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Technical Director, Character (W/M/NB) [AAA Project]

Ubisoft

Technical Director, Character (W/M/NB) [AAA Project]

full-timePosted: Jan 19, 2026

Job Description

Description

As a Character Technical Director, you’re responsible for technical solutions allowing the production and integration of 3D character assets in the game editor within a AAA game production.

As a Character TD, your main role and tasks are to:

  • Be technically accountable for Characters on the projects, including budget definition, production constraints, performance etc..
  • Suggest, put in place or improve tools & methods that are necessary to the Character production pipeline, including and especially: shaders (hairs, facial, clothes etc..)
  • You are « problem solver » oriented and act as the technical point of contact for the character art team
  • Analyze pipeline technical needs to produce 3D assets for characters creation
  • Monitor data produced by Creative teams (Art & Design) to ensure that they respect the technical constraints you’ve defined
  • Adapt to technical and artistic constraints in order to optimize production flux
  • Communicate technical constraints & their reasoning to the modelling team and give visibility to the project Direction team
  • Train the Art team members to the new tools and methods

Qualifications

You already have at least one significant experience in Character Technical Art in a real time context.

  • You have solid knowledge of technical constraints linked to real time 3D Character production
  • You have knowledge of performance standards monitoring tools in a game engine (Unreal Engine, Unity etc..)
  • You have knowledge of rigging and shaders as well as the associated technical constraints.  
  • You have used one or multiple DCC like 3DS Max, Maya, Blender etc..
  • You are autonomous, proactive, and have an ability to summarize. Your experience allows you to apprehend the stakes of a new AAA technical environment.
  • You are able to work in English in an international environment
  • You have scripting skills (Python, c# …). Ability to work with C++ is a plus but not required
  •  Additional skills : Real time clothes, facial rig, hair

Additional Info

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

All information will be treated as confidential in accordance with the Employment Equity Act.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Company Description

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!

On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

Locations

  • Annecy, Auvergne-Rhône-Alpes, France

Salary

Estimated Salary Rangemedium confidence

70,000 - 130,000 EUR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Knowledge of performance standards monitoring tools (Unreal Engine, Unity)intermediate
  • Knowledge of rigging and shadersintermediate
  • Scripting skills (Python, C#)intermediate
  • DCC tools (3DS Max, Maya, Blender)intermediate
  • Real time clothes, facial rig, hairintermediate

Required Qualifications

  • At least one significant experience in Character Technical Art in real time context (experience)

Responsibilities

  • Technically accountable for characters including budget definition and performance
  • Suggest, implement or improve tools & methods for character production pipeline especially shaders
  • Act as problem solver and technical contact for character art team
  • Analyze pipeline technical needs for 3D character assets
  • Monitor data from creative teams to ensure technical constraints
  • Train art team on new tools and methods

Target Your Resume for "Technical Director, Character (W/M/NB) [AAA Project]" , Ubisoft

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Ubisoft logo

Technical Director, Character (W/M/NB) [AAA Project]

Ubisoft

Technical Director, Character (W/M/NB) [AAA Project]

full-timePosted: Jan 19, 2026

Job Description

Description

As a Character Technical Director, you’re responsible for technical solutions allowing the production and integration of 3D character assets in the game editor within a AAA game production.

As a Character TD, your main role and tasks are to:

  • Be technically accountable for Characters on the projects, including budget definition, production constraints, performance etc..
  • Suggest, put in place or improve tools & methods that are necessary to the Character production pipeline, including and especially: shaders (hairs, facial, clothes etc..)
  • You are « problem solver » oriented and act as the technical point of contact for the character art team
  • Analyze pipeline technical needs to produce 3D assets for characters creation
  • Monitor data produced by Creative teams (Art & Design) to ensure that they respect the technical constraints you’ve defined
  • Adapt to technical and artistic constraints in order to optimize production flux
  • Communicate technical constraints & their reasoning to the modelling team and give visibility to the project Direction team
  • Train the Art team members to the new tools and methods

Qualifications

You already have at least one significant experience in Character Technical Art in a real time context.

  • You have solid knowledge of technical constraints linked to real time 3D Character production
  • You have knowledge of performance standards monitoring tools in a game engine (Unreal Engine, Unity etc..)
  • You have knowledge of rigging and shaders as well as the associated technical constraints.  
  • You have used one or multiple DCC like 3DS Max, Maya, Blender etc..
  • You are autonomous, proactive, and have an ability to summarize. Your experience allows you to apprehend the stakes of a new AAA technical environment.
  • You are able to work in English in an international environment
  • You have scripting skills (Python, c# …). Ability to work with C++ is a plus but not required
  •  Additional skills : Real time clothes, facial rig, hair

Additional Info

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

All information will be treated as confidential in accordance with the Employment Equity Act.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Company Description

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!

On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

Locations

  • Annecy, Auvergne-Rhône-Alpes, France

Salary

Estimated Salary Rangemedium confidence

70,000 - 130,000 EUR / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Knowledge of performance standards monitoring tools (Unreal Engine, Unity)intermediate
  • Knowledge of rigging and shadersintermediate
  • Scripting skills (Python, C#)intermediate
  • DCC tools (3DS Max, Maya, Blender)intermediate
  • Real time clothes, facial rig, hairintermediate

Required Qualifications

  • At least one significant experience in Character Technical Art in real time context (experience)

Responsibilities

  • Technically accountable for characters including budget definition and performance
  • Suggest, implement or improve tools & methods for character production pipeline especially shaders
  • Act as problem solver and technical contact for character art team
  • Analyze pipeline technical needs for 3D character assets
  • Monitor data from creative teams to ensure technical constraints
  • Train art team on new tools and methods

Target Your Resume for "Technical Director, Character (W/M/NB) [AAA Project]" , Ubisoft

Get personalized recommendations to optimize your resume specifically for Technical Director, Character (W/M/NB) [AAA Project]. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Technical Director, Character (W/M/NB) [AAA Project]" , Ubisoft

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score
Quiz Challenge

Answer 10 quick questions to check your fit for Technical Director, Character (W/M/NB) [AAA Project] @ Ubisoft.

10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.