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VFX Artist [Splinter Cell Remake]

Ubisoft

VFX Artist [Splinter Cell Remake]

full-timePosted: Jan 19, 2026

Job Description

Description

As a VFX Artist at Ubisoft Toronto, you will create visually impressive moments that enhance gameplay and immerse players in the game world. As a Visual Effects Artist, you will combine artistic creativity with technology to design, build, and integrate high-quality real-time effects that support the creative vision of the game. Working closely with multidisciplinary teams, the Visual Effects Artist helps bring environments, characters, and gameplay moments to life.

What you’ll do

  • Collaborate with the core production team to understand the creative vision and set visual effects priorities
  • Create environmental and character VFX such as smoke, fire, explosions, weather, and atmospheric effects
  • Author and integrate effects using particle systems, textures, and modeled assets
  • Partner with programmers, animators, designers, lighting artists, and tech art to develop gameplay assets and tools
  • Work within technical constraints to deliver performant, visually appealing real-time effects
  • Integrate VFX into the game engine and validate correct functionality
  • Optimize and debug effects in collaboration with quality control and technical teams
  • Iterate on work by adapting to art reviews, gameplay feedback, and playtests

Qualifications

What you bring to the team

  • Demonstrated ability to create real-time VFX for games, shown through a demo reel or portfolio
  • Working knowledge of game engines such as Unity or Unreal Engine
  • Experience with VFX and content creation tools such as Photoshop, EmberGen, Houdini, Maya, 3DS Max, or Blender
  • Familiarity with compositing tools like After Effects or Nuke
  • Strong understanding of art fundamentals including lighting, composition, color theory, and animated motion
  • Comfort with basic vector math, node graphs, or visual scripting workflows
  • A collaborative mindset, strong communication skills, and attention to detail
  • Interest in or exposure to procedural workflows, shaders, or VFX scripting is a plus

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A demo reel showcasing your best VFX work, including process breakdowns, with links to an online portfolio or personal website

Additional Info

About us
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities.

The yearly base salary range for this full-time position is $70,000 to $120,000 CAD. Your actual base pay will be determined following the interview process, taking into account your experience, skills, scope of responsibilities, and qualifications to ensure fair compensation.

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Locations

  • Toronto, ON, Canada

Salary

70,000 - 120,000 CAD / yearly

Estimated Salary Rangemedium confidence

56,000 - 112,000 CAD / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • real-time VFX for gamesintermediate
  • game engines (Unity, Unreal Engine)intermediate
  • VFX tools (Photoshop, EmberGen, Houdini, Maya, 3DS Max, Blender)intermediate
  • compositing tools (After Effects, Nuke)intermediate
  • art fundamentals (lighting, composition, color theory, animated motion)intermediate
  • basic vector math, node graphs, visual scriptingintermediate
  • particle systemsintermediate

Required Qualifications

  • demonstrated ability to create real-time VFX shown through demo reel or portfolio (experience)
  • working knowledge of game engines (experience)
  • experience with VFX and content creation tools (experience)
  • familiarity with compositing tools (experience)
  • collaborative mindset, strong communication skills, attention to detail (experience)
  • interest in procedural workflows, shaders, or VFX scripting (plus) (experience)

Responsibilities

  • collaborate with core production team to understand creative vision and set visual effects priorities
  • create environmental and character VFX such as smoke, fire, explosions, weather, atmospheric effects
  • author and integrate effects using particle systems, textures, and modeled assets
  • partner with programmers, animators, designers, lighting artists, and tech art
  • work within technical constraints to deliver performant, visually appealing real-time effects
  • integrate VFX into game engine and validate functionality
  • optimize and debug effects with quality control and technical teams
  • iterate based on art reviews, gameplay feedback, and playtests

Benefits

  • general: hybrid work model

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Ubisoft logo

VFX Artist [Splinter Cell Remake]

Ubisoft

VFX Artist [Splinter Cell Remake]

full-timePosted: Jan 19, 2026

Job Description

Description

As a VFX Artist at Ubisoft Toronto, you will create visually impressive moments that enhance gameplay and immerse players in the game world. As a Visual Effects Artist, you will combine artistic creativity with technology to design, build, and integrate high-quality real-time effects that support the creative vision of the game. Working closely with multidisciplinary teams, the Visual Effects Artist helps bring environments, characters, and gameplay moments to life.

