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Texture Artist [Splinter Cell Remake]

Ubisoft

Texture Artist [Splinter Cell Remake]

full-timePosted: Jan 19, 2026

Job Description

Description

As a Texture Artist at Ubisoft Toronto, you will bring immersive and realistic 3D worlds to life by creating and applying textures that enhance visual storytelling. You’ll craft texture sets that unify and elevate the overall gameplay environment, ensuring they meet artistic, technical, and performance goals while adapting to new tools and workflows.

What you’ll do

  • Collaborate with the art team to understand the project’s artistic vision and determine texture priorities
  • Research and collect visual references to develop a consistent and high‑quality texture language
  • Apply physically based rendering (PBR) workflows to create realistic materials
  • Partner closely with level artists to identify environment texture needs
  • Create textures from scratch, reference images, or scans, and organize them in a texture library
  • Work with modelers and level artists to select suitable textures and assist in accurate 3D mapping
  • Balance artistic quality with performance budgets and technical constraints
  • Document processes, share tips, and capture best practices for easy reference
  • Iterate and optimize textures based on feedback from cross‑disciplinary teams
  • Bake textures from high‑resolution meshes and plan texture atlases with basic modeling skills

Qualifications

What you bring to the team

  • Skill in basic modeling and the ability to create texture breakdowns for asset sets
  • Proficiency in tools such as Substance Designer and familiarity with 3D software (3ds Max, Blender, Houdini, ZBrush, Maya) and game engines like Unreal Engine
  • Strong art fundamentals, including lighting, composition, proportion, and color theory
  • Solid understanding of PBR workflows and game production constraints
  • Passion for materials, textures, and immersive worldbuilding
  • Good sense of scale and ability to maintain visual consistency across environments
  • Knowledge of the game environment creation process
  • Strong communication and presentation abilities
  • Effective time‑management skills and openness to feedback
  • Basic shader skills, including work with layered material systems

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing texture work, material creation, and related projects

Additional Info

About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities.

The yearly base salary range for this full-time position is $70,000 to $120,000 CAD. Your actual base pay will be determined following the interview process, taking into account your experience, skills, scope of responsibilities, and qualifications to ensure fair compensation.

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work‑life balance. Note that some roles are fully office‑based and are not eligible for hybrid work.

Company Description

Locations

  • Toronto, ON, Canada

Salary

70,000 - 120,000 CAD / yearly

Estimated Salary Rangemedium confidence

56,000 - 112,000 CAD / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Substance Designerintermediate
  • 3D software (3ds Max, Blender, Houdini, ZBrush, Maya)intermediate
  • Unreal Engineintermediate
  • PBR workflowsintermediate
  • basic modeling, shader skillsintermediate
  • art fundamentalsintermediate

Required Qualifications

  • skill in basic modeling and texture breakdowns (experience)
  • proficiency in texture tools (experience)
  • strong art fundamentals (experience)
  • understanding of PBR and game constraints (experience)
  • good communication, time-management (experience)

Responsibilities

  • collaborate with art team on vision and texture priorities
  • research visual references for texture language
  • apply PBR workflows for realistic materials
  • partner with level artists on texture needs
  • create and organize textures in library
  • balance quality with performance
  • iterate based on feedback
  • bake textures and plan atlases

Benefits

  • general: hybrid work model

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Ubisoft logo

Texture Artist [Splinter Cell Remake]

Ubisoft

Texture Artist [Splinter Cell Remake]

full-timePosted: Jan 19, 2026

Job Description

Description

As a Texture Artist at Ubisoft Toronto, you will bring immersive and realistic 3D worlds to life by creating and applying textures that enhance visual storytelling. You’ll craft texture sets that unify and elevate the overall gameplay environment, ensuring they meet artistic, technical, and performance goals while adapting to new tools and workflows.

What you’ll do

  • Collaborate with the art team to understand the project’s artistic vision and determine texture priorities
  • Research and collect visual references to develop a consistent and high‑quality texture language
  • Apply physically based rendering (PBR) workflows to create realistic materials
  • Partner closely with level artists to identify environment texture needs
  • Create textures from scratch, reference images, or scans, and organize them in a texture library
  • Work with modelers and level artists to select suitable textures and assist in accurate 3D mapping
  • Balance artistic quality with performance budgets and technical constraints
  • Document processes, share tips, and capture best practices for easy reference
  • Iterate and optimize textures based on feedback from cross‑disciplinary teams
  • Bake textures from high‑resolution meshes and plan texture atlases with basic modeling skills

Qualifications

What you bring to the team

  • Skill in basic modeling and the ability to create texture breakdowns for asset sets
  • Proficiency in tools such as Substance Designer and familiarity with 3D software (3ds Max, Blender, Houdini, ZBrush, Maya) and game engines like Unreal Engine
  • Strong art fundamentals, including lighting, composition, proportion, and color theory
  • Solid understanding of PBR workflows and game production constraints
  • Passion for materials, textures, and immersive worldbuilding
  • Good sense of scale and ability to maintain visual consistency across environments
  • Knowledge of the game environment creation process
  • Strong communication and presentation abilities
  • Effective time‑management skills and openness to feedback
  • Basic shader skills, including work with layered material systems

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing texture work, material creation, and related projects

Additional Info

About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities.

The yearly base salary range for this full-time position is $70,000 to $120,000 CAD. Your actual base pay will be determined following the interview process, taking into account your experience, skills, scope of responsibilities, and qualifications to ensure fair compensation.

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work‑life balance. Note that some roles are fully office‑based and are not eligible for hybrid work.

Company Description

Locations

  • Toronto, ON, Canada

Salary

70,000 - 120,000 CAD / yearly

Estimated Salary Rangemedium confidence

56,000 - 112,000 CAD / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Substance Designerintermediate
  • 3D software (3ds Max, Blender, Houdini, ZBrush, Maya)intermediate
  • Unreal Engineintermediate
  • PBR workflowsintermediate
  • basic modeling, shader skillsintermediate
  • art fundamentalsintermediate

Required Qualifications

  • skill in basic modeling and texture breakdowns (experience)
  • proficiency in texture tools (experience)
  • strong art fundamentals (experience)
  • understanding of PBR and game constraints (experience)
  • good communication, time-management (experience)

Responsibilities

  • collaborate with art team on vision and texture priorities
  • research visual references for texture language
  • apply PBR workflows for realistic materials
  • partner with level artists on texture needs
  • create and organize textures in library
  • balance quality with performance
  • iterate based on feedback
  • bake textures and plan atlases

Benefits

  • general: hybrid work model

Target Your Resume for "Texture Artist [Splinter Cell Remake]" , Ubisoft

Get personalized recommendations to optimize your resume specifically for Texture Artist [Splinter Cell Remake]. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Texture Artist [Splinter Cell Remake]" , Ubisoft

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score
Quiz Challenge

Answer 10 quick questions to check your fit for Texture Artist [Splinter Cell Remake] @ Ubisoft.

10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.