Resume and JobRESUME AND JOB
All Profiles

LANDON URBAIN-LOZIER ALISON

About

Software Engineer with experience building interactive and game-like systems across web, game engines, and hardware-driven environments. Strong background in JavaScript/TypeScript, gameplay systems, and refactoring prototypes into maintainable, production-ready code. Comfortable working across the stack and collaborating with creative stakeholders.

Experience

Robotics & Coding Coach / Roboticist

Zebra Robotics

Jan 2025 – Present
  • Designed and implemented interactive software systems including real-time control logic, sensor integration, and game-style challenges.
  • Refactored exploratory prototype code into reusable, maintainable modules used across multiple programs.
  • Collaborated closely with non-technical creators to translate ideas into playable, reliable systems.

Senior Technical Lead

iCode

Jan 2022 – Jan 2024
  • Led development and maintenance of interactive coding and game-based systems supporting large user groups.
  • Diagnosed and resolved complex technical issues across software, hardware, and deployment environments.
  • Standardized technical patterns and tooling to improve reuse and development velocity.

Software & Curriculum Engineer

Code Wiz / Snapology / Prepaze Academy

Jan 2024 – Jan 2025
  • Built and iterated on interactive coding and game prototypes, balancing rapid experimentation with long-term maintainability.
  • Translated creative concepts into structured mechanics, gameplay loops, and progression systems.

Education

B.S. in Computer Science

University of North Carolina at Greensboro

Jan 2024

Skills

Languages

TypeScript· ExpertJavaScript· ExpertPython· AdvancedC++· AdvancedC#· AdvancedSQL· AdvancedHTML/CSS· Advanced

Game & Interactive Tech

Unity· ExpertUnreal Engine· ExpertGameplay Systems· ExpertReal-time Simulation· ExpertPerformance-aware Logic· Expert

Web & Backend

Node.js· ExpertREST APIs· ExpertFull-stack Web Development· ExpertThird-party API Integration· Advanced

Architecture & Tooling

Modular System Design· ExpertRefactoring Prototypes· ExpertReusable Libraries· ExpertCross-layer Debugging· Advanced

AI-Assisted Development

AI Coding Tools· AdvancedRapid Prototyping· AdvancedIteration· Advanced

Projects

Collaborative Game Design & Prototyping

Gameplay SystemsPrototypingGame Design

Worked with creators of varying experience levels to design and implement original game concepts. Defined mechanics, gameplay loops, progression systems, and player feedback, iterating from prototype to stable, extensible systems.

Interactive Robotics Game Systems

Real-time Control LogicSensor IntegrationGameplay SystemsRobotics

Designed game-like challenges and progression mechanics integrating real-time control logic, sensor feedback, and user-facing gameplay elements.

Real-Time Transportation Tracker

Node.jsREST APIsFull-Stack Web DevelopmentAPI Integration

Built an interactive, real-time full-stack web application using Node.js and external APIs, focusing on performance and system reliability.

All Profiles

LANDON URBAIN-LOZIER ALISON

About

Software Engineer with experience building interactive and game-like systems across web, game engines, and hardware-driven environments. Strong background in JavaScript/TypeScript, gameplay systems, and refactoring prototypes into maintainable, production-ready code. Comfortable working across the stack and collaborating with creative stakeholders.

Experience

Robotics & Coding Coach / Roboticist

Zebra Robotics

Jan 2025 – Present
  • Designed and implemented interactive software systems including real-time control logic, sensor integration, and game-style challenges.
  • Refactored exploratory prototype code into reusable, maintainable modules used across multiple programs.
  • Collaborated closely with non-technical creators to translate ideas into playable, reliable systems.

Senior Technical Lead

iCode

Jan 2022 – Jan 2024
  • Led development and maintenance of interactive coding and game-based systems supporting large user groups.
  • Diagnosed and resolved complex technical issues across software, hardware, and deployment environments.
  • Standardized technical patterns and tooling to improve reuse and development velocity.

Software & Curriculum Engineer

Code Wiz / Snapology / Prepaze Academy

Jan 2024 – Jan 2025
  • Built and iterated on interactive coding and game prototypes, balancing rapid experimentation with long-term maintainability.
  • Translated creative concepts into structured mechanics, gameplay loops, and progression systems.

Education

B.S. in Computer Science

University of North Carolina at Greensboro

Jan 2024

Skills

Languages

TypeScript· ExpertJavaScript· ExpertPython· AdvancedC++· AdvancedC#· AdvancedSQL· AdvancedHTML/CSS· Advanced

Game & Interactive Tech

Unity· ExpertUnreal Engine· ExpertGameplay Systems· ExpertReal-time Simulation· ExpertPerformance-aware Logic· Expert

Web & Backend

Node.js· ExpertREST APIs· ExpertFull-stack Web Development· ExpertThird-party API Integration· Advanced

Architecture & Tooling

Modular System Design· ExpertRefactoring Prototypes· ExpertReusable Libraries· ExpertCross-layer Debugging· Advanced

AI-Assisted Development

AI Coding Tools· AdvancedRapid Prototyping· AdvancedIteration· Advanced

Projects

Collaborative Game Design & Prototyping

Gameplay SystemsPrototypingGame Design

Worked with creators of varying experience levels to design and implement original game concepts. Defined mechanics, gameplay loops, progression systems, and player feedback, iterating from prototype to stable, extensible systems.

Interactive Robotics Game Systems

Real-time Control LogicSensor IntegrationGameplay SystemsRobotics

Designed game-like challenges and progression mechanics integrating real-time control logic, sensor feedback, and user-facing gameplay elements.

Real-Time Transportation Tracker

Node.jsREST APIsFull-Stack Web DevelopmentAPI Integration

Built an interactive, real-time full-stack web application using Node.js and external APIs, focusing on performance and system reliability.