RESUME AND JOBSoftware Engineer with experience building interactive and game-like systems across web, game engines, and hardware-driven environments. Strong background in JavaScript/TypeScript, gameplay systems, and refactoring prototypes into maintainable, production-ready code. Comfortable working across the stack and collaborating with creative stakeholders.
Robotics & Coding Coach / Roboticist
Zebra Robotics
Senior Technical Lead
iCode
Software & Curriculum Engineer
Code Wiz / Snapology / Prepaze Academy
B.S. in Computer Science
University of North Carolina at Greensboro
Languages
Game & Interactive Tech
Web & Backend
Architecture & Tooling
AI-Assisted Development
Collaborative Game Design & Prototyping
Worked with creators of varying experience levels to design and implement original game concepts. Defined mechanics, gameplay loops, progression systems, and player feedback, iterating from prototype to stable, extensible systems.
Interactive Robotics Game Systems
Designed game-like challenges and progression mechanics integrating real-time control logic, sensor feedback, and user-facing gameplay elements.
Real-Time Transportation Tracker
Built an interactive, real-time full-stack web application using Node.js and external APIs, focusing on performance and system reliability.
© 2026 Pointers. All rights reserved.
Software Engineer with experience building interactive and game-like systems across web, game engines, and hardware-driven environments. Strong background in JavaScript/TypeScript, gameplay systems, and refactoring prototypes into maintainable, production-ready code. Comfortable working across the stack and collaborating with creative stakeholders.
Robotics & Coding Coach / Roboticist
Zebra Robotics
Senior Technical Lead
iCode
Software & Curriculum Engineer
Code Wiz / Snapology / Prepaze Academy
B.S. in Computer Science
University of North Carolina at Greensboro
Languages
Game & Interactive Tech
Web & Backend
Architecture & Tooling
AI-Assisted Development
Collaborative Game Design & Prototyping
Worked with creators of varying experience levels to design and implement original game concepts. Defined mechanics, gameplay loops, progression systems, and player feedback, iterating from prototype to stable, extensible systems.
Interactive Robotics Game Systems
Designed game-like challenges and progression mechanics integrating real-time control logic, sensor feedback, and user-facing gameplay elements.
Real-Time Transportation Tracker
Built an interactive, real-time full-stack web application using Node.js and external APIs, focusing on performance and system reliability.
© 2026 Pointers. All rights reserved.