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Texture Artist[Art Team]

Ubisoft

Texture Artist[Art Team]

full-timePosted: Jan 19, 2026

Job Description

Description

n this role, you will bring our props, architecture, and other assets to life by producing high-quality textures and materials, playing a key part in crafting stunning, immersive visuals. Working closely with our 3D model artists, you will ensure each asset reaches its full visual potential—maintaining consistency, style, and technical performance.



Responsibilities



  • Create and integrate detailed, high-quality textures and materials for realistic props, environments, weapons, and other assets, adhering to the artistic direction set by the Art Director/Lead Artist.

  • Follow specific texture pipelines to produce all required game textures (normal maps, specular, diffuse, etc.), including tiling textures and object-based textures, while adapting to technical constraints.

  • Collaborate with other teams (3D model Artist, Technical Artists, Lighting Artists, etc.) to enhance the visual quality of assets.

  • Apply expertise and sound judgment to optimize texture usage, ensuring performance efficiency without compromising quality.
 Be proficient with texture tools and maintain/implement structured engine settings.

  • Assist in developing and refining texture workflows and documentation to improve efficiency and scalability across projects

Qualifications

  • Proficiency in texture creation workflows using Substance Painter and Substance Designer.

  • Strong understanding of UV layout, material creation, and texture rendering.
Ability to collaborate with Technical Artists to manage texture libraries, optimize shaders, and improve workflows.

  • Experience in defining and establishing texture benchmarks and pipelines for different asset categories.
 Mastery of PBR workflows, including high-poly sculpting, low-poly UV unwrapping, baking, and texturing.

  • Familiarity with essential software such as Photoshop, 3ds Max, Maya, and ZBrush.

  • Creative mindset with adaptability to various art styles.

  • Strong artistic sensibility, attention to detail, and knowledge of composition, value, and color theory.

  • Excellent communication and teamwork skills, with the ability to collaborate closely with other departments.

Additional Info

Ubisoft CSR commitment

Making a long-lasting positive impact for our players, our teams, our partners and our planet.

In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.

为我们的玩家、团队、合作伙伴以及地球持续带来积极影响

育碧致力于通过打造新颖深刻的游戏体验及扩大游戏的积极影响,来丰富玩家的生活。为了实现这一目标,我们始终寻求为团队提供更加安全包容的工作环境。我们通过与世界各地的非营利机构合作开展项目,同时努力降低自身业务对环境的影响,来回馈社区。

To learn more about Ubisoft’s Environmental Commitment

了解更多有关育碧对环境的承诺

Play Green: Ubisoft’s Commitment to Global Carbon Neutrality

https://youtu.be/w2gstlpydks

2022 Update

https://news.ubisoft.com/en-us/article/2xcruKK2rZJ22OSeyWzkKO/ubisofts-environmental-commitment-2022-update

 

Company Description

Ubisoft’s19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 600+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.

To learn more, please visit: www.ubisoftgroup.com

 

Locations

  • shanghai, China

Salary

Estimated Salary Rangemedium confidence

300,000 - 600,000 CNY / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Substance Painterintermediate
  • Substance Designerintermediate
  • PBR workflowsintermediate
  • UV layoutintermediate
  • Texture optimizationintermediate
  • Photoshop, 3ds Max, Maya, ZBrushintermediate

Required Qualifications

  • Proficiency in Substance Painter and Substance Designer (experience)
  • Strong understanding of UV layout, material creation, texture rendering (experience)
  • Mastery of PBR workflows (high-poly sculpting, low-poly UV unwrapping, baking, texturing) (experience)
  • Familiarity with Photoshop, 3ds Max, Maya, ZBrush (experience)

Responsibilities

  • Create high-quality textures and materials for props, environments, weapons
  • Follow texture pipelines for normal maps, specular, diffuse textures
  • Collaborate with 3D model artists, technical artists, lighting artists
  • Optimize texture usage for performance efficiency
  • Develop and refine texture workflows and documentation

Target Your Resume for "Texture Artist[Art Team]" , Ubisoft

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Ubisoft logo

Texture Artist[Art Team]

Ubisoft

Texture Artist[Art Team]

full-timePosted: Jan 19, 2026

Job Description

Description

n this role, you will bring our props, architecture, and other assets to life by producing high-quality textures and materials, playing a key part in crafting stunning, immersive visuals. Working closely with our 3D model artists, you will ensure each asset reaches its full visual potential—maintaining consistency, style, and technical performance.



