration with specialized senior profiles.
  • Animation tools: Maya.

 

Qualifications

Qualifications

What We’re Looking For:

Key skills for this role

Technical Skills:

  • Strong animation background (share your best animations via your Demo Reel).
  • Proficiency in Maya.
  • Experience with combat and/or creature animations.
  • Comfortable with game engines and animation systems.

Reliability & Ownership

  • You understand project constraints in order to deliver within production timelines.
  • You are proactive: you push the quality of your work all the way through its in-game context.

Team Spirit and Mentoring

  • You know how to give and receive feedback with peers and share best practices.
  • You stay open to feedback: art direction revisions, gameplay rebalancing, engine optimization, etc.
  • You understand the needs of other teams and technical constraints to achieve the best results in the game.
  • You can share knowledge with junior profiles.

What Will Make You Successful

  • Your ability to tell a story through your animations.
  • Your attention to detail… and your expertise in knowing where to focus your efforts.
  • Your artistic vision, while staying pragmatic and gameplay-oriented.
  • Your ability to elevate the artists around you.

 

Additional Info

Our Recruitment Process

  • Application review: our team will carefully review your profile.
  • Quick prequalification (max 30 min by phone): if your profile matches, you’ll have an initial call to validate key points.
  • Interview 1: Introduction (1h, online): a conversation with a member of the recruitment team to get to know you better and assess the alignment between your background and our expectations.
  • Interview 2: Technical (1h, online): a discussion with two team members, more technically oriented, to dive concretely into the role and speak the same language.

 

Contract type: Permanent contract
Location: Montpellier
Start date: You can join the team as soon as possible
Remote work: 

We embrace a hybrid work model helping you stay connectedwith your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Locations

  • Montpellier, Occitanie, France

Salary

Estimated Salary Rangemedium confidence

70,000 - 130,000 EUR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Maya proficiencyintermediate
  • Game engines and animation systemsintermediate
  • Combat/creature animationsintermediate
  • Demo reel of best animationsintermediate

Required Qualifications

  • Strong animation background (experience)

Responsibilities

  • Produce and integrate gameplay animations (combat, locomotion, traversal)
  • Adapt animations to gameplay constraints
  • Prototype and polish animation systems
  • Develop Main Character & NPC animations
  • Collaborate with game designers and programmers
  • Test and iterate for performance and consistency

Benefits

  • general: Hybrid work model
  • general: Permanent contract

Target Your Resume for "Senior Gameplay Animator - M/F/NB - Non annonced Project" , Ubisoft

Get personalized recommendations to optimize your resume specifically for Senior Gameplay Animator - M/F/NB - Non annonced Project. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Senior Gameplay Animator - M/F/NB - Non annonced Project" , Ubisoft

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score
Quiz Challenge

Answer 10 quick questions to check your fit for Senior Gameplay Animator - M/F/NB - Non annonced Project @ Ubisoft.

10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.