What you’ll do

  • Collaborate with the core production team to understand the creative vision and set visual effects priorities
  • Create environmental and character VFX such as smoke, fire, explosions, weather, and atmospheric effects
  • Author and integrate effects using particle systems, textures, and modeled assets
  • Partner with programmers, animators, designers, lighting artists, and tech art to develop gameplay assets and tools
  • Work within technical constraints to deliver performant, visually appealing real-time effects
  • Integrate VFX into the game engine and validate correct functionality
  • Optimize and debug effects in collaboration with quality control and technical teams
  • Iterate on work by adapting to art reviews, gameplay feedback, and playtests

Qualifications

What you bring to the team

  • Demonstrated ability to create real-time VFX for games, shown through a demo reel or portfolio
  • Working knowledge of game engines such as Unity or Unreal Engine
  • Experience with VFX and content creation tools such as Photoshop, EmberGen, Houdini, Maya, 3DS Max, or Blender
  • Familiarity with compositing tools like After Effects or Nuke
  • Strong understanding of art fundamentals including lighting, composition, color theory, and animated motion
  • Comfort with basic vector math, node graphs, or visual scripting workflows
  • A collaborative mindset, strong communication skills, and attention to detail
  • Interest in or exposure to procedural workflows, shaders, or VFX scripting is a plus

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A demo reel showcasing your best VFX work, including process breakdowns, with links to an online portfolio or personal website

Additional Info

About us
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities.

The yearly base salary range for this full-time position is $70,000 to $120,000 CAD. Your actual base pay will be determined following the interview process, taking into account your experience, skills, scope of responsibilities, and qualifications to ensure fair compensation.

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Locations

  • Toronto, ON, Canada

Salary

70,000 - 120,000 CAD / yearly

Estimated Salary Rangemedium confidence

56,000 - 112,000 CAD / yearly

Source: ai estimated

* This is an estimated range based on market data and may vary based on experience and qualifications.

Skills Required

  • real-time VFX for gamesintermediate
  • game engines (Unity, Unreal Engine)intermediate
  • VFX tools (Photoshop, EmberGen, Houdini, Maya, 3DS Max, Blender)intermediate
  • compositing tools (After Effects, Nuke)intermediate
  • art fundamentals (lighting, composition, color theory, animated motion)intermediate
  • basic vector math, node graphs, visual scriptingintermediate
  • particle systemsintermediate

Required Qualifications

  • demonstrated ability to create real-time VFX shown through demo reel or portfolio (experience)
  • working knowledge of game engines (experience)
  • experience with VFX and content creation tools (experience)
  • familiarity with compositing tools (experience)
  • collaborative mindset, strong communication skills, attention to detail (experience)
  • interest in procedural workflows, shaders, or VFX scripting (plus) (experience)

Responsibilities

  • collaborate with core production team to understand creative vision and set visual effects priorities
  • create environmental and character VFX such as smoke, fire, explosions, weather, atmospheric effects
  • author and integrate effects using particle systems, textures, and modeled assets
  • partner with programmers, animators, designers, lighting artists, and tech art
  • work within technical constraints to deliver performant, visually appealing real-time effects
  • integrate VFX into game engine and validate functionality
  • optimize and debug effects with quality control and technical teams
  • iterate based on art reviews, gameplay feedback, and playtests

Benefits

  • general: hybrid work model

Target Your Resume for "VFX Artist [Splinter Cell Remake]" , Ubisoft

Get personalized recommendations to optimize your resume specifically for VFX Artist [Splinter Cell Remake]. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "VFX Artist [Splinter Cell Remake]" , Ubisoft

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score
Quiz Challenge

Answer 10 quick questions to check your fit for VFX Artist [Splinter Cell Remake] @ Ubisoft.

10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.