Responsibilities



  • Create and integrate detailed, high-quality textures and materials for realistic props, environments, weapons, and other assets, adhering to the artistic direction set by the Art Director/Lead Artist.

  • Follow specific texture pipelines to produce all required game textures (normal maps, specular, diffuse, etc.), including tiling textures and object-based textures, while adapting to technical constraints.

  • Collaborate with other teams (3D model Artist, Technical Artists, Lighting Artists, etc.) to enhance the visual quality of assets.

  • Apply expertise and sound judgment to optimize texture usage, ensuring performance efficiency without compromising quality.
 Be proficient with texture tools and maintain/implement structured engine settings.

  • Assist in developing and refining texture workflows and documentation to improve efficiency and scalability across projects

Qualifications

  • Proficiency in texture creation workflows using Substance Painter and Substance Designer.

  • Strong understanding of UV layout, material creation, and texture rendering.
Ability to collaborate with Technical Artists to manage texture libraries, optimize shaders, and improve workflows.

  • Experience in defining and establishing texture benchmarks and pipelines for different asset categories.
 Mastery of PBR workflows, including high-poly sculpting, low-poly UV unwrapping, baking, and texturing.

  • Familiarity with essential software such as Photoshop, 3ds Max, Maya, and ZBrush.

  • Creative mindset with adaptability to various art styles.

  • Strong artistic sensibility, attention to detail, and knowledge of composition, value, and color theory.

  • Excellent communication and teamwork skills, with the ability to collaborate closely with other departments.

Additional Info

Ubisoft CSR commitment

Making a long-lasting positive impact for our players, our teams, our partners and our planet.

In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.

为我们的玩家、团队、合作伙伴以及地球持续带来积极影响

育碧致力于通过打造新颖深刻的游戏体验及扩大游戏的积极影响,来丰富玩家的生活。为了实现这一目标,我们始终寻求为团队提供更加安全包容的工作环境。我们通过与世界各地的非营利机构合作开展项目,同时努力降低自身业务对环境的影响,来回馈社区。

To learn more about Ubisoft’s Environmental Commitment

了解更多有关育碧对环境的承诺

Play Green: Ubisoft’s Commitment to Global Carbon Neutrality

https://youtu.be/w2gstlpydks

2022 Update

https://news.ubisoft.com/en-us/article/2xcruKK2rZJ22OSeyWzkKO/ubisofts-environmental-commitment-2022-update

 

Company Description

Ubisoft’s19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 600+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.

To learn more, please visit: www.ubisoftgroup.com

 

Locations

  • shanghai, China

Salary

Estimated Salary Rangemedium confidence

300,000 - 600,000 CNY / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • Substance Painterintermediate
  • Substance Designerintermediate
  • PBR workflowsintermediate
  • UV layoutintermediate
  • Texture optimizationintermediate
  • Photoshop, 3ds Max, Maya, ZBrushintermediate

Required Qualifications

  • Proficiency in Substance Painter and Substance Designer (experience)
  • Strong understanding of UV layout, material creation, texture rendering (experience)
  • Mastery of PBR workflows (high-poly sculpting, low-poly UV unwrapping, baking, texturing) (experience)
  • Familiarity with Photoshop, 3ds Max, Maya, ZBrush (experience)

Responsibilities

  • Create high-quality textures and materials for props, environments, weapons
  • Follow texture pipelines for normal maps, specular, diffuse textures
  • Collaborate with 3D model artists, technical artists, lighting artists
  • Optimize texture usage for performance efficiency
  • Develop and refine texture workflows and documentation

Target Your Resume for "Texture Artist[Art Team]" , Ubisoft

Get personalized recommendations to optimize your resume specifically for Texture Artist[Art Team]. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Texture Artist[Art Team]" , Ubisoft

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score
Quiz Challenge

Answer 10 quick questions to check your fit for Texture Artist[Art Team] @ Ubisoft.

10